Example "lights" is not what are you looking for?
This is in qml but obviously it is not so hard to write it in c++ just add
components QTransform and QPointLight (or SpotLight) to the QEntity and it
will work.
Regards, Oleg.
2016-06-11 13:43 GMT+03:00 Pierre Chicoine
oine <pierrechicoine...@gmail.com>:
> With a point light, did you mean add a point light and transform to every
> entity or to the root entity to light the whole scene with one transform?
>
> Thanks for the reply Oleg.
> On Jun 11, 2016 3:52 AM, "Oleg Evseev" <ev.m...@gmai
I have the following in my app on qt 5.6:
// FrameGraph
QFrameGraph *frameGraph = new QFrameGraph();
QViewport *viewport = new QViewport();
viewport->setRect(QRectF(0.0f, 0.0f, 1.0f, 1.0f));
viewport->setClearColor(QColor("light blue"));
QLayerFilter *layerFilter = new
mponent(pLightQTransform);
>
> pLightQTransform->setTranslation(QVector3D(0,0,300));
>
>
>
>
> On Sat, Jun 11, 2016 at 4:11 AM, Oleg Evseev <ev.m...@gmail.com> wrote:
>
>> Create new entity with transform and light components, add this entity to
>>
Qt3DRender::QCamera as an QEntity has QTransform component. You can get it
with help of Qt3DCore::QTransform *transform() const function and then
setTranslation, setRotation or setMatrix for it as you wish.
Maybe that is what are you looking for?
Regards, Oleg.
2016-06-08 14:32 GMT+03:00 Ola
/QTBUG-53935
Regards, Oleg
2016-05-01 23:57 GMT+03:00 Oleg Evseev <ev.m...@gmail.com>:
> Hi,
>
> Not going into details just the main point:
>
> In my scene I have huge ground plane and on top of it I draw car path.
> I break path mesh into peaces, create new entit
Hello,
There is example scene3d-loader in qt3d. It loads Scene with
AnimatedEntity, that uses FirstPersonCameraController QML type. But unlike
others examples, that use Qt3DQuickWindow view with working camera
controllers, scene3d-loader uses QQuickView and FirstPersonCameraController
doesn't
Maybe you read this
https://blog.qt.io/blog/2016/01/08/qt3d-asset-conditioning/ ?
Regards, Oleg
2016-05-24 20:36 GMT+03:00 Pierre Chicoine :
> I believe I read somewhere in connection with Qt3D that there was a more
> organic object and texture type that loads
I think my suggestion https://bugreports.qt.io/browse/QTBUG-50720 (and
attached commit on gerrit) will help solve your task with updating the
subset of QBuffer.
I did it for 5.7 branch, but currently I use almost same code in 5.6.
Regards, Oleg
12 мая 2016 г. 18:54 пользователь "Camden Mannett"
Sean Harmer answered this question already:
http://lists.qt-project.org/pipermail/interest/2016-April/022292.html
> At the moment, no. This is something we may well add for 5.8.
> For now you'll need to calculate it yourself or pass it in as metadata
somehow.
Hello,
I am interesting if there are ready to use classes or functions to make
billboards (2D elements in 3D world that always faces the camera) in QT3D
(qml and cpp).
As I see by https://bugreports.qt.io/browse/QTBUG-24454 in Qt3D 1.0 there
was BillBoardTransform class, functionality of which
Hi,
Not going into details just the main point:
In my scene I have huge ground plane and on top of it I draw car path.
I break path mesh into peaces, create new entity with QGeometryRenderer,
meshGeometry and so on in it and append it to my current parent Entity.
