I'm using Qt Quick 2 with an in house 3D engine for a desktop application
and I've been getting great results.
My clients actually required that we used an UI that wasn't native and that
had a web 2.0 look, so the Qml/C++/OpenGL combination was a godsend.
On Thu, Feb 22, 2018 at 3:03 PM, Uwe
On Thu, 22 Feb 2018 13:54:39 +, Jérôme Godbout wrote:
> I for one would go Qml, since it's the new thing with more development
> on it, which seem more future proof.
On the developer mailing list it has been recently announced, that Quick
Controls 1 is going into deprecated mode.
So at
For OpenGL, you might want to take a look at Qt3D if it suit your need. Either
can easily do the OpenGl part if you render to a texture and fill the widgets
or item painting with it.
I for one would go Qml, since it's the new thing with more development on it,
which seem more future proof. At