On Tue, May 22, 2018 at 4:22 PM, Thiago Macieira
wrote:
> On Tuesday, 22 May 2018 05:07:05 -03 Konstantin Shegunov wrote:
> > Wouldn't it be the same from the point of view of a GUI application, when
> > the platform plugins are already loaded?
> > And fail for console
On Tuesday, 22 May 2018 14:35:28 -03 Jason H wrote:
> Like screens, input methods, windows, sessions, clipboards, font, palettes,
> etc. Maybe these things are lighter weight than I think they are
> (particularly for the "offscreen" plugin )
You may be right that this is unneeded weight for the
On Tuesday, 22 May 2018 14:45:53 -03 Jason H wrote:
> But for people in my position, knowing that QGuiApplication with offscreen
> platform the raster implementation we are looking for, is not immediately
> obvious. It took you saying that for me to know that. I don't see how it
> can be gleamed
> On Tuesday, 22 May 2018 12:24:56 -03 Michael Jackson wrote:
> > For Qt6 what I would like to see is QPainter abstracted out to just an
> > interface and have the normal accelerated implementation that we have now
> > in QtGui but also have a non-accelerated version living in QtCore or a
> >
On Tuesday, 22 May 2018 11:15:49 -03 Jason H wrote:
> > > How about texture() and texturePixmap()?
> >
> > That is source-incompatible.
>
> But the source is "wrong'. ;-) Everything we are talking about is 6.0 stuff.
> In the past code conversion tools have been provided.
We can do
On Tuesday, 22 May 2018 12:24:56 -03 Michael Jackson wrote:
> For Qt6 what I would like to see is QPainter abstracted out to just an
> interface and have the normal accelerated implementation that we have now
> in QtGui but also have a non-accelerated version living in QtCore or a
> library that
> On Tue, May 22, 2018 at 3:15 PM, Jason H wrote:
> > (...)
> > Admittedly I don't understand the nuances of QPixmap. But I know working
> > with a QImage should not require a windowing server.
>
> Where did you see QImage needs a windowing server ?
> Which QPA plugin are you
On Tue, May 22, 2018 at 3:15 PM, Jason H wrote:
> (...)
> Admittedly I don't understand the nuances of QPixmap. But I know working with
> a QImage should not require a windowing server.
Where did you see QImage needs a windowing server ?
Which QPA plugin are you using for
-Original Message-
From: Interest on
behalf of Jason H
Date: Tuesday, May 22, 2018 at 10:16 AM
To: Thiago Macieira
Cc:
Subject: Re: [Interest]
> Sent: Tuesday, May 22, 2018 at 10:04 AM
> From: "Thiago Macieira"
> To: interest@qt-project.org
> Subject: Re: [Interest] QDatastream, QMap, QImage serialization
>
> On Tuesday, 22 May 2018 10:38:46 -03 Jason H wrote:
> > > How about just using different function
On Tuesday, 22 May 2018 10:57:08 -03 Jason H wrote:
> > > QStandardItem*
> >
> > It's GUI stuff, what's wrong with that?
>
> They are not. There's a good reason to use Qt Model View in a headless
> server. There's need to render images and deliver to clients as byte
> streams. Qt is extremely
On Tuesday, 22 May 2018 10:38:46 -03 Jason H wrote:
> > How about just using different function names instead? Like, you know,
> > "texture" and "textureImage"?
>
> How about texture() and texturePixmap()?
That is source-incompatible.
> There is a difference. As you already stated, a QPixmap
> Sent: Tuesday, May 22, 2018 at 8:08 AM
> From: "Christian Gagneraud"
> To: "Jason H"
> Cc: "Jean-Michaël Celerier" , "Thiago
> Macieira" , interest
> Subject: Re: [Interest]
> Sent: Monday, May 21, 2018 at 4:02 PM
> From: "Thiago Macieira"
> To: interest@qt-project.org
> Subject: Re: [Interest] QDatastream, QMap, QImage serialization
>
> On Monday, 21 May 2018 15:50:02 -03 Jason H wrote:
> > I don't think C++ has a good concept of what it
On Tuesday, 22 May 2018 05:07:05 -03 Konstantin Shegunov wrote:
> > For example, QImage::paintEngine() queries the platform plugin to see if
> > it
> >
> > can provide a better image painter than QRasterPaintEngine (for HW
> > acceleration, I suppose). That is only possible because QImage is in
>
On 23 May 2018 at 00:25, william.croc...@analog.com
wrote:
>
>> To summarise:
>> - Qt is a graphical toolkit
>
>
> ...and I used it to create a graphical application.
> But then my users wanted to create hard copy from
> batch jobs running on our compute farm. Those
To summarise:
- Qt is a graphical toolkit
...and I used it to create a graphical application.
But then my users wanted to create hard copy from
batch jobs running on our compute farm. Those machines
do not provide access to an X server and, as we have discovered,
Qt needs an X server for a
Is the css property "outline: none;" supposed to work on macOS? I can
programmatically use Widget.setAttribute(Qt.WA_MacShowFocusRect, 0); I was
hoping to just use the CSS property (which the internet says I should be able
to do).I have read the docs (maybe not the correct ones) and I am not
On 22 May 2018 at 02:03, Jason H wrote:
> Going through the list of Qt GUI classes, there are several that I think
> should be moved:
> QImage
> QStandardItem*
It's GUI stuff, what's wrong with that?
> Matrix and Vector classes
Definitely, I should be able to do 2D/3D/4D
Hi,
I’m using the following pattern to create a static lib for iOS:
include(shared.pri)
TARGET = shared
TEMPLATE = lib
CONFIG += staticlib
CONFIG(debug, debug|release): {
QMAKE_POST_LINK += cp $$OUT_PWD/libshared.a $$PWD/build/debug
} else {
QMAKE_POST_LINK += cp
Dear all,
I am interested to do an app that downloads new content from a server using
QML on iOS, do you know if it is possible to download content (in QML) and
to execute it? is this possible from a technical point of view but is it
also allowed by the apple policy? and for Android?
Best
On Mon, May 21, 2018 at 7:57 PM, Jason H wrote:
> I can definintely understand if people don't want pixel depenencies in
> their QCoreApplication.
> But I cringe a labeling it GUI. It's graphical but it's not necessarily
> User and definately not interface. I'd call it "graphics"
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