Re: [Interest] Qt3D Rendering offscreen

2017-08-12 Thread Sean Harmer
Hi, On Friday 11 August 2017 14:34:34 Andy wrote: > Goal: With Qt3D (C++), render my scene offscreen, use render capture on it, > and save image to disk. > > With my Qt3DWindow-based solution the scene looks fine and I can do the > render capture part (on macOS anyways - Windows doesn't work for

Re: [Interest] Qt3D Rendering offscreen

2017-08-12 Thread Andy
On Sat, Aug 12, 2017 at 8:40 AM, Sean Harmer wrote: > Hi, > > On Friday 11 August 2017 14:34:34 Andy wrote: > > Goal: With Qt3D (C++), render my scene offscreen, use render capture on > it, > > and save image to disk. > > > > With my Qt3DWindow-based solution the scene

Re: [Interest] Does anyone have Qt3D running on any embedded board?

2017-08-12 Thread Pierre Chicoine
Thank you Sean for letting us know that Qt3d runs on the IMX6 and Tegra K1 platform. Your work is invaluable. Qt3d works well on desktop so I have faith that it will run on many other embedded platforms. I will have uses that can will take advantage of these two platforms. The Raspberry Pi is a

Re: [Interest] Qt3D Rendering offscreen

2017-08-12 Thread Andy
Based on your outline, here is the hierarchy I have set up (but I still get images of size (1,1)): Qt3DRender::QRenderCapture:: Qt3DExtras::QForwardRenderer:: Qt3DRender::QRenderSurfaceSelector:: Qt3DRender::QViewport:: Qt3DRender::QCameraSelector::