This is likely Apple's string scanning that's being confused. I'll
update the part of Qt that may incorrectly trigger this.
tor arne
On 04/09/15 06:23, maitai wrote:
> Same question here...
>
> Le 03-09-2015 23:46, Edward Sutton a écrit :
>
>> I am receiving this also on a recent TestFlight
Please report a bug report with a testcase and screenshots of what
you're seeing.
On 07/09/15 10:49, Igor Mironchik wrote:
> Hi,
>
> I saw that on my iPad font renders very ugly. Application is QWidget-based.
>
> What I have to know about fonts on iOS? How to fix this ugly font?
>
> Thank you.
>
Hi,
This is (should be) possible, just do QT = core in your .pro file. Also,
possibly create a library instead of an app, and then link the library
into your native app.
let me know if it doesn't work.
On 03/09/15 07:38, Robert Iakobashvili wrote:
> Gentlemen,
> To overcome various issues and
Hi,
you shouldn't rely on glLineWidth at all. It works only for a very limited
amount of values, if at all. Its a deprecated feature, if you want thick lines
you will need to create a triangle strip.
Best regards
Björn Breitmeyer
--
Björn Breitmeyer | bjoern.breitme...@kdab.com | Senior
Thanks Guys,
I will try that.
Cheers,
陳斌
Bin Chen
> On 9 Sep 2015, at 6:44 pm, Sean Harmer wrote:
>
>> On Wednesday 09 Sep 2015 10:17:13 Björn Breitmeyer wrote:
>> Hi,
>>
>> you shouldn't rely on glLineWidth at all. It works only for a very limited
>> amount of
On Wednesday 09 Sep 2015 10:17:13 Björn Breitmeyer wrote:
> Hi,
>
> you shouldn't rely on glLineWidth at all. It works only for a very limited
> amount of values, if at all. Its a deprecated feature, if you want thick
> lines you will need to create a triangle strip.
Good point. I was thinking
On Wednesday 09 Sep 2015 03:39:10 Bin Chen wrote:
> Hi, Guys,
>
> I am evaluating Qt3D with a new project. I wrote a customised Qt3D object
> for loading and displaying triangle mesh lines in 3d scene and wondering
> where I can put in glLineWidth to change the line width.
> What I am doing is
Benjamin,
I forwarded your message to the mailing list back (you likely forgot to do
it?). Now it could available to comments and for other developers (if you
don't object).
BR,
Denis
2015-09-09 15:46 GMT+03:00 Denis Shienkov :
> Benjamin,
>
> I forwarded your message
Hi,
>Thanks for your response but I still don't get why QIODevice has been
>discarded for CAN while it is used for QUdpSocket.
>First, frames can always be divided into bytes, there length is an
>integer multiple of byte. If you are talking about the fact that
>fields within a frame are not 8
Hi list,
I'm currently having a lot of trouble setting object specific stylesheet. I'm
on Qt 5.4.2/OSX 10.10/Creator 3.5.0. The stylesheet is set from Creator ->
Designer on the object property:
#mainTabWidget::tab {
...
}
#mainTabWidget::tab:selected
{
}
However this:
#mainTabWidget::tab {
For styling named widgets, I thought you needed to use
QWidgetType#Objectname::element { }
In your case:
QTabWidget#mainTabWidget::tab {
}
On Wed, Sep 9, 2015 at 11:14 AM, Shinnok wrote:
> Hi list,
>
> I'm currently having a lot of trouble setting object specific
2015-09-09 15:18 GMT+02:00 Blasche Alexander
:
> Hi,
>
>
>>Thanks for your response but I still don't get why QIODevice has been
>>discarded for CAN while it is used for QUdpSocket.
>
>>First, frames can always be divided into bytes, there length is an
>>integer
On Wednesday 09 September 2015 13:18:33 Blasche Alexander wrote:
> The QIODevice architecture was not a good fit for CAN bus. The API must
> enable the user to interpret the various frames received on the bus. In
> addition to the payload, each frame may come from different sources, has
>
Hi Everybody,
Using Qt 5.5.0 from installed binaries, in my QFrame based custom widget
sizeHint override I want to have:
QSize contentSize = ;
QStyleOptionFrame optFrame;
initStyleOption();
QSize styleSize = style()->sizeFromContents( QStyle::CT_Frame,
Hi, guys,
I am testing Qt3D to render a big triangle mesh, >1000,000 triangles.
I put all triangles in one QAbstractMesh subclass and added to a QEntity, but
it is very slow.
Then I separate these triangles into a quadtree and map them into a QEntity
hierarchy. It became even slower and
Mike,
Although not specifically named in the documentation, my approach has worked
for years and is used by many projects.
However, using that method doesn't yield results either...
Worth mentioning is that the same stylesheet you see in my link has been like
that since the start of the
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