Hi Jacob,
right, I did not specify that I use eglfs.
Stefano.
On 03/06/2014 08:53 AM, Jacob Kroon wrote:
Hi Stefano,
On Thu, Mar 6, 2014 at 8:47 AM, Stefano Cordibella
stefano.cordibe...@edalab.it mailto:stefano.cordibe...@edalab.it
wrote:
Hi list,
using qt 5.2.2 (release
Hi Stefano,
On Thu, Mar 6, 2014 at 9:22 AM, Stefano Cordibella
stefano.cordibe...@edalab.it wrote:
Hi Jacob,
right, I did not specify that I use eglfs.
I can just talk from my own personal experience in using Qt5+iMX6. In
5.1.1, eglfs had a hard time tracking the mouse pointer, 5.2.0
Thank you Jacob for your suggestion,
for this application the choice of using eglfs is not under my
direct control, in addition to this I suppose that the use of X11 can
degrade the performance of the application (the target is a imx6
Single...).
Did you noticed a decrease in performance
On Thu, Mar 6, 2014 at 10:20 AM, Stefano Cordibella
stefano.cordibe...@edalab.it wrote:
Thank you Jacob for your suggestion,
for this application the choice of using eglfs is not under my direct
control, in addition to this I suppose that the use of X11 can degrade the
performance of
Thank you for reporting your experience Jacob!
My problem is that I am forced to use an ltib environment for cross
compiling, so it isn't so simple to compile the required libraries to
support X11 backend...
Btw I see that using eglfs in an application that don't use QML (the Qt
fingerpaint
Hi list,
using qt 5.2.2 (release branch from git, but I noticed the same
issue with 5.2.1) on I.MX6 it is impossible to flick on qml elements,
because the pointer does not follow the finger on touchscreen...
The strange issue is that with non-qml application (fingerpaint example)
or
Hi Stefano,
On Thu, Mar 6, 2014 at 8:47 AM, Stefano Cordibella
stefano.cordibe...@edalab.it wrote:
Hi list,
using qt 5.2.2 (release branch from git, but I noticed the same issue
with 5.2.1) on I.MX6 it is impossible to flick on qml elements, because the
pointer does not follow the