After evaluating the amount of xChanged(), yChanged() and visibleChanged()
signals I decided to stick with the approach where I create QQuickItems
from C++ with overriden updatePaintNode() instead of direct instantiation
of QSGNodes. Thank you for your help! It was tremendous useful and now I
> On 27 Apr 2016, at 22:47, Artem Fedoskin wrote:
>
> 1. I have experimented a little with the Scene Graph and got following
> results:
> • Rectangles with the same color were batched
> • Differently colored rectangles weren't batched
Yeah, this is explained
1. I have experimented a little with the Scene Graph and got following
results:
1. Rectangles with the same color were batched
2. Differently colored rectangles weren't batched
3. Textures were batched if the QQuickWindow::TextureCanUseAtlas flag
was set but only if QSG_ATLAS_WIDTH
> On 25 Apr 2016, at 19:46, Artem Fedoskin wrote:
>
> Thank you for your reply Gunnar,
>
> Can you please tell me - can I store a pointer to the object of external
> class (even not a QQuickItem derived one) in QSGNode derived class? Each
> object of the class Data is
Thank you for your reply Gunnar,
Can you please tell me - can I store a pointer to the object of external
class (even not a QQuickItem derived one) in QSGNode derived class? Each
object of the class Data is associated with corresponding Triangle in View.
Whenever View is updated, it checks in
> On 24 Apr 2016, at 16:49, Artem Fedoskin wrote:
>
> I'm sorry. My first E-Mail was sent accidentally. Here is the final version
> of my E-Mail.
> Hello everybody. I have a project where a lot of objects are painted on the
> screen whenever the user interacts with the
I'm sorry. My first E-Mail was sent accidentally. Here is the final version
of my E-Mail.
Hello everybody. I have a project where a lot of objects are painted on the
screen whenever the user interacts with the app (pan, zoom, move) I would
be really grateful to you if you could answer a few