Re: [Interest] how to build the xcb-plugin with egl support?

2015-03-06 Thread Shi Yan
Hi Thiago, are you by any chance working on the intel egl driver? cause there might be a bug. http://stackoverflow.com/questions/28892858/egl-pbuffer-offscreen-rendering-can-only-read-back-background/28907106#28907106 How do I file a bug to intel? Thanks, On Mon, Mar 2, 2015 at 12:28 PM,

Re: [Interest] how to build the xcb-plugin with egl support?

2015-03-06 Thread Thiago Macieira
On Friday 06 March 2015 12:32:44 Shi Yan wrote: Hi Thiago, are you by any chance working on the intel egl driver? No. I am merely a user. cause there might be a bug. http://stackoverflow.com/questions/28892858/egl-pbuffer-offscreen-rendering-

Re: [Interest] how to build the xcb-plugin with egl support?

2015-03-03 Thread Giuseppe D'Angelo
On 3 March 2015 at 00:53, Thiago Macieira thiago.macie...@intel.com wrote: GLX implies desktop GL And, Qt supports creating GLES contextes on GLX, if the right extensions are available. -- Giuseppe D'Angelo ___ Interest mailing list

Re: [Interest] how to build the xcb-plugin with egl support?

2015-03-02 Thread Thiago Macieira
On Monday 02 March 2015 15:46:01 Shi Yan wrote: Thank you. But why does es2 use egl, whereas the desktop opengl uses glx? I think it's the other way around: GLX implies desktop GL, so using OpenGL ES2 implies using EGL. EGL supports desktop GLs too. I learnt that nvidia's egl

Re: [Interest] how to build the xcb-plugin with egl support?

2015-03-02 Thread Shi Yan
sorry, I replied too quick without reading your response. Yes, this is what I want to try! Thanks On Mon, Mar 2, 2015 at 12:59 PM, Andrew Knight q...@panimo.net wrote: On 03/02/2015 10:28 PM, Thiago Macieira wrote: On Monday 02 March 2015 12:06:23 Shi Yan wrote: I'm trying to make my own

[Interest] how to build the xcb-plugin with egl support?

2015-03-02 Thread Shi Yan
I'm trying to make my own platform plugin with egl. but I always get a black screen. I’m trying to build the xcb-plugin with egl support, so that I can debug it and compare it with my implementation. I noticed if CONFIG has x11_egl, then it will use egl instead of glx. but I tried to configure