Re: [Interest] Qt5.2.1+eglfs / WebKit2 running on i.MX6q ?

2014-04-01 Thread Thomas Senyk
On Wednesday, 26 February, 2014 12:51:30 BERTIN, NICOLAS wrote: Hey all, I'm trying to get WebKit2 running on a Linux/i.MX6Q board (sabresd). I succeeded in building Qt5.2.1+eglfs and the WebKit1 based examples are running well. Now, I'm trying to get WebKit2 running: the MiniBrowser

Re: [Interest] [Development] Qt5.2.1+eglfs / WebKit2 running on i.MX6q ?

2014-04-01 Thread Thomas Senyk
On Tuesday, 01 April, 2014 15:48:01 Michael Olbrich wrote: Hi, On Tue, Apr 01, 2014 at 11:27:09AM +0200, Thomas Senyk wrote: On Wednesday, 26 February, 2014 12:51:30 BERTIN, NICOLAS wrote: I'm trying to get WebKit2 running on a Linux/i.MX6Q board (sabresd). I succeeded in building

Re: [Interest] Move Frameless QQuickView in Qt 5.0

2013-04-18 Thread Thomas Senyk
On Thu, April 18, 2013 03:14:56 PM Praveena_Padarthi wrote: Hello Team, I have done the Move Frameless QWidget in Qt 5.0 Code is in below, code using QMainWindow: #include QtGui class myMainWindow:public QMainWindow { public:

Re: [Interest] Compilation issue for OpenGL ES2 on ARM/Linux

2013-04-16 Thread Thomas Senyk
process, single window). If this is sufficient for you, maybe qpa is simpler so solve. .. on the other hand, multi-window opengl never worked very well (/on a lot of setups) in qws neither, so not much lost :D Regards, Andre On 15 April 2013 23:09, Thomas Senyk thomas.se

Re: [Interest] Compilation issue for OpenGL ES2 on ARM/Linux

2013-04-15 Thread Thomas Senyk
On Mon, April 15, 2013 09:44:29 AM Andre Renaud wrote: Hi Thomas, What does configure tell you? ... configure with -egl to enforce it. (if you post the configure output, always add -v (verbose) to configure) I'm not entirely sure which bit of the configure output you're after there.

Re: [Interest] Shader Program Linker error

2013-04-15 Thread Thomas Senyk
On Sat, April 13, 2013 11:32:58 AM Ramakanthreddy_Kesireddy wrote: Hi, am pasting the complete error here when I try to run sample video using Mediaplayer. Same error is being observed for the qtdeclarative scenegraph example. libEGL warning: use software fallback That's the root cause.

Re: [Interest] Compilation issue for OpenGL ES2 on ARM/Linux

2013-04-12 Thread Thomas Senyk
On Wed, April 10, 2013 04:19:37 PM Andre Renaud wrote: Hi, I'm trying to cross compile Qt 4.8.4 for an ARM target, with OpenGL ES2 support. I use the following configure line: ./configure -opensource -embedded arm -confirm-license -xplatform qws/linux-arm-gnueabi-g++ -no-qt3support -prefix /

Re: [Interest] Qt3D, Framebuffer and MultiSampling

2013-03-25 Thread Thomas Senyk
On Fri, March 22, 2013 09:01:29 Federico J. Fernández wrote: All, I'm doing some experiments with GLSL shaders these days. For some of them, I need to first render to a FBO, and then use that information to process the final image. The main surface used is multisampled, which implies,

Re: [Interest] Issues with QT5 demos on i.MX6 (arm - vivanteGPU)

2013-03-14 Thread Thomas Senyk
On Wed, March 13, 2013 16:55:00 Francisco Carrillo wrote: Hello Dear Qt Experts I am running into some strange issues with Qt5. I have encountered the issues with a version I built myself. I've searched the forums and don't see any discussion of these issues, though I was searching by

Re: [Interest] I.MX6 and QT5

2013-01-17 Thread Thomas Senyk
On Thu, January 17, 2013 13:52:06 Mandeep Sandhu wrote: On Wed, Jan 16, 2013 at 4:22 AM, Eric Nelson eric.nel...@boundarydevices.com wrote: On 01/15/2013 03:43 PM, qtnext wrote: thanks for the info ... I hopes that with I.MX6 it's possible to decode HD video in hardware and for example

Re: [Interest] I.MX6 and QT5

2013-01-17 Thread Thomas Senyk
On Thu, January 17, 2013 09:46:30 Eric Nelson wrote: On 01/17/2013 03:55 AM, Thomas Senyk wrote: On Thu, January 17, 2013 13:52:06 Mandeep Sandhu wrote: On Wed, Jan 16, 2013 at 4:22 AM, Eric Nelson eric.nel...@boundarydevices.com wrote: On 01/15/2013 03:43 PM, qtnext wrote: thanks

