Re: [Interest] FLex / Bison and QT4 4.8.1 Win32 interaction

2016-07-10 Thread Fabio Giovagnini
Thanks guys. But under linux my tool has been working 10 years long flex/ bison based. So i must to make them working under windows. Thanks alot. By the way from a certain standing point i agree with the "from the scretch" solution. But i had to think about it 10 years ago... now it is a bit late

[Interest] How to unfocus inputs in Scene3D?

2016-07-10 Thread Midori Yakumo
When I exchange one Scene3D from another in QML with InputSettings + focus, my program crashes on Linux and prompts warning of focus on Android. No crash without InputSettings. Is that a bug or what did I miss in my code: Scene3D { id: scene focus: true aspects:

[Interest] how to get QMovie size without playing it first?

2016-07-10 Thread Frank Rueter | OHUfx
Hi all, I am playing with a gui that shows several QMovies which may have arbitrary sizes/aspects, and I'd like them all to live within the same sized QLabel for a neat layout. So in order to scale them properly I assume I need to use QMovie.setScaledSize()?! But the latter has no facility to

[Interest] video capture qwebenginepage

2016-07-10 Thread Kevin Mcintyre
wanted to share (or re-share) my mostly working project after updating to twisted 16.2, Qt 5.7 & PyQt -- so yeah not directly related. https://github.com/kmcintyre/morningoogle.com Using opencv to capture QWebEnginePage and post process with avconv the result of which is hosted here

[Interest] Fonts are not loaded minimal chroot environment

2016-07-10 Thread Konstantin Tokarev
Hello, I've built Qt 5.4 in a minimal chroot environment based on bare-bones Debian 8.5 image. Qt was configured with custom built fontconfig, freetype, and xcb platform plugin was enabled. However, when I run application with xvfb-run, it fails to render any fonts. QFontDatabase::families()

Re: [Interest] Qt3D: Why DepthBuffer is required to be cleared to draw a simple triangle?

2016-07-10 Thread Sean Harmer
Hi, On 10/07/2016 15:57, Midori Yakumo wrote: In this QML code: https://github.com/MidoriYakumo/learnopengl-qt3d/blob/master/qml/hellotriangle.qml I want to draw a triangle like this C++ code: http://learnopengl.com/code_viewer.php?code=getting-started/hellotriangle I found that I have to

[Interest] Raspberry PI toolkit for 5.7

2016-07-10 Thread Pierre Chicoine
Does anyone know of a toolkit for the Raspberry PI that will compile 5.7 on Linux? ___ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest

[Interest] Qt3D: Why DepthBuffer is required to be cleared to draw a simple triangle?

2016-07-10 Thread Midori Yakumo
In this QML code: https://github.com/MidoriYakumo/learnopengl-qt3d/blob/master/qml/hellotriangle.qml I want to draw a triangle like this C++ code: http://learnopengl.com/code_viewer.php?code=getting-started/hellotriangle I found that I have to clear both color and depth buffer, that's weird:

Re: [Interest] Split entities into groups and render them in custom order

2016-07-10 Thread Oleg Evseev
2016-07-09 22:31 GMT+03:00 Sean Harmer : > Hi, > > On 09/07/2016 14:27, Oleg Evseev wrote: > >> Hi, >> >> I'm trying to understand how can I split entities into groups and render >> them in custom order. >> >> That is, for example, first render SkyBox - behind all entities,

Re: [Interest] Utilizing the GPU, how to start?

2016-07-10 Thread John C. Turnbull
I am still new to Qt but am very interested in the technology and the deep innards of how it functions. I have worked in a 3D animation studio and learned a lot while I was there. Is there documentation or articles that: 1) Describe in detail how the Qt Quick rendering pipeline is designed and

Re: [Interest] Utilizing the GPU, how to start?

2016-07-10 Thread Uwe Rathmann
On Fri, 08 Jul 2016 18:51:47 +0200, Giuseppe D'Angelo wrote: > This seems _very_ interesting and worth researching, are you going to > share some results during the QtCon session you mentioned earlier? When time has come I will release my package under a Open Source License, but I first need to