Ulf,
I reported the bug here: https://bugreports.qt.io/browse/QTBUG-77529
I will try to propose a fix which has no side effect on Qt3D.
Best regards,
Unai
Le mer. 14 août 2019 à 11:25, Ulf Hermann a écrit :
> Hello,
>
> > If I create a class with a QQmlListProperty and then initialise it
Hi Giuseppe,
When you say the QML APIs for Qt3D depend on this behaviour, you are
talking about appending to the default property right? Or are the APIs
depending in the fact that every QQmlListProperty has its contents
concatenated (I can't recall an example where this could be used)?
Best
.
In the following example, I would expect the list to contain 2 elements
instead of 5. What are your thoughts? Should I fill a bug report and try to
provide a fix?
Best regards,
Unai Irigoyen
Example:
// containedtype.h //
#ifndef CONTAINEDTYPE_H
#define CONTAINEDTYPE_H
#include
class ContainedType
on Technique, does the TechniqueFilter have to
match one of them or all of them?
As a side note, RenderPassFilter seems to filter properly, at least with a
single annotation.
Thank you for your help.
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Unai IRIGOYEN
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this as a vote for the feature.
Best regards.
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Hi,
You can use QQuickItem::polish() and QQuickItem::updatePolish() to instantiate
and maintain QML Text elements. That's the way I do and it works pretty well.
Best regards.
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Le mercredi 19 février 2014 21:51:06, Railway Coder a écrit :
Hello,
I've made my own QtQuick
the same error
Does anyone know the reason for this?
Is your machine 64bit? Did you build for 64bit and try to run on 32bit?
TIA
Best regards.
Unai IRIGOYEN
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text in scenegraph?
Regards.
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