Re: [Interest] Quick3D mapping of png textures onto Item 3D

2012-09-20 Thread Satya Praveen Ganapathi
Hi, I tried with the below code to resolve the transparent area of png shown as black shaded:- ViewPort { Width:parent.width Height:parent.height blending:true Quad{ effect:Effect{ texture:img.png } } However, it still shows the transparent area of png file as black shaded. Please let me know

Re: [Interest] Quick3D mapping of png textures onto Item 3D

2012-09-20 Thread Thomas Senyk
It's working for me. I did a fresh build from source and used an old example and it's working. I just use the qmlviewer (don't forget the -opengl argument) One important thing to know: Doing blending in a generic way for a library is a quite tricky task. To do it properly one would need to sort

Re: [Interest] Quick3D mapping of png textures onto Item 3D

2012-09-20 Thread Satya Praveen Ganapathi
Hi, Thanks for the reply. Actually we donot have mesh for the png files..so we need to use 3D Items predefined(like Quad,Cylnder etc). I suppose there is no inbuilt 3D rectangle item. Can I use 2.0 instead of 1.0 in the cube example that you shared? import QtQuick 1.0 import Qt3D 1.0 import

Re: [Interest] Quick3D mapping of png textures onto Item 3D

2012-09-20 Thread Satya Praveen Ganapathi
The example which you have sent is working only till the animation completes. When I use QtQuick2.0 in the example shared without any animation, the blending doesnot works and the total .png is black in color. Could you please let me know how to fix this issue in QtQuick3D. Br, Satya

[Interest] How to build Qt using multiple CPU's on Mac?

2012-09-20 Thread Tony Rietwyk
Hi Everybody, On windows when I run nmake after configure, it uses all of my CPU's and is finished in under 2 hours. On mac OSX Lion with XCode 4.3.2, when I run make after configure, it only uses 1 CPU. My google fu is not working and I can't find the parameter for make to get it to use

Re: [Interest] How to build Qt using multiple CPU's on Mac?

2012-09-20 Thread Konstantin Tokarev
20.09.2012, 17:38, Tony Rietwyk t...@rightsoft.com.au: Hi Everybody, On windows when I run nmake after configure, it uses all of my CPU's and is finished in under 2 hours. On mac OSX Lion with XCode 4.3.2, when I run make after configure, it only uses 1 CPU.   My google fu is not working

Re: [Interest] How to build Qt using multiple CPU's on Mac?

2012-09-20 Thread Sean Harmer
On Thursday 20 September 2012 23:38:54 Tony Rietwyk wrote: Hi Everybody, On windows when I run nmake after configure, it uses all of my CPU's and is finished in under 2 hours. On mac OSX Lion with XCode 4.3.2, when I run make after configure, it only uses 1 CPU. My google fu is not

[Interest] Qt at the (American) Embedded Systems Conference East

2012-09-20 Thread Atlant Schmidt
Folks: Yesterday, I attended the trade show at the Embedded Systems Conference East, held annually in Boston Massachusetts. I'm glad to say that Qt had a booth there on the trade show floor, staffed by Digia employees. This year, the story being told in the Qt booth was a good one,

[Interest] QColor methods saturation(), value() and getHsv() are incredibly slow

2012-09-20 Thread Jochen Pernsteiner
Hello,Im playing around with an application were I use a QImage with a RGB32 format.I used the QColor method saturation() and value() to compute these values (I do notneed hue), and found out that these functions (and naturally also getHSV()) are incredibly slow.I wrote a straightforward

Re: [Interest] QColor methods saturation(), value() and getHsv() are incredibly slow

2012-09-20 Thread Constantin Makshin
If you look at the code of QColor::toHsv(), you'll see that: 1) *all* calculations are done in floating point (probably to get better accuracy, but I can't say for sure); 2) most of the time is spent calculating hue. So no wonder your mostly-integer no-hue function is faster. On 09/20/2012 09:19

[Interest] Distributing custom qt build to a group of developers

2012-09-20 Thread Adam Light
My company currently has a Subversion repository for Qt that looks like this: /qtbuild /qt /build /macosx /install /macosx /win32 /win64 The /qt directory contains a git checkout of qt. The /install subdirectories contain the compiled frameworks/dlls for both a debug and

Re: [Interest] Distributing custom qt build to a group of developers

2012-09-20 Thread Lincoln Ramsay
On 21/09/12 09:03, Adam Light wrote: This works pretty well except that it requires checking a lot of binary files into Subversion, and both committing the files and checking them out is very slow. ... Furthermore, as long as everyone runs svn update when I build a new version of Qt, we