[Interest] Software architecture style options

2021-03-31 Thread Megidd Git
Hi everyone, Maybe someone can help: https://softwareengineering.stackexchange.com/q/424966/176220 I just need some pointers to guide me in the right direction to explore architecture style options. Thanks,  ___ Interest mailing list

Re: [Interest] Software architecture style options

2021-03-31 Thread Jason H
If not an appropriate question for this list. But Qt can help with the QML local UI and remote browser WebGL plugin, the experimental Qt HTTP server (though I prefer web sockets these days) > Sent: Wednesday, March 31, 2021 at 8:21 AM > From: "Megidd Git" > To: interest@qt-project.org >

Re: [Interest] Software architecture style options

2021-03-31 Thread Roland Hughes
On 3/31/21 5:00 AM, Megidd Git wrote: Hi everyone, Maybe someone can help: https://softwareengineering.stackexchange.com/q/424966/176220 I just need some pointers to guide me in the right direction to explore architecture style options. I have a few comments. 1) I'm always amazed at the

Re: [Interest] Software architecture style options

2021-03-31 Thread Jérôme Godbout
It mostly depends on what your mobile/Desktop application capacity. If they are indeed doing business logic and can have some kind of offline business logic, I would go Qt / Qml ( you could also distribute the application on the mobile easily with Qt/Qml). That way you can recycle the C++ code

Re: [Interest] QtQuick over Qt3D (Qt 5.15)

2021-03-31 Thread Giuseppe D'Angelo via Interest
On 31/03/2021 17:31, eric.fedosej...@gmail.com wrote: Qt3D was introduced in 2016 to much fanfare and was going to be the primary 3D solution for Qt. The idea was that Qt3D would provide a high-performance core capable of modern 3D graphics. Then, in 2017, Qt Co. had a philosophical shift and

Re: [Interest] Interest Digest, Vol 114, Issue 38

2021-03-31 Thread Thiago Macieira
On Sunday, 28 March 2021 17:35:03 PDT Scott Bloom wrote: > Here is why upgrading to Qt would be important. The monitor on a perfectly > working machine, dies. > > They put in a new monitor for the engineer. IT dept has decided the 4k > monitor for 300 bucks is the standard. > > Now the

Re: [Interest] the path forward - that 7 year thing - was, willy-nilly

2021-03-31 Thread Thiago Macieira
On Sunday, 28 March 2021 04:54:56 PDT Roland Hughes wrote: > What is "the process" criteria for new major version number? I'm > curious. Why? Because I agree with Scott. Extinction of platforms needs > to be a mandating force. The new major version happens when we need to do a binary

Re: [Interest] Interest Digest, Vol 114, Issue 38

2021-03-31 Thread Scott Bloom
> The response of, its fully supported on CentOS 7 with zero issues. > Worked until they had other tools that were working fine (not Qt > based) Now suppose the issue wasn't HiDPI but something else that required a different component to be updated (like if you needed to update the Xorg

Re: [Interest] QtQuick over Qt3D (Qt 5.15)

2021-03-31 Thread Roland Hughes
On 3/31/2021 11:46 AM, Eric wrote: Because some customers had already switched to Qt3D, and moreover because Qt Co. needs to maintain the illusion that Qt3D is not dead (KDE agreement concerns), every few years, Qt Co. will claim that Qt3D is still alive and will be improved (just like

Re: [Interest] QtQuick over Qt3D (Qt 5.15)

2021-03-31 Thread Oleg Evseev
Hi all, I have exactly the same impression as Eric described. We are still on qt 5.9 due to various issues with qt 3d in qt 5.10-5.14+. Regarding your question Konstantin take a look at the test example attached in https://bugreports.qt.io/browse/QTBUG-60612. That will show you how we are doing

Re: [Interest] QtQuick over Qt3D (Qt 5.15)

2021-03-31 Thread eric.fedosejevs
Hi Konstantin, Welcome to the hell that is 3D in Qt. To understand the problems that you are facing, you need to know a little history. Other users can perhaps provide additional insight or correct any errors, since my recollection and understanding of these matters is probably not

Re: [Interest] Software architecture style options

2021-03-31 Thread Jason H
Last time I tried, it worked, or could work, however concurrency management is left as an excercise to the coder. https://bugreports.qt.io/browse/QTBUG-65241   The WebGL doesn’t allow multiple users as far as I known to render the GUI into WebGL (correct me if I’m wrong here I haven’t used

Re: [Interest] Interest Digest, Vol 114, Issue 38

2021-03-31 Thread Thiago Macieira
On Wednesday, 31 March 2021 12:55:49 PDT Scott Bloom wrote: > > The response of, its fully supported on CentOS 7 with zero issues. > > Worked until they had other tools that were working fine (not Qt > > based) > > > Now suppose the issue wasn't HiDPI but something else that required a >

Re: [Interest] QtQuick over Qt3D (Qt 5.15)

2021-03-31 Thread Konstantin Shegunov
On Wed, Mar 31, 2021 at 6:32 PM wrote: > Hi Konstantin, > Hello Eric, > Welcome to the hell that is 3D in Qt. > > > > To understand the problems that you are facing, you need to know a little > history. Other users can perhaps provide additional insight or correct any > errors, since my

[Interest] Qt 5.6 Qt labs controls porting to QtQuick2 controls

2021-03-31 Thread Ramakanth Kesireddy
Hi, As we used Qt 5.6 Qt labs controls 1.0 in our Qml application and would like to port to QtQuick2 controls in Qt 5.15, could you please let me know if there is a Qt documentation to port the labs controls to QtQuick2 controls and compatibility or known issues if any? Please suggest in this

Re: [Interest] QtQuick over Qt3D (Qt 5.15)

2021-03-31 Thread joao morgado via Interest
Unlike what was stated above, AFAIK the development of QtQuick3D has nothing to do with Qt3D licensing and kde agreements and what so ever.The following blog shows a good picture of QtQuick3D and why it was created, purely based on technicall reasons. Introducing Qt Quick 3D: A high-level 3D

Re: [Interest] QtQuick over Qt3D (Qt 5.15)

2021-03-31 Thread Paul Lemire via Interest
Hello, It sounds to me like Scene2D is what you want as it renders a QtQuick scene into an offscreen texture which can then be applied to a Qt 3D mesh. Unfortunately it can only be used from QML. https://code.qt.io/cgit/qt/qt3d.git/tree/examples/qt3d/scene2d That being said, nothing is