Hi all.
I have written a multi-threaded program (Qt 4.8.3) that executes
QtScript code in multiple threads, each thread with its own
QScriptEngine. The script code is wrapped in QScriptProgram object.
Is the same QScriptProgram object supposed to be usable in multiple
script engines
Sent: Monday, 21 January 2013 11:32 PM
Hi all.
I have written a multi-threaded program (Qt 4.8.3) that executes QtScript
code in multiple threads, each thread with its own QScriptEngine. The
script
code is wrapped in QScriptProgram object.
Is the same QScriptProgram object supposed to
On 01/21/13 15:31, Tony Rietwyk wrote:
Sent: Monday, 21 January 2013 11:32 PM
Hi all.
I have written a multi-threaded program (Qt 4.8.3) that executes QtScript
code in multiple threads, each thread with its own QScriptEngine. The
script
code is wrapped in QScriptProgram object.
Is
On Saturday, 8 December 2012 11:34:17 CEST, Andy Mayer wrote:
I have a question regarding the possibilty of reading the body
of a javascript function from c++. I want to create a DSL based
on QML and I have to read the body of a javascript function.
e.g.
QML:
Item {
function
Hi all,
if I compile this stripped down minimal example
-
#include QApplication
#include QFileDialog
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QFileDialog fd(0, Load from file,
QDir::currentPath(),
All Files (*));
Looks ok. But try calling a.exec() and using a singleshot zero timeout timer
(beforr a.exec()) to bring up the file dialog. Let us know if that works.
From: Wilhelm wilhelm.me...@fh-kl.de
To: Qt Interest interest@qt-project.org
Sent: Monday, January 21,
In Qt 4.8, all I did to get it working was do a fd.show() in between the
QFileDialog call and the a.exec().
It also works fine using the static call for QFileDialog::getOpenFileName
Scott
-Original Message-
From: interest-bounces+scott.bloom=onshorecs@qt-project.org
Am 21.01.2013 19:36, schrieb Jason H:
Looks ok. But try calling a.exec() and using a singleshot zero timeout
timer (beforr a.exec()) to bring up the file dialog. Let us know if that
works.
That all works. I stripped down the example to bring only the run-time
error. Looks like a Qt5-error,
Just as a heads up, I was able to narrow down the error and created a
bug report: https://bugreports.qt-project.org/browse/QTBUG-29246
-Christian
Am 21.01.2013 16:13, schrieb Christian Schneider:
On 01/21/13 15:31, Tony Rietwyk wrote:
Sent: Monday, 21 January 2013 11:32 PM
Hi all.
I
You should clean up your textures BEFORE calling toImage().
Does not make any difference if I clean up before or after. It is interesting
and annoying that there is a warning I don't understand, but I suppose I can
ignore this problem for the moment.
I create a QGLPixelBuffer on the heap:
Hi all,
I have this minimal example:
-
#include QApplication
#include QFileSystemModel
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QFileSystemModel* fileSystemModel = new QFileSystemModel(0);
fileSystemModel-setRootPath(QDir::homePath());
On Tue, Jan 22, 2013 at 12:47 PM, Wilhelm wilhelm.me...@fh-kl.de wrote:
Hi all,
I have this minimal example:
-
#include QApplication
#include QFileSystemModel
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QFileSystemModel* fileSystemModel = new
Am 22.01.2013 08:50, schrieb Mandeep Sandhu:
On Tue, Jan 22, 2013 at 12:47 PM, Wilhelm wilhelm.me...@fh-kl.de wrote:
Hi all,
I have this minimal example:
-
#include QApplication
#include QFileSystemModel
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
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