Hi everyone,
Maybe someone can help:
https://softwareengineering.stackexchange.com/q/424966/176220
I just need some pointers to guide me in the right direction to explore
architecture style options.
Thanks,
___
Interest mailing list
If not an appropriate question for this list.
But Qt can help with the QML local UI and remote browser WebGL plugin, the
experimental Qt HTTP server (though I prefer web sockets these days)
> Sent: Wednesday, March 31, 2021 at 8:21 AM
> From: "Megidd Git"
> To: interest@qt-project.org
>
On 3/31/21 5:00 AM, Megidd Git wrote:
Hi everyone,
Maybe someone can help:
https://softwareengineering.stackexchange.com/q/424966/176220
I just need some pointers to guide me in the right direction to explore
architecture style options.
I have a few comments.
1) I'm always amazed at the
It mostly depends on what your mobile/Desktop application capacity. If they are
indeed doing business logic and can have some kind of offline business logic, I
would go Qt / Qml ( you could also distribute the application on the mobile
easily with Qt/Qml). That way you can recycle the C++ code
On 31/03/2021 17:31, eric.fedosej...@gmail.com wrote:
Qt3D was introduced in 2016 to much fanfare and was going to be the
primary 3D solution for Qt. The idea was that Qt3D would provide a
high-performance core capable of modern 3D graphics. Then, in 2017, Qt
Co. had a philosophical shift and
On Sunday, 28 March 2021 17:35:03 PDT Scott Bloom wrote:
> Here is why upgrading to Qt would be important. The monitor on a perfectly
> working machine, dies.
>
> They put in a new monitor for the engineer. IT dept has decided the 4k
> monitor for 300 bucks is the standard.
>
> Now the
On Sunday, 28 March 2021 04:54:56 PDT Roland Hughes wrote:
> What is "the process" criteria for new major version number? I'm
> curious. Why? Because I agree with Scott. Extinction of platforms needs
> to be a mandating force.
The new major version happens when we need to do a binary
> The response of, its fully supported on CentOS 7 with zero issues.
> Worked until they had other tools that were working fine (not Qt
> based)
Now suppose the issue wasn't HiDPI but something else that required a different
component to be updated (like if you needed to update the Xorg
On 3/31/2021 11:46 AM, Eric wrote:
Because some customers had already switched to Qt3D, and moreover because Qt
Co. needs to maintain the illusion that Qt3D is not dead (KDE agreement
concerns), every few years, Qt Co. will claim that Qt3D is still alive and will
be improved (just like
Hi all,
I have exactly the same impression as Eric described.
We are still on qt 5.9 due to various issues with qt 3d in qt 5.10-5.14+.
Regarding your question Konstantin take a look at the test example attached
in https://bugreports.qt.io/browse/QTBUG-60612. That will show you how we
are doing
Hi Konstantin,
Welcome to the hell that is 3D in Qt.
To understand the problems that you are facing, you need to know a little
history. Other users can perhaps provide additional insight or correct any
errors, since my recollection and understanding of these matters is probably
not
Last time I tried, it worked, or could work, however concurrency management is left as an excercise to the coder.
https://bugreports.qt.io/browse/QTBUG-65241
The WebGL doesn’t allow multiple users as far as I known to render the GUI into WebGL (correct me if I’m wrong here I haven’t used
On Wednesday, 31 March 2021 12:55:49 PDT Scott Bloom wrote:
> > The response of, its fully supported on CentOS 7 with zero issues.
> > Worked until they had other tools that were working fine (not Qt
> > based)
>
>
> Now suppose the issue wasn't HiDPI but something else that required a
>
On Wed, Mar 31, 2021 at 6:32 PM wrote:
> Hi Konstantin,
>
Hello Eric,
> Welcome to the hell that is 3D in Qt.
>
>
>
> To understand the problems that you are facing, you need to know a little
> history. Other users can perhaps provide additional insight or correct any
> errors, since my
Hi,
As we used Qt 5.6 Qt labs controls 1.0 in our Qml application and would
like to port to QtQuick2 controls in Qt 5.15, could you please let me know
if there is a Qt documentation to port the labs controls to QtQuick2
controls and compatibility or known issues if any?
Please suggest in this
Unlike what was stated above, AFAIK the development of QtQuick3D has nothing
to do with Qt3D licensing and kde agreements and what so ever.The following
blog shows a good picture of QtQuick3D and why it was created, purely based on
technicall reasons.
Introducing Qt Quick 3D: A high-level 3D
Hello,
It sounds to me like Scene2D is what you want as it renders a QtQuick
scene into an offscreen texture which can then be applied to a Qt 3D
mesh. Unfortunately it can only be used from QML.
https://code.qt.io/cgit/qt/qt3d.git/tree/examples/qt3d/scene2d
That being said, nothing is
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