When vertex array get filled, I
2016-07-10 19:09 GMT+03:00 Oleg Evseev <ev.m...@gmail.com>:
> I tried to make following sequence in "enable-qml" manual test example by
> cleaning it (attached it):
>
> * Viewport
> ** RenderSurfaceSelector
> *** CameraSelector
> ClearBuffers
&
Hi,
Trying to build Qt/Android 5.7 on Windows 7 SP1 x64 using this instruction
https://wiki.qt.io/Building_qt-android_on_windows
Set environment variables:
set "ANDROID_API_VERSION=android-23"
set "ANDROID_SDK_ROOT="d:\Android\sdk""
set "ANDROID_TARGET_ARCH=armeabi-v7a"
set
Hi, Catalin
This problem was already filed to Jira:
https://bugreports.qt.io/browse/QTBUG-54229
and this is in fact a dublicate of this:
https://bugreports.qt.io/browse/QTBUG-54711
as you see there is commit that fix it. It's not yet merged into qt3d 5.7
code.qt.io.
You can cherry pick those
Hi all
I have a problem - Scene3D freezes up (stop render anything) when change
anchors on Windows 7 (anchors or orientation on Android 4.4)
https://bugreports.qt.io/browse/QTBUG-54900
Could someone can check if there is such problem on any Linux too (example
was attached to QTBUG-54900)?
Thank
Hi, Navaneeth.
Qt 3D 5.5 commit was a pretty long time ago and it was positioned as
technical preview . Did you try last Qt 3d 5.7 (at least 5.7.0)?
---
Regards, Oleg
2016-07-26 13:46 GMT+03:00 Navaneeth K Ramakrishnan
:
> Hi,
>
>
> I am getting an error, when running
Hi, Máximo
Put them (two RowLayout) into ColumnLayout
Regards, Oleg.
2016-08-04 10:28 GMT+03:00 Máximo Ramírez :
> Hello,
>
> I'm trying to do top navigation bar based on drawer and tabs, but when I
> put two RowLayout instead of show one first and the second after the
>
Hi,
SceneLoader is what you are looking for.
Also take a look to "qgltf" example, and this link
http://blog.qt.io/blog/2016/01/08/qt3d-asset-conditioning/
---
Regards, Oleg
2016-07-05 11:15 GMT+03:00 北风刮到脸上 <1158292...@qq.com>:
> hello Sean Harmer:
> i am now using qt5.7 with qt3d module,now
Hi,
I want to do an splash screen while my 3d scene is loading.
Loader item get status Ready almost instantly (after all qml elements are
loaded), but before 3d scene objects are rendered - they are then shown one
by one (the process I want to hide from user view).
How could it be done? Thank in
After all I was able to build it.
I set environment variables through Advanced System Settings (instead of
command line) and add to Path variable.
2016-07-14 15:35 GMT+03:00 Oleg Evseev <ev.m...@gmail.com>:
> Hi,
>
> Trying to build Qt/Android 5.7 on Windows 7 SP1 x64 using t
gt; ** RenderSurfaceSelector
> *** CameraSelector
> LayerFilter [layer = opaque]
> * ClearBuffers
> LayerFilter [layer = transparent]
>
>
> That should work, or alternatively put a NoDraw as a child of CLearBuffers
> to prevent that branch from drawing anything.
>
of the first LayerFilter?
>> Then the second LayerFilter can be a leaf node.
>>
>> * Viewport
>> ** RenderSurfaceSelector
>> *** CameraSelector
>> LayerFilter [layer = opaque]
>> * ClearBuffers
>> LayerFilter [layer = transparent]
>
Hi,
I have a problem with disappearing of PhongAlphaMaterial entities
https://bugreports.qt.io/browse/QTBUG-54515
It's critical issue for my project and I'd like to try to help fix it.
Maybe somebody can get me any advice where should I start looking in qt3d
src first?
[image: phongtest[1].gif
Hi,
I'm trying to understand how can I split entities into groups and render
them in custom order.
That is, for example, first render SkyBox - behind all entities, than a
Ground - plane mesh in front of SkyBox, but behind everything else. Then
render a group of many transparent entities in order
2016-07-09 22:31 GMT+03:00 Sean Harmer <sean.har...@kdab.com>:
> Hi,
>
> On 09/07/2016 14:27, Oleg Evseev wrote:
>
>> Hi,
>>
>> I'm trying to understand how can I split entities into groups and render
>> them in custom order.
