I'm trying to get my QtQuick2 app running on iOS using the new Qt 5.2 Beta.  
I'm developing on a Mac OS 10.7.4 system with Xcode 4.5.1 with Command Line 
Tools installed.

First, I exported an Xcode project for my QtQuick2 app using qmake, and I was 
able to build my app using Xcode and run it on Mac OS X.  It works great.

However, when I change the target from Mac OS X to iOS6 in Xcode and rebuild, 
the build fails because gl.h can not be found.  It has a problem resolving the 
#  include <OpenGL/gl.h>, despite the fact that the OpenGL.framework is part of 
the Xcode project.

Does anyone have any ideas on how to get past this problem?  I think I'm pretty 
close to getting my app running in the iPad Simulator, and look forward to 
running it on an actual iPad soon.


- VStevenP
_______________________________________________
Interest mailing list
Interest@qt-project.org
http://lists.qt-project.org/mailman/listinfo/interest

Reply via email to