Hey,

I've been rendering Qt and QML into a texture and the resulting texture is 
rendered on top of the 3D scene of an existing application.
Code from quick experiments using only Qt can be found here 
https://github.com/StefanFabian/rviz_experiments/tree/master/qt_rviz_overlay<https://github.com/StefanFabian/rviz_experiments>
This works fine on my Desktop with an NVidia GPU, however, it doesn't work on 
my Notebook using an integrated graphics card and MESA drivers.
I've done some debugging and found that the content of the texture, while the 
QOpenGLContext is active, is as expected but when I call doneCurrent() and make 
the native context current again, the texture becomes a texture of the same 
size but the content is just empty with spots of what looks like uninitialized 
memory.
Any idea what could cause this and how I can get around this issue with the 
least performance impact possible (Downloading the texture and uploading it to 
the native context would come to my mind but that'd be horrible with regards to 
performance)?

Qt Version: 5.5.1
Desktop: NVidia GTX 1080 with OpenGL version 4.6 (GSLS 4.6)
Notebook: i7 8550U with OpenGL version 3 (GLSL 1.3)

Best,
Stefan
_______________________________________________
Interest mailing list
Interest@qt-project.org
https://lists.qt-project.org/listinfo/interest

Reply via email to