Hi,
On Friday 11 August 2017 14:34:34 Andy wrote:
> Goal: With Qt3D (C++), render my scene offscreen, use render capture on it,
> and save image to disk.
>
> With my Qt3DWindow-based solution the scene looks fine and I can do the
> render capture part (on macOS anyways - Windows doesn't work for
On Sat, Aug 12, 2017 at 8:40 AM, Sean Harmer wrote:
> Hi,
>
> On Friday 11 August 2017 14:34:34 Andy wrote:
> > Goal: With Qt3D (C++), render my scene offscreen, use render capture on
> it,
> > and save image to disk.
> >
> > With my Qt3DWindow-based solution the scene
Thank you Sean for letting us know that Qt3d runs on the IMX6 and Tegra K1
platform. Your work is invaluable. Qt3d works well on desktop so I have
faith that it will run on many other embedded platforms. I will have uses
that can will take advantage of these two platforms.
The Raspberry Pi is a
Based on your outline, here is the hierarchy I have set up (but I still get
images of size (1,1)):
Qt3DRender::QRenderCapture::
Qt3DExtras::QForwardRenderer::
Qt3DRender::QRenderSurfaceSelector::
Qt3DRender::QViewport::
Qt3DRender::QCameraSelector::