Re: [Interest] I.MX6 and QT5

2013-01-16 Thread Thomas Senyk
On Tue, January 15, 2013 15:52:48 Eric Nelson wrote: On 01/15/2013 03:43 PM, qtnext wrote: thanks for the info ... I hopes that with I.MX6 it's possible to decode HD video in hardware and for example remap to an opengl texture or quick2 item , but I have checked on freescale website and I

Re: [Interest] Qt 5 Cross compile issue in freescale IMX53 Board

2013-01-16 Thread Thomas Senyk
don't see why not. Regards, S.Muthaiah -Original Message- From: Thomas Senyk [mailto:thomas.se...@pelagicore.com] Sent: Monday, January 14, 2013 11:29 PM To: interest@qt-project.org Cc: S. Muthaiah; Thiago Macieira; Sankardoss S Subject: Re: [Interest] Qt 5 Cross compile issue

Re: [Interest] animation on font.pixelSize

2013-01-15 Thread Thomas Senyk
On Tue, January 15, 2013 08:47:33 Samuel Rødal wrote: On 01/14/2013 06:04 PM, Thomas Senyk wrote: On Mon, January 14, 2013 12:54:56 Samuel Rødal wrote: On 01/11/2013 04:59 PM, Thomas Senyk wrote: Hi, as with Quick2.0 we got the very nice DistanceField-font-rendering. So in theory

Re: [Interest] I.MX6 and QT5

2013-01-15 Thread Thomas Senyk
On Mon, January 14, 2013 22:31:47 qtnext wrote: Hi, is there anyone using I.MX6 and Qt5 (quick2 / OpenGL / Multimedia playback ) ? Is it easy to use ? is there any ressource to start ? Yes, here. Their is a device mkspec to start with: mkspecs/devices/linux-imx6-g++ (ok, the wiki page is

[Interest] preparing for the KickOff

2013-01-15 Thread Thomas Senyk
Hi Folks, I think we, the engeneers, should prepare for the VCC-KickOff. One important thing would be to have a list of thing to talk to, so we can estimate how long we need to plan the work-shop in total. I started a very rough version:

Re: [Interest] preparing for the KickOff

2013-01-15 Thread Thomas Senyk
UPS! wrong mailing-list! :) Everybody: please forget you've seen this! On Tue, January 15, 2013 16:04:10 Thomas Senyk wrote: Hi Folks, I think we, the engeneers, should prepare for the VCC-KickOff. One important thing would be to have a list of thing to talk to, so we can estimate how

Re: [Interest] I.MX6 and QT5

2013-01-15 Thread Thomas Senyk
On Tue, January 15, 2013 08:01:41 Eric Nelson wrote: On 01/15/2013 02:41 AM, Thomas Senyk wrote: On Mon, January 14, 2013 22:31:47 qtnext wrote: Hi, is there anyone using I.MX6 and Qt5 (quick2 / OpenGL / Multimedia playback ) ? Is it easy to use ? is there any ressource to start

Re: [Interest] animation on font.pixelSize

2013-01-14 Thread Thomas Senyk
the same glyph-texture-atlas ... or not? :) I'm just trying to understand :) Greets Thomas From: Thomas Senyk thomas.se...@pelagicore.com To: interest@qt-project.org Sent: Friday, January 11, 2013 10:59 AM Subject: [Interest] animation

Re: [Interest] animation on font.pixelSize

2013-01-14 Thread Thomas Senyk
On Mon, January 14, 2013 12:54:56 Samuel Rødal wrote: On 01/11/2013 04:59 PM, Thomas Senyk wrote: Hi, as with Quick2.0 we got the very nice DistanceField-font-rendering. So in theory animations on Text{ font.pixelSize } should be fairly cheap, right? With the following code

Re: [Interest] Qt 5 Cross compile issue

2013-01-14 Thread Thomas Senyk
On Mon, January 14, 2013 07:42:30 Thiago Macieira wrote: On quinta-feira, 27 de dezembro de 2012 14.47.00, S. Muthaiah wrote: /opt/freescale/usr/local/gcc-4.4.4-glibc-2.11.1-multilib-1.0/arm-fsl-linux -g nueabi/bin/../lib/gcc/arm-fsl-linux-gnueabi/4.4.4/../../../../arm-fsl-lin ux-

Re: [Interest] Qt 5 Cross compile issue in freescale IMX53 Board

2013-01-14 Thread Thomas Senyk
On Sun, December 30, 2012 12:13:58 S. Muthaiah wrote: Hi All, I successfully compiled Qt 5.0.0 for IMx53 Board. I configured with -eglfs and -opengl es2 options. My cross compilation was successful. When I run application , i got below error message. ./hellogl_es2 -platform -eglfs

[Interest] animation on font.pixelSize

2013-01-11 Thread Thomas Senyk
Hi, as with Quick2.0 we got the very nice DistanceField-font-rendering. So in theory animations on Text{ font.pixelSize } should be fairly cheap, right? With the following code snipped I got performance problems never the less: import QtQuick 2.0 Text { id: text width: 500 height:

Re: [Interest] 60FPS and FBO

2012-11-30 Thread Thomas Senyk
On Fri, November 30, 2012 13:33:35 Samuel Rødal wrote: On 11/27/2012 10:39 AM, Thomas Senyk wrote: On Tue, November 27, 2012 10:12:58 Samuel Rødal wrote: On 11/26/2012 05:50 PM, Thomas Senyk wrote: Hi, the context of this is mail is: - scenegraph - FBO based effects

Re: [Interest] 60FPS and FBO

2012-11-27 Thread Thomas Senyk
, thx for the reminder :) Florian On 26/11/12 16:50, Thomas Senyk wrote: Hi, the context of this is mail is: - scenegraph - FBO based effects (plain shader-effects, qtgraphicaleffects, qt3d) - embedded hardware / opengl es 2.0 I've noticed that on a lot of embedded

Re: [Interest] 60FPS and FBO

2012-11-27 Thread Thomas Senyk
On Tue, November 27, 2012 10:12:58 Samuel Rødal wrote: On 11/26/2012 05:50 PM, Thomas Senyk wrote: Hi, the context of this is mail is: - scenegraph - FBO based effects (plain shader-effects, qtgraphicaleffects, qt3d) - embedded hardware / opengl es 2.0 I've noticed

[Interest] 60FPS and FBO

2012-11-26 Thread Thomas Senyk
Hi, the context of this is mail is: - scenegraph - FBO based effects (plain shader-effects, qtgraphicaleffects, qt3d) - embedded hardware / opengl es 2.0 I've noticed that on a lot of embedded systems the FPS drops rather drastically (e.g. from 60 to 30 with one effect, from 30 to 10-15

Re: [Interest] compiling qt with eglfs

2012-11-07 Thread Thomas Senyk
On Wed, November 07, 2012 05:29:00 PM pritam.ghang...@gmail.com wrote: Hi I was trying to get qt working with eglfs + opengles. I am able to compile but when I try to run hellogl_es2. I get this. ./hellogl_es2 -qws No no no! :) No! :) I can't stretch that enough: eglfs doesn't support

Re: [Interest] compiling qt with eglfs

2012-11-07 Thread Thomas Senyk
On Wed, November 07, 2012 06:16:39 PM pritam.ghang...@gmail.com wrote: On Wed, Nov 7, 2012 at 5:29 PM, Thomas Senyk thomas.se...@pelagicore.comwrote: On Wed, November 07, 2012 05:29:00 PM pritam.ghang...@gmail.com wrote: Hi I was trying to get qt working with eglfs + opengles. I

Re: [Interest] [Qt-3d] QT + MCVS 3D

2012-11-06 Thread Thomas Senyk
First of all, this was the wrong mailing-list as this is not related to Qt3D. I've switched to interest. On Tue, November 06, 2012 06:54:46 AM Monshay Cutler wrote: I created a GUI using QT. I inserted QT libraries in MCVS. The GUI works on MCVS. I created a 3D environment using MCVS and I am

Re: [Interest] QML animation flicker

2012-10-19 Thread Thomas Senyk
I can validate the problem. For me it happens only(!) during the ColorAnimations. If I either comment those, or set the RadialGradient visible: false the stuttering is gone. It's not stuttering with Rectangle The Qt build is a checkout from this week on 64bit ArchLinux (updated this week) and

Re: [Interest] Quick3D mapping of png textures onto Item 3D

2012-09-20 Thread Thomas Senyk
- From: interest-bounces+praveen.s=hmie.co...@qt-project.org [mailto:interest-bounces+praveen.s=hmie.co...@qt-project.org] On Behalf Of Ramakanthreddy_Kesireddy Sent: Thursday, September 20, 2012 10:25 AM To: Thomas Senyk; interest@qt-project.org Subject: Re: [Interest] Quick3D mapping of png

Re: [Interest] Quick3D mapping of png textures onto Item 3D

2012-09-19 Thread Thomas Senyk
As he is using QtQuick3D, the answer is simpler: http://doc.qt.digia.com/qt-quick3d-snapshot/qml-effect.html#blending-prop :) Greets Thomas On Tue, September 18, 2012 08:57:55 AM Till Oliver Knoll wrote: 2012/9/18 Satya Praveen Ganapathi pravee...@hmie.co.in: ... However, the png image is