[Interest] [ANNOUNCE] GammaRay 2.5.0

2016-07-08 Thread Allen Winter
Announcing GammaRay 2.5.0! Highlights of the 2.5.0 Release: == * Added paint analyzer for QQuickPaintedItems. * Added element picking in QtQuick and widget remote view. * Added input redirection to the widget remote view. * Improved measuring tool in QtQuick remote view, and

Re: [Interest] Utilizing the GPU, how to start?

2016-07-08 Thread Jason H
> Sent: Friday, July 08, 2016 at 1:11 PM > From: "Giuseppe D'Angelo" > To: interest@qt-project.org > Subject: Re: [Interest] Utilizing the GPU, how to start? > > Il 06/07/2016 18:19, Jason H ha scritto: > > > What others have not said: > > I did extensive testing of

Re: [Interest] Utilizing the GPU, how to start?

2016-07-08 Thread Giuseppe D'Angelo
Il 06/07/2016 18:19, Jason H ha scritto: What others have not said: I did extensive testing of Qt Quick1 with video playback. This is a chapter on its own. (By the way, Qt Quick 1 is still widget-based...) In case of video playback, there's much more going on than using the GPU for

[Interest] [Qt3D] Entities with PhongAlphaMaterial disappear when there are several of them

2016-07-08 Thread Oleg Evseev
Hi, I have a problem with disappearing of PhongAlphaMaterial entities https://bugreports.qt.io/browse/QTBUG-54515 It's critical issue for my project and I'd like to try to help fix it. Maybe somebody can get me any advice where should I start looking in qt3d src first? [image: phongtest[1].gif

Re: [Interest] Utilizing the GPU, how to start?

2016-07-08 Thread Giuseppe D'Angelo
Il 08/07/2016 13:02, Uwe Rathmann ha scritto: That's why I'm trying to do my controls with scene graph node composition - as much as possible. But this is no fun either as the feature set offered by the QSG-nodes ( public or private ) is surprisingly limited and I had to implement very basic

[Interest] Translations in Google Play?

2016-07-08 Thread Jason H
I have used the standard Qt translation features to translate my app into several languages. (Modeled after our discussions here a few months ago). Somehow, Google play somehow detected this, but it only detected Spanish and Chinese. I have other translations. I'd like the play store to show

Re: [Interest] [Qt3D]

2016-07-08 Thread Marco Piccolino
You can look into the ArcGIS sdk for Qt which supports rotation. Cheers, Marco ___ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest

Re: [Interest] Utilizing the GPU, how to start?

2016-07-08 Thread Uwe Rathmann
On Fri, 08 Jul 2016 10:19:14 +0100, Giuseppe D'Angelo wrote: > I think the question was more about measuring CPU and GPU performance > than memory. Yes, but as we don't have any problems with the performance of the render engine we never benchmarked it. And our problem - the time spent for

Re: [Interest] [Qt3D]

2016-07-08 Thread Vlad Stelmahovsky
thanks Sean I just need a way around. My idea is to put QtLocation Map component onto surface to be able to tilt and rotate it since these was removed from QtLocation some time ago On Fri, Jul 8, 2016 at 10:57 AM, Sean Harmer wrote: > Hi, > > At the moment you can embed a

Re: [Interest] [Qt3D]

2016-07-08 Thread Sean Harmer
Hi, At the moment you can embed a Qt 3D scene into a Qt Quick scene (using a Scene3D element) but not the other way around. This is something planned for the future and there is a WIP patch to enable this on gerrit. It uses QQuickRenderControl to draw into a texture. Cheers, Sean On

[Interest] [Qt3D]

2016-07-08 Thread Vlad Stelmahovsky
Hi Just curious: is it possible to add an QML Item to Qt3D scene and interact with it as with usual item? thanks -- Best regards, Vlad ___ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest

Re: [Interest] Qt3D SceneLoader - adjusting materials when using Collada files exported from Blender

2016-07-08 Thread Sean Harmer
Hi, sounds like there's maybe a bug in the assimp scene loader plugin. For the dark lighting and harsh specular, I've been wondering if there's a bug in the shaders somewhere as I have other custom shaders based on similar lighting models that do not exhibit this behaviour. I'm off sick

Re: [Interest] Qt3D camera field of view angle definition?

2016-07-08 Thread Sean Harmer
Vertical field of view. On 08/07/2016 09:42, Ola Røer Thorsen wrote: What's the definition of the field of view angle for Q3D' s QCamera? Is it the diagonal field of view? Cheers, Ola ___ Interest mailing list Interest@qt-project.org

[Interest] Qt3D camera field of view angle definition?

2016-07-08 Thread Ola Røer Thorsen
What's the definition of the field of view angle for Q3D' s QCamera? Is it the diagonal field of view? Cheers, Ola ___ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest

[Interest] Qt3D SceneLoader - adjusting materials when using Collada files exported from Blender

2016-07-08 Thread Ola Røer Thorsen
Hi, I need to load some simple 3d scenes into an application using Qt3D, QtQuick and Qt 5.7. I've created the scenes in Blender, exported them as Collada files and they mostly show up in my application unless SceneLoader causes a crash. I'm using the basic ForwardRenderer frameGraph like so,

Re: [Interest] qtcreator, find scope, and git grep

2016-07-08 Thread Thiago Macieira
On quinta-feira, 7 de julho de 2016 13:34:19 PDT Alan Ezust wrote: > Playing around with QtCreator 4.0.3, and I noticed I can choose to use > "git grep" for searching through files if the "Scope:" is set to "Files in > file system", which is nice. > > But why, if I set the "scope" to 'Project

Re: [Interest] FLex / Bison and QT4 4.8.1 Win32 interaction

2016-07-08 Thread Michael Sué
Hi, > Under Windows, I cannot find lex/bison support In Qt5 you find ready-to-use independent executables in the "gnuwin32\bin" directory? They get used while building some Qt5 libraries but should work independently as well. - Michael. ___

Re: [Interest] FLex / Bison and QT4 4.8.1 Win32 interaction

2016-07-08 Thread Konstantin Tokarev
08.07.2016, 05:27, "william.croc...@analog.com" : > On 07/07/2016 08:01 PM, Fabio Giovagnini wrote: >>  Thanks Frank. So you suggest to build from the sources. I' try. Thanks again > > I suggest you just take the weekend and write your own > parser and lexical

Re: [Interest] FLex / Bison and QT4 4.8.1 Win32 interaction

2016-07-08 Thread Konstantin Tokarev
08.07.2016, 03:02, "Fabio Giovagnini" : > Thanks Frank. So you suggest to build from the sources. I' try. Thanks again You don't need to bother: http://gnuwin32.sourceforge.net/packages/flex.htm http://gnuwin32.sourceforge.net/packages/bison.htm > Il 07/lug/2016