I tried to use a QPhongMaterial to test without using textures and I have
the same issue.
I think that I have to launch a memory debugguer because the output is
weird :
t
erminate called after throwing an instance of
'
std::bad_alloc'
what():
std::bad_alloc
Invalid parameter passed to C
Hi,
I have successfully integrated a Qt3D view in our project. I can load few
of our models with Qt3D but at a certain moment it make the application
crash.
When I use Nsight to try to understand the issue, my PC completely freeze
and I need reboot, so I suspect a wrong OpenGL command from Qt3D