Announcing GammaRay 2.5.0!
Highlights of the 2.5.0 Release:
==
* Added paint analyzer for QQuickPaintedItems.
* Added element picking in QtQuick and widget remote view.
* Added input redirection to the widget remote view.
* Improved measuring tool in QtQuick remote view, and
> Sent: Friday, July 08, 2016 at 1:11 PM
> From: "Giuseppe D'Angelo"
> To: interest@qt-project.org
> Subject: Re: [Interest] Utilizing the GPU, how to start?
>
> Il 06/07/2016 18:19, Jason H ha scritto:
>
> > What others have not said:
> > I did extensive testing of
Il 06/07/2016 18:19, Jason H ha scritto:
What others have not said:
I did extensive testing of Qt Quick1 with video playback.
This is a chapter on its own. (By the way, Qt Quick 1 is still
widget-based...)
In case of video playback, there's much more going on than using the GPU
for
Hi,
I have a problem with disappearing of PhongAlphaMaterial entities
https://bugreports.qt.io/browse/QTBUG-54515
It's critical issue for my project and I'd like to try to help fix it.
Maybe somebody can get me any advice where should I start looking in qt3d
src first?
[image: phongtest[1].gif
Il 08/07/2016 13:02, Uwe Rathmann ha scritto:
That's why I'm trying to do my controls with scene graph node composition
- as much as possible. But this is no fun either as the feature set
offered by the QSG-nodes ( public or private ) is surprisingly limited
and I had to implement very basic
I have used the standard Qt translation features to translate my app into
several languages. (Modeled after our discussions here a few months ago).
Somehow, Google play somehow detected this, but it only detected Spanish and
Chinese. I have other translations. I'd like the play store to show
You can look into the ArcGIS sdk for Qt which supports rotation.
Cheers,
Marco
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On Fri, 08 Jul 2016 10:19:14 +0100, Giuseppe D'Angelo wrote:
> I think the question was more about measuring CPU and GPU performance
> than memory.
Yes, but as we don't have any problems with the performance of the render
engine we never benchmarked it. And our problem - the time spent for
thanks Sean
I just need a way around. My idea is to put QtLocation Map component onto
surface to be able to tilt and rotate it since these was removed from
QtLocation some time ago
On Fri, Jul 8, 2016 at 10:57 AM, Sean Harmer wrote:
> Hi,
>
> At the moment you can embed a
Hi,
At the moment you can embed a Qt 3D scene into a Qt Quick scene (using a
Scene3D element) but not the other way around. This is something planned
for the future and there is a WIP patch to enable this on gerrit. It
uses QQuickRenderControl to draw into a texture.
Cheers,
Sean
On
Hi
Just curious: is it possible to add an QML Item to Qt3D scene and interact
with it as with usual item?
thanks
--
Best regards,
Vlad
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Hi,
sounds like there's maybe a bug in the assimp scene loader plugin. For
the dark lighting and harsh specular, I've been wondering if there's a
bug in the shaders somewhere as I have other custom shaders based on
similar lighting models that do not exhibit this behaviour. I'm off sick
Vertical field of view.
On 08/07/2016 09:42, Ola Røer Thorsen wrote:
What's the definition of the field of view angle for Q3D' s QCamera? Is
it the diagonal field of view?
Cheers,
Ola
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What's the definition of the field of view angle for Q3D' s QCamera? Is it
the diagonal field of view?
Cheers,
Ola
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Hi,
I need to load some simple 3d scenes into an application using Qt3D,
QtQuick and Qt 5.7.
I've created the scenes in Blender, exported them as Collada files and they
mostly show up in my application unless SceneLoader causes a crash. I'm
using the basic ForwardRenderer frameGraph like so,
On quinta-feira, 7 de julho de 2016 13:34:19 PDT Alan Ezust wrote:
> Playing around with QtCreator 4.0.3, and I noticed I can choose to use
> "git grep" for searching through files if the "Scope:" is set to "Files in
> file system", which is nice.
>
> But why, if I set the "scope" to 'Project
Hi,
> Under Windows, I cannot find lex/bison support
In Qt5 you find ready-to-use independent executables in the "gnuwin32\bin"
directory? They get used while building some Qt5 libraries but should work
independently as well.
- Michael.
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08.07.2016, 05:27, "william.croc...@analog.com" :
> On 07/07/2016 08:01 PM, Fabio Giovagnini wrote:
>> Thanks Frank. So you suggest to build from the sources. I' try. Thanks again
>
> I suggest you just take the weekend and write your own
> parser and lexical
08.07.2016, 03:02, "Fabio Giovagnini" :
> Thanks Frank. So you suggest to build from the sources. I' try. Thanks again
You don't need to bother:
http://gnuwin32.sourceforge.net/packages/flex.htm
http://gnuwin32.sourceforge.net/packages/bison.htm
> Il 07/lug/2016
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