>>
>> That is,
; This are the things that should be explicitly in the documentation.
>
> El 04/08/16 a las 04:20, Oleg Evseev escribió:
>
> Hi, Máximo
>
> Put them (two RowLayout) into ColumnLayout
>
> Regards, Oleg.
>
> 2016-08-04 10:28 GMT+03:00 Máximo Ramírez <aquiles...@gmail.com&g
Hi, Máximo
Please carefully read documentation, there is all you need.
http://doc.qt.io/qt-5/qml-qtquick-layouts-columnlayout.html
http://doc.qt.io/qt-5/qml-qtquick-layouts-rowlayout.html
http://doc.qt.io/qt-5/qml-qtquick-layouts-layout.html
use Layout.fillWidth
> RowLayout {
> width:
Hi,
for example here:
qt3d\tests\manual\custom-mesh-cpp\
qt3d\tests\manual\custom-mesh-qml\
With regards, Oleg
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I have, and still do on Android. I follow last 5.7
2016-08-19 17:15 GMT+03:00 Pierre Chicoine :
> Has anyone been successful in getting Qt3d working on any embedded
> platform such as Android, Raspberry PI or Beaglebone?
>
>
Navigation through JIRA is slow and I can't create a new bug report
Error creating issue: Indexing completed with 1 errors
---
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Hi everyone,
I'm interesting how to add arrow tip to popup, that looks like this:
If I understand correctly, according to
http://doc.qt.io/qt-5/qtquick-scenegraph-customgeometry-example.html I have
an option to do custom shape qt quick item instead of simple rectangle with
help of QSGGeometry.
>
> But lack of this solution - you can not set the opacity of such
> constructed popup :)
Plus, I think, set elevation to get shade of popup without doing it for
arrow tip will not have a good look.
2016-10-06 22:16 GMT+03:00 Oleg Evseev <ev.m...@gmail.com>:
> An
width: component.width
> height: component.height
> color: "gray"
> // change the rotation values based on orientation here
> transform: Rotation { origin.x: 0; origin.y: 0; angle: 90 }
> }
> }
>
> On Thu, Oct 6, 2016 at 7:12 AM, Oleg Evseev <e
And yes I understand that this could be done with help of clipping rotated
rectangle by half and get it ahead of popup with border offset overlap.
But lack of this solution - you can not set the opacity of such constructed
popup :)
2016-10-06 22:11 GMT+03:00 Oleg Evseev <ev.m...@gmail.
> over the look and how it integrates with the rest of the popup. And all
> from QML..
>
> cheers,
> Gunnar
>
> > On 06 Oct 2016, at 21:22, Oleg Evseev <ev.m...@gmail.com> wrote:
> >
> > But lack of this solution - you can not set the opacity of such
> cons
Hi,
I had problems similar to what you describe
https://bugreports.qt.io/browse/QTBUG-55093 in qt 5.7. I haven't check it
on 5.8.
2016-10-26 16:37 GMT+03:00 Xavier Bigand :
> Hi,
>
> I have to change to parent to nullptr to make some entities invisible, but
> when I
Hi, Pierre
I think this thread would be interesting for you (question and answers)
http://lists.qt-project.org/pipermail/interest/2016-July/023455.html
---
Regards, Oleg
2016-11-08 16:14 GMT+03:00 Pierre Chicoine :
> Has anyone come up with a way of sorting
Great thanks, Shawn.
Canvas is what I searching for!
Even in canvas example there is a Talk bubble example that is look similar
to tipped Popup!
[image: Встроенное изображение 1]
Canvas is Qt Quick Item, so it is quite easy to add it on the scene and add
a shadows (or other effects) to it
> It probably wasn't mentioned because it's got a bad reputation as being
> slow. It's easy to abuse it and end up with crappy performance. As long as
> you limit the amount of painting you do and how often you do it, I don't
> think using it is really an issue in practice.
