Re: [Interest] qml or qwidget

2018-02-22 Thread Alexandre Ribeiro
I'm using Qt Quick 2 with an in house 3D engine for a desktop application and I've been getting great results. My clients actually required that we used an UI that wasn't native and that had a web 2.0 look, so the Qml/C++/OpenGL combination was a godsend. On Thu, Feb 22, 2018 at 3:03 PM, Uwe

Re: [Interest] qml or qwidget

2018-02-22 Thread Uwe Rathmann
On Thu, 22 Feb 2018 13:54:39 +, Jérôme Godbout wrote: > I for one would go Qml, since it's the new thing with more development > on it, which seem more future proof. On the developer mailing list it has been recently announced, that Quick Controls 1 is going into deprecated mode. So at

Re: [Interest] qml or qwidget

2018-02-22 Thread Jérôme Godbout
For OpenGL, you might want to take a look at Qt3D if it suit your need. Either can easily do the OpenGl part if you render to a texture and fill the widgets or item painting with it. I for one would go Qml, since it's the new thing with more development on it, which seem more future proof. At