[Interest] [Qt3D] Mixing Quick3D and C++ nodes

2018-04-08 Thread Andy
I want to move my framegraph from C++ to QML. My first step is to reproduce what's already happening with the forward renderer. If I use a QQmlAspectEngine, should I be able to just swap out parts of the node hierarchy for Quick3D nodes while leaving other parts C++? For example, here is the

Re: [Interest] Qt 5.10.1 TextField backgound inconsistency or regression

2018-04-08 Thread mail
Update: could this be related to https://bugreports.qt.io/browse/QTBUG-67446? That bug's workaround (setting an id in background) works here, too. Am 08.04.2018 um 13:14 schrieb m...@herrdiel.de: Hi again, in order to find out more about the QML errors mentioned in my previous post, I

[Interest] Qt 5.10.1 TextField backgound inconsistency or regression

2018-04-08 Thread mail
Hi again, in order to find out more about the QML errors mentioned in my previous post, I have tried using Qt 5.10.1. (MinGw5.3, Windows Version 10.0.16299 Build 16299, 64 bit) While upgrading doesn't help there, it brought an inconsistency/regression between the versions to my attention: