On Wednesday, 26 February, 2014 12:51:30 BERTIN, NICOLAS wrote:
Hey all,
I'm trying to get WebKit2 running on a Linux/i.MX6Q board (sabresd). I
succeeded in building Qt5.2.1+eglfs and the WebKit1 based examples are
running well.
Now, I'm trying to get WebKit2 running: the MiniBrowser
On Tuesday, 01 April, 2014 15:48:01 Michael Olbrich wrote:
Hi,
On Tue, Apr 01, 2014 at 11:27:09AM +0200, Thomas Senyk wrote:
On Wednesday, 26 February, 2014 12:51:30 BERTIN, NICOLAS wrote:
I'm trying to get WebKit2 running on a Linux/i.MX6Q board (sabresd). I
succeeded in building
On Thu, April 18, 2013 03:14:56 PM Praveena_Padarthi wrote:
Hello Team,
I have done the Move Frameless QWidget in Qt 5.0
Code is in below,
code using QMainWindow:
#include QtGui
class myMainWindow:public QMainWindow
{
public:
process, single window).
If this is sufficient for you, maybe qpa is simpler so solve.
.. on the other hand, multi-window opengl never worked very well (/on a lot of
setups) in qws neither, so not much lost :D
Regards,
Andre
On 15 April 2013 23:09, Thomas Senyk thomas.se
On Mon, April 15, 2013 09:44:29 AM Andre Renaud wrote:
Hi Thomas,
What does configure tell you? ... configure with -egl to enforce it.
(if you post the configure output, always add -v (verbose) to configure)
I'm not entirely sure which bit of the configure output you're after
there.
On Sat, April 13, 2013 11:32:58 AM Ramakanthreddy_Kesireddy wrote:
Hi,
am pasting the complete error here when I try to run sample video using
Mediaplayer. Same error is being observed for the qtdeclarative scenegraph
example.
libEGL warning: use software fallback
That's the root cause.
On Wed, April 10, 2013 04:19:37 PM Andre Renaud wrote:
Hi,
I'm trying to cross compile Qt 4.8.4 for an ARM target, with OpenGL ES2
support.
I use the following configure line:
./configure -opensource -embedded arm -confirm-license -xplatform
qws/linux-arm-gnueabi-g++ -no-qt3support -prefix /
On Fri, March 22, 2013 09:01:29 Federico J. Fernández wrote:
All,
I'm doing some experiments with GLSL shaders these days. For some of them,
I need to first render to a FBO, and then use that information to process
the final image. The main surface used is multisampled, which implies,
On Wed, March 13, 2013 16:55:00 Francisco Carrillo wrote:
Hello Dear Qt Experts
I am running into some strange issues with Qt5. I have encountered the
issues with a version I built myself. I've searched the forums and don't
see any discussion of these issues, though I was searching by
On Thu, January 17, 2013 13:52:06 Mandeep Sandhu wrote:
On Wed, Jan 16, 2013 at 4:22 AM, Eric Nelson
eric.nel...@boundarydevices.com wrote:
On 01/15/2013 03:43 PM, qtnext wrote:
thanks for the info ... I hopes that with I.MX6 it's possible to decode
HD video in hardware and for example
On Thu, January 17, 2013 09:46:30 Eric Nelson wrote:
On 01/17/2013 03:55 AM, Thomas Senyk wrote:
On Thu, January 17, 2013 13:52:06 Mandeep Sandhu wrote:
On Wed, Jan 16, 2013 at 4:22 AM, Eric Nelson
eric.nel...@boundarydevices.com wrote:
On 01/15/2013 03:43 PM, qtnext wrote:
thanks
On Tue, January 15, 2013 15:52:48 Eric Nelson wrote:
On 01/15/2013 03:43 PM, qtnext wrote:
thanks for the info ... I hopes that with I.MX6 it's possible to decode
HD video in hardware and for example remap to an opengl texture or
quick2 item , but I have checked on freescale website and I
don't see why not.
Regards,
S.Muthaiah
-Original Message-
From: Thomas Senyk [mailto:thomas.se...@pelagicore.com]
Sent: Monday, January 14, 2013 11:29 PM
To: interest@qt-project.org
Cc: S. Muthaiah; Thiago Macieira; Sankardoss S
Subject: Re: [Interest] Qt 5 Cross compile issue
On Tue, January 15, 2013 08:47:33 Samuel Rødal wrote:
On 01/14/2013 06:04 PM, Thomas Senyk wrote:
On Mon, January 14, 2013 12:54:56 Samuel Rødal wrote:
On 01/11/2013 04:59 PM, Thomas Senyk wrote:
Hi,
as with Quick2.0 we got the very nice DistanceField-font-rendering.
So in theory
On Mon, January 14, 2013 22:31:47 qtnext wrote:
Hi,
is there anyone using I.MX6 and Qt5 (quick2 / OpenGL / Multimedia playback
) ? Is it easy to use ? is there any ressource to start ?
Yes, here.
Their is a device mkspec to start with: mkspecs/devices/linux-imx6-g++
(ok, the wiki page is
Hi Folks,
I think we, the engeneers, should prepare for the VCC-KickOff.
One important thing would be to have a list of thing to talk to, so we can
estimate how long we need to plan the work-shop in total.
I started a very rough version:
UPS!
wrong mailing-list! :)
Everybody: please forget you've seen this!
On Tue, January 15, 2013 16:04:10 Thomas Senyk wrote:
Hi Folks,
I think we, the engeneers, should prepare for the VCC-KickOff.
One important thing would be to have a list of thing to talk to, so we can
estimate how
On Tue, January 15, 2013 08:01:41 Eric Nelson wrote:
On 01/15/2013 02:41 AM, Thomas Senyk wrote:
On Mon, January 14, 2013 22:31:47 qtnext wrote:
Hi,
is there anyone using I.MX6 and Qt5 (quick2 / OpenGL / Multimedia
playback
) ? Is it easy to use ? is there any ressource to start
the same glyph-texture-atlas
... or not? :)
I'm just trying to understand :)
Greets
Thomas
From: Thomas Senyk thomas.se...@pelagicore.com
To: interest@qt-project.org
Sent: Friday, January 11, 2013 10:59 AM
Subject: [Interest] animation
On Mon, January 14, 2013 12:54:56 Samuel Rødal wrote:
On 01/11/2013 04:59 PM, Thomas Senyk wrote:
Hi,
as with Quick2.0 we got the very nice DistanceField-font-rendering.
So in theory animations on Text{ font.pixelSize } should be fairly cheap,
right?
With the following code
On Mon, January 14, 2013 07:42:30 Thiago Macieira wrote:
On quinta-feira, 27 de dezembro de 2012 14.47.00, S. Muthaiah wrote:
/opt/freescale/usr/local/gcc-4.4.4-glibc-2.11.1-multilib-1.0/arm-fsl-linux
-g
nueabi/bin/../lib/gcc/arm-fsl-linux-gnueabi/4.4.4/../../../../arm-fsl-lin
ux-
On Sun, December 30, 2012 12:13:58 S. Muthaiah wrote:
Hi All,
I successfully compiled Qt 5.0.0 for IMx53 Board.
I configured with -eglfs and -opengl es2 options.
My cross compilation was successful.
When I run application , i got below error message.
./hellogl_es2 -platform -eglfs
Hi,
as with Quick2.0 we got the very nice DistanceField-font-rendering.
So in theory animations on Text{ font.pixelSize } should be fairly cheap,
right?
With the following code snipped I got performance problems never the less:
import QtQuick 2.0
Text {
id: text
width: 500
height:
On Fri, November 30, 2012 13:33:35 Samuel Rødal wrote:
On 11/27/2012 10:39 AM, Thomas Senyk wrote:
On Tue, November 27, 2012 10:12:58 Samuel Rødal wrote:
On 11/26/2012 05:50 PM, Thomas Senyk wrote:
Hi,
the context of this is mail is:
- scenegraph
- FBO based effects
, thx for the reminder :)
Florian
On 26/11/12 16:50, Thomas Senyk wrote:
Hi,
the context of this is mail is:
- scenegraph
- FBO based effects
(plain shader-effects, qtgraphicaleffects, qt3d)
- embedded hardware / opengl es 2.0
I've noticed that on a lot of embedded
On Tue, November 27, 2012 10:12:58 Samuel Rødal wrote:
On 11/26/2012 05:50 PM, Thomas Senyk wrote:
Hi,
the context of this is mail is:
- scenegraph
- FBO based effects
(plain shader-effects, qtgraphicaleffects, qt3d)
- embedded hardware / opengl es 2.0
I've noticed
Hi,
the context of this is mail is:
- scenegraph
- FBO based effects
(plain shader-effects, qtgraphicaleffects, qt3d)
- embedded hardware / opengl es 2.0
I've noticed that on a lot of embedded systems the FPS drops rather
drastically (e.g. from 60 to 30 with one effect, from 30 to 10-15
On Wed, November 07, 2012 05:29:00 PM pritam.ghang...@gmail.com wrote:
Hi
I was trying to get qt working with eglfs + opengles.
I am able to compile but when I try to run hellogl_es2. I get this.
./hellogl_es2 -qws
No no no! :) No! :)
I can't stretch that enough: eglfs doesn't support
On Wed, November 07, 2012 06:16:39 PM pritam.ghang...@gmail.com wrote:
On Wed, Nov 7, 2012 at 5:29 PM, Thomas Senyk
thomas.se...@pelagicore.comwrote:
On Wed, November 07, 2012 05:29:00 PM pritam.ghang...@gmail.com wrote:
Hi
I was trying to get qt working with eglfs + opengles.
I
First of all, this was the wrong mailing-list as this is not related to Qt3D.
I've switched to interest.
On Tue, November 06, 2012 06:54:46 AM Monshay Cutler wrote:
I created a GUI using QT. I inserted QT libraries in MCVS. The GUI
works on MCVS. I created a 3D environment using MCVS and I am
I can validate the problem.
For me it happens only(!) during the ColorAnimations.
If I either comment those, or set the RadialGradient visible: false
the stuttering is gone.
It's not stuttering with Rectangle
The Qt build is a checkout from this week on 64bit ArchLinux (updated this
week) and
-
From: interest-bounces+praveen.s=hmie.co...@qt-project.org
[mailto:interest-bounces+praveen.s=hmie.co...@qt-project.org] On Behalf
Of Ramakanthreddy_Kesireddy
Sent: Thursday, September 20, 2012 10:25 AM
To: Thomas Senyk; interest@qt-project.org
Subject: Re: [Interest] Quick3D mapping of png
As he is using QtQuick3D, the answer is simpler:
http://doc.qt.digia.com/qt-quick3d-snapshot/qml-effect.html#blending-prop
:)
Greets
Thomas
On Tue, September 18, 2012 08:57:55 AM Till Oliver Knoll wrote:
2012/9/18 Satya Praveen Ganapathi pravee...@hmie.co.in:
...
However, the png image is
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