>
> The solution for the original question is to upgrade Qt or to build from
> sources.
>
And part of that solution is to have a properly configured Visual Studio
C++ environment, which I've addressed as well as the "Upgrade" portion.
I'm not sure the problem here.
> Your solution is to the
Em terça-feira, 24 de maio de 2016, às 21:33:42 PDT, Tres Finocchiaro
escreveu:
> > Qt 5.5, which did not
>
> come with a pre-built version for that compiler. Qt 5.6.0 does.
>
> I'm sorry if there was any confusion. I was intentionally linking the
> stack overflow comment, not the dated
> Qt 5.5, which did not
come with a pre-built version for that compiler. Qt 5.6.0 does.
I'm sorry if there was any confusion. I was intentionally linking the
stack overflow comment, not the dated solution (as many people will read
it, it's the first search result, despite it being dated since
Em terça-feira, 24 de maio de 2016, às 17:16:14 PDT, Tres Finocchiaro
escreveu:
> Great. I've also provided these in the comment section of this
> stackoverflow article.
>
> http://stackoverflow.com/questions/32413617/setting-up-qt5-with-visual-studi
> o-2015#comment61886529_32413617
That SO
Great. I've also provided these in the comment section of this
stackoverflow article.
http://stackoverflow.com/questions/32413617/setting-up-qt5-with-visual-studio-2015#comment61886529_32413617
Best regards,
- tres.finocchi...@gmail.com
On Tue, May 24, 2016 at 5:13 PM, Simone
It is finally the solution to my problems!
Thanks a lot
Simone
> Il giorno 24/mag/2016, alle ore 20:40, Cjb_SW Freescale
> ha scritto:
>
> Thanks Tres!
> You gave me a good input!
> Now I'm installing all the c++ stuff, hope that it will work later.
>
> Thanks
Hi all,
I have a strange issue with the latest OSX 10.11.4:
My app deals with low-delay audio interaction has been actively used for many
years (http://www.soundjack.eu):
It grabs every soundcard buffer and sends it via UDP to a destination, where it
is bufferend for a desired amount of time
Hi!
Can it possible to fix frame rate and change resolution of Camera? Tried to use
viewfinder.maximumFrameRate: 10
viewfinder.minimumFrameRate: 10
and
viewfinder.resolution: Qt.size(640, 480)
- no effect.
How can I access the QML Camera from Android's Java side (I mean in
QtActivity class)?
René J.V. Bertin wrote:
I think I posted the question below to the wrong list.
Has anyone ever noticed widgets not being aligned correctly because of sizing
issues on OS X, outside of KDE applications, as shown in the link below?
https://bugs.kde.org/show_bug.cgi?id=363423
I've dug around some
Thanks Tres!
You gave me a good input!
Now I'm installing all the c++ stuff, hope that it will work later.
Thanks again
Regards
Simone
Inviato da iPhone
> Il giorno 24 mag 2016, alle ore 20:17, Tres Finocchiaro
> ha scritto:
>
> Not sure if this is relevant, but I
Thank you Oleg. I am reading the article. It seems that converting to the glTF
type seems more efficient. I will try that. Thanks for the article link.
Pierre
-- Forwarded message --
From: Oleg Evseev
Date: Tue, May 24, 2016 at 11:05 AM
Subject: Re: [Interest]
Not sure if this is relevant, but I had a similar issue and it was because
I had taken the default options with MSVS 2015 and never explicitly
installed a C++ compiler.
What worked for me was opening Visual Studio, creating a C++ project and
Visual Studio prompted to install MSVC 2015. Once that
Maybe you read this
https://blog.qt.io/blog/2016/01/08/qt3d-asset-conditioning/ ?
Regards, Oleg
2016-05-24 20:36 GMT+03:00 Pierre Chicoine :
> I believe I read somewhere in connection with Qt3D that there was a more
> organic object and texture type that loads
I don't think that it exist a 3D format that is made to have a fast
loading, obj, collada are text based format and even FBX that is a binary
format seems to give fat and complexe hierarchy files.
If you really need performances the best is to do a custom file format that
feet your needs. For
I believe I read somewhere in connection with Qt3D that there was a more
organic object and texture type that loads faster into a mesh object that
did not go through a heavy parsing stage. Is that accurate or should we
continue to use obj or 3ds types for objects and jpg or png for textures?
Dear All,
I want to use Qt 5.6 on Windows (my OS is Win10 64bit) with MSVC2015.
I have downloaded Qt 5.6.0 x86_MSVC2015 prebuilt binaries, together with
QtCreator 3.6
I also have MSVC2015 professional, which was already installed on my
machine.
I can run QtCreator, but I can't configure a
Dear Martin,
Thank you a lot for your answer.
In fact, I missed this class in Qt, I will give it a try as soon as I
configure my QtCreator...
Thanks again!
Simone
2016-05-24 14:55 GMT+02:00 Martin Koller :
> On Tuesday 17 May 2016 21:21:14 Simone wrote:
> > You mean that with
Hi Everyone,
I've taken a look at the list of supported reference devices here:
http://doc.qt.io/QtForDeviceCreation/qtee-supported-platforms.html
Some of the devices in Group 1 are the Toradex Colibri boards which are
based on NXP's Vybrid SoC. However, these are listed under "Devices
without
On Tuesday 17 May 2016 21:21:14 Simone wrote:
> You mean that with QListView i have natively the scrolling by finger with
> deceleration and bouncing effect? I need exactly the same result as the QML
> ListView component.
>
> If yes it seems wonderful to me..
> Do you know some examples on the
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