I see, thanks for
Jérôme, I didn't understand what your suggestion for?
One can easy draw round cornered rectangle with Canvas (see roundedrect.qml
in canvas example)
[image: Встроенное изображение 1]
Based on that example I did my rectangle (with *all *rounded corners) with
tip in one draw path and solved my
Hi,
I was wondered why Qt3D diffusemap material doesn't implement texture alpha
for fragColor or why there no diffuseMapAlpha material at least.
I tried to modify diffusemap.frag by analogy with
normaldiffusemapalpha.frag
set diffuseTextureColor as vec4 and make
fragColor = vec4(
Hi,
I wonder why the QTransform component is not shareable between multiple
QEntity's
Regards, Oleg.
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Hi Juan,
> How can I make the second renderview to skip the background entity?
With help of LayerFilter.
> I have tried to add a LayerFilter for it, but that way I have to add a
Layer component to each object in my scene, which is not practical.
Totally agree. It would be nice if you add
But I still didn't understand how those different filtering in setContext()
and in start() work? Why they are different, where m_filters is used?
2017-03-14 12:43 GMT+03:00 Oleg Evseev <ev.m...@gmail.com>:
> Hi Alex,
>
> I did https://codereview.qt-project.org/#/c/188351/.
Hi,
Almost a year ago I wrote a bug about Scene3D freezing when its anchor is
changed (https://bugreports.qt.io/browse/QTBUG-54900).
Due to this on android Scene3D freeze up on changing orientation of app
(autorotate), especially on the non toppest smartphones/pads.
All this time the only
Sorry for missed letter theme
2017-04-03 12:32 GMT+03:00 Oleg Evseev <ev.m...@gmail.com>:
> Hi,
>
> Almost a year ago I wrote a bug about Scene3D freezing when its anchor is
> changed (https://bugreports.qt.io/browse/QTBUG-54900).
>
> Due to this on android Scene
Hi,
I'm working with bluetooth on android. Handling bluetoothLocalDevice
hostModeStateChanged signal I get HostConnectable on one tablet (Android
5.1) and HostDiscoverable on another phone (Android 4.4.4) when I *turn off*
(!) bluetooth in system.
And no signals when I turn bluetooth on in system
Hi, Igor
Take a look on this examples in qt3d/tests/manual folder:
custom-mesh-cpp
custom-mesh-qml
custom-mesh-update-data-cpp
custom-mesh-update-data-qml
I think they are exactly what you need.
With regards, Oleg.
2017-04-04 11:01 GMT+03:00 Igor Mironchik :
>
Hi, Igor.
With all due respect, looking on your questions, it seems that you have
huge knowledge gap in linear algebra.
It would be wise to firstly read how transformations can be represented by
matrices:
https://en.wikipedia.org/wiki/Transformation_matrix
Hi,
I have a Scene3D with different QEntities.
One of the entity have a slot with calculations which involves updating
QGeometry of one of its child (QEntity) and sometimes creating new child
entity.
I'm looking for a way to move those calculations into separate thread.
But according to
In fact basic documentation link "Important Concepts In Qt Quick -
Positioning" http://doc.qt.io/qt-5/qtquick-positioning-topic.html is the
third one in most basic overview of Qt Quick
http://doc.qt.io/qt-5/qtquick-index.html
It is a pity that you were tired earlier on first two basic links :)
>
> I do not understand why this code does not work:
>
> ListView {
>
> anchors.fill: parent
>
> model: downloadsModel
>
> header: DownloadListHeader{}
>
> delegate: DownloadListItem
>
> {
>
> preInfoColumnWidth: parent.header.preInfoColumnWidth
>
> We do something analogous with the sceneparser plugins which for the scene
> file being loaded, it creates a QEntity subtree complete with
> GeometryRenderer, Material, Transform components. These are then moved to
> the main thread with QObject::moveToThread and grafted into the main tree
>
Hi Alexander,
First thing you need to understand that the apparent "order" like this
Item {}
Item {}
or that
Item {
Item {}
}
doesn't mean that items will be arrange as column (or maybe row).
