Re: [Interest] Qt3D Rendering offscreen

2017-08-16 Thread Andy
-) I'll take a look. > > Best regards, > > Laszlo > > > > > > *From:* Interest [mailto:interest-bounces+laszlo.agocs=qt.io@qt-project. > org] *On Behalf Of *Andy > *Sent:* onsdag 16. august 2017 07.19 > *To:* Sean Harmer <sean.har...@kdab.com> > *Cc:* Qt Project

Re: [Interest] Qt3D Rendering offscreen

2017-08-15 Thread Laszlo Agocs
To: Sean Harmer <sean.har...@kdab.com> Cc: Qt Project <interest@qt-project.org> Subject: Re: [Interest] Qt3D Rendering offscreen Does anybody have any hints? I've tried all kinds of node configurations and can't get this to work. Thanks. --- Andy Maloney // https://asmaloney

Re: [Interest] Qt3D Rendering offscreen

2017-08-15 Thread Andy
Does anybody have any hints? I've tried all kinds of node configurations and can't get this to work. Thanks. --- Andy Maloney // https://asmaloney.com twitter ~ @asmaloney On Sat, Aug 12, 2017 at 2:03 PM, Andy wrote: > Based on your

Re: [Interest] Qt3D Rendering offscreen

2017-08-12 Thread Andy
Based on your outline, here is the hierarchy I have set up (but I still get images of size (1,1)): Qt3DRender::QRenderCapture:: Qt3DExtras::QForwardRenderer:: Qt3DRender::QRenderSurfaceSelector:: Qt3DRender::QViewport:: Qt3DRender::QCameraSelector::

Re: [Interest] Qt3D Rendering offscreen

2017-08-12 Thread Andy
On Sat, Aug 12, 2017 at 8:40 AM, Sean Harmer wrote: > Hi, > > On Friday 11 August 2017 14:34:34 Andy wrote: > > Goal: With Qt3D (C++), render my scene offscreen, use render capture on > it, > > and save image to disk. > > > > With my Qt3DWindow-based solution the scene

Re: [Interest] Qt3D Rendering offscreen

2017-08-12 Thread Sean Harmer
Hi, On Friday 11 August 2017 14:34:34 Andy wrote: > Goal: With Qt3D (C++), render my scene offscreen, use render capture on it, > and save image to disk. > > With my Qt3DWindow-based solution the scene looks fine and I can do the > render capture part (on macOS anyways - Windows doesn't work for