This order is relevant only to Z coordinate, that means what item will be
on top of the other.
>
> could you file a JIRA with a test case please?
Yes, I'll try to do test example later.
By the way, it seems that I was wrong blaming updateData function to cause
artifacts. In fact besides update geometry in my application new alike
entities with custom geometry are created (for simplicity
> I'm pretty sure that it's a hardware aspect issues, but maybe somebody
from Qt community had encountered such things and has alternative solutions.
I hurried with that. I wonder why then nfc app from google play (for
example NFC Tools) is working properly on first tablet (4.4.4 android) even
if
Hi,
I'm trying to run ndefeditor example on one android tablet (with android
4.4.4), app prints QtNfc getStartIntent to console, but
targetDetected/targetLost signals aren't fired, until I add
to AndroidManifest (as suggested here with same issues
a patch to
> Qt (codereview.qt-project.org) for this problem (target branch 5.9)? If
> you put me on review I am happy to accept it.
>
> --
> Alex
>
> From: Interest <interest-bounces+alexander.blasche=qt...@qt-project.org>
> on beh
Finally solved this one http://stackoverflow.com/a/42771453/5765076 (at
least for my tablet).
Add suggestion to Jira https://bugreports.qt.io/browse/QTBUG-59455
Hopes it will helps someone.
With best regards, Oleg
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Hi,
Trying to change modal popups dim color using overlay property of
ApplicationWindow, I wonder why opacity with this one not works (dim
background is solid black):
overlay.modal: Rectangle {
color: "black"
opacity: 0.2
}
Only this one works:
overlay.modal:
Hi,
Cause Sean is now get busy with SkyboxEntity, I take this opportunity to
ask what could be wrong:
Related to qt3d I have Qml with loader that loads qml with Scene3D. World3D
- root entity is written in C++ and shared with qml with help of
qmlRegisterType.
hierarchy is this:
World3D
--
gt;
> could you provide a test case for this please? Not sure what could be
> wrong off hand.
>
> Cheers,
>
> Sean
>
>
> On 14/04/2017 17:51, Oleg Evseev wrote:
>
>> Hi,
>>
>> Cause Sean is now get busy with SkyboxEntity, I take this opportunity to
>
Hi,
Take a look on qt3d\tests\manual\assimp example, from there you will
understand how to find specific entities or components of scene loader tree.
---
With regards, Oleg
2017-07-11 12:32 GMT+03:00 :
>
>
> Hi
>
> I use QT5.8 C++ API.
> I know how to create and display
>
> I think the entity could also be a property (a QEntity* or a QEntity, I am
> not sure) of the controller.
>
Yes, it could, but only QEntity* of course, cause it inherits QObject in
the end so it can't be copied.
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Hi, Robert
As I saw the Material and Universal styles have gained hover effects in Qt
5.8 in Qt Quick Controls 2.1
http://blog.qt.io/blog/2016/10/06/qt-quick-controls-2-1-and-beyond/
https://youtu.be/43HrMH379-E
I suppose it works on Android.
---
With regards, Oleg
2017-07-16 10:49 GMT+03:00
> I think you misunderstood me: *MY GUI is in QML, only the backend is in
C++*
This is certainly what I mean. Take a look my setData example from
https://bugreports.qt.io/browse/QTBUG-60429 it uses Scene3D in QML and C++
backend.
>
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Hi, Helmut
I'm not sure I understand your problem in a right way, but I think my
setData example from https://bugreports.qt.io/browse/QTBUG-60429 maybe
helpful.
> Or is it possible to construct some of these in C++ and use them in QML
via setContextProperty: Buffer, Geometry, GeometryRenderer or
> This is basically the same approach as in the Stackoverflow answer
That's why I wrote "*I'm not sure I understand your problem in a right way"*
before. Why is this approach not suitable for you?
(just in case, in difference with StackOverflow approach in my example
camera and render settings
> no information about ownership (transfer)
It is same as usual data ownership when mix C++/QML
http://doc.qt.io/qt-5/qtqml-cppintegration-data.html
especially take into account this:
*additionally, the QML engine respects the normal QObject parent ownership
semantics of Qt C++ objects, and will
>
> could you file a JIRA with a test case please?
>
>
> Yes, I'll try to do test example later.
>
I did https://bugreports.qt.io/browse/QTBUG-60429
(as I mentioned in bug description I thought that it was due to that
currently in qt 3d calling both QBuffer setData/functor and partial data
Hi,
I frequently update geometry with help of updateData function of vertex
QBuffer, increasing vertices count with help of setCount function of
geometry position QAttribute like this:
uint vertexCount = positionAttribute->count();
Hi,
I got crash in application only on Xiaomi Mi4c with MIUI based on Android
5.1.1 (opengl 3.1 V@103.0) when scene loader loads 3d model with qt-5.8.
Building against qt-5.9 works fine.
Got "Invalid thumbnail dimensions: 0x0" in logcat
*On other androids* (including Xiaomi Mi2 with MIUI based
Ok, thanks for clarify this!
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Sean or Paul,
Could you please explain aspects related to mirrored textures
https://bugreports.qt.io/browse/QTBUG-54881
I didn't understand why when building against qt-5.8 I don't need to mirror
textures image and SceneLoader load 3d models fine, but in qt-5.9 (like in
qt-5.7 before) I need to
Hi,
I'm looking for solution to get smooth orbit camera in qt3d. That is for
example when I need to change angle of observe it doesn't translate camera
immediately, but with some delay, just like in games: when vehicle turn
camera follow it with delay.
Does it make sense to use newest Qt3D
ertyAnimation directly to animate some arrow
> drawing in my scene which also works great and is easy to set up.)
>
> ---
> Andy Maloney // https://asmaloney.com
> twitter ~ @asmaloney <https://twitter.com/asmaloney>
>
>
> On Sat, May 6, 2017 at 1:46 PM,
Thanks Sean,
There is no any instrument in qt3d animation framework similar to
QuaternionAnimation (a PropertyAnimation for quaternions), isn't there?
2017-05-06 22:26 GMT+03:00 Sean Harmer <sean.har...@kdab.com>:
> Hi,
>
> On 06/05/2017 19:34, Oleg Evseev wrote:
>
>&g
Hi all,
I've got error:
No rule to make target 'C:/Qt/5.9.3/android_armv7/bin/qgltf.exe', needed by
'xxx.qrc'. Stop.
How to point qt to use c:\Qt\5.9.3\mingw53_32\bin\qgltf.exe for android
builds?
Thanks in advance.
--
With regards, Oleg.
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Hi all,
I would like to push an empty object in front of objects list model of
ComboBox.
I can do this in c++:
QList SomeClass::getList() {
QList list = db.getList();
list.push_front(Q_NULLPTR);
return list;
}
then set it as model for ComboBox:
model:
> destinataire prévu, vous êtes par la présente informé que toute
> utilisation, diffusion, copie, ou stockage de ce message ou de ses pièces
> jointes est strictement interdit.
>
> On Wed, Nov 29, 2017 at 2:41 PM, Oleg Evseev <ev.m...@gmail.com> wrote:
>
>> Hi all,
&g
Hi all,
I'm trying to run against Qt 5.9.3 my old qt 3d example qgltf (from Qt 5.8)
that load 3d object with dds texture (from here
https://bugreports.qt.io/browse/QTBUG-57998)
but I got errors:
Cannot set compressed data for non-compressed format 0x1908
What can be a problem?
--
With regards,
qt3d\tests\manual\skybox\
2017-11-16 2:27 GMT+03:00 Pierre Chicoine :
> Has anyone figured out how to use a QSkyboxEntity?
>
> An example would be awesome.
>
> I've tried all sorts of techniques. I use C++ but I'm sure I could
> translate a QML file if anyone has
Hi all,
Could someone explain QObject ownershiping aspects, please.
According to
http://doc-snapshots.qt.io/qt5-dev/qtqml-cppintegration-data.html when data
is transferred from C++ to QML, the ownership of the data always remains
with C++. The exception to this rule is when a QObject is returned
other more pretty solutions?
2017-12-10 18:05 GMT+03:00 Oleg Evseev <ev.m...@gmail.com>:
> Hi all,
>
> Could someone explain QObject ownershiping aspects, please.
>
> According to http://doc-snapshots.qt.io/qt5-dev/qtqml-cppintegration-data
> .html when data
Hi all,
According to documentation in qt there is a workaround lupdate_only{...} -
conditional statement so the lupdate tool sees some file (for example .qml
files) but the C++ compiler ignores them.
I wonder if there is a opposite workaround some conditional statement (or
something else) so the
Hi all,
When I load big models with help QSceneLoader in assimp-cpp test example
(or small models but move camera far away from object) textures start
flickering:
https://youtu.be/5FUOWc412JE
How to fix that?
Thanks in advance for help.
---
With regards, Oleg
say from the short video, but it looks like you may have z
> fighting going on, two coinciding meshes and the lack on precision causing
> this flickering…
>
> Mike
>
> > On 29 Jul 2018, at 14:58, Oleg Evseev wrote:
> >
> > Hi all,
> >
> > When I load big mo
Build app without models and its size reduced by size of models. So they
are the part of exe as other resources, right? But not displayed :(
2018-08-13 19:46 GMT+03:00 Oleg Evseev :
> Hello!
>
> Trying to deploy windows desktop application with qt3d. Application runs
> but scenel
My bad. Windows Deployment nothing to do with my issue. In fact this was in
release mode even in qt creator due to my mistake with #ifdef QT_DEBUG and
not adding entities to QLayerFilter %)
Sorry for bothering.
2018-08-13 20:08 GMT+03:00 Oleg Evseev :
> Build app without models and its s
Hello!
Trying to deploy windows desktop application with qt3d. Application runs
but sceneloaders don't load qgltf models added through assest QT3D_MODELS.
In code models are loaded from resources:
setSceneLoaderSource(QString("qrc:/models/helicopter.qgltf"));
In qt creator everything loads fine.
Hi,
I wonder why FirstPersonCameraController now in qt 5.11.1 by arrow up-down
keys moves camera up and down instead of moving forward like in games (like
first person view should), and as it is in 5.9.5?
Also qgltf.exe of qt 5.11.1 for windows "Failed to import" (without any
other error
QT_PLUGIN += qsvg in your .pro file as well?
>
>
>
> -Even
>
>
>
> *From:* Interest [mailto:interest-bounces+even.kristoffersen=
> honeywell@qt-project.org] *On Behalf Of *Oleg Evseev
> *Sent:* 16. juli 2018 17:56
> *To:* Qt Project
> *Subject:* [Externa
Hi!
Got error:
QML Image: Error decoding: qrc:/images/Bluebubble.svg:
?? ???
for such reduced code in my big project:
ApplicationWindow {
id: application
width: 1280
height: 800
visible: true
Image {
source:
I have the same issue but with plane.
If there is only one vertex inside camera frustum - entity get culled.
---
With regards, Oleg
2018-03-14 11:54 GMT+03:00 Saif Suleiman :
> Hi every one,
>
> Why when one of the two vertices of a line placed out side the camera
> frustum, the whole line gets
Run my project on android - it display svg as should.
My current desktop is Win 10 Pro 64bit. But I don't understand how it can
be relevant, because accelbubble example shows svg fine on this desktop.
2018-07-17 11:58 GMT+03:00 Oleg Evseev :
> Yes, I tried add QTPLUGIN += qsvg it doesn't h
Hi all,
Is there a way to connect signal to function using the connect() method in
javascript QML with Qt::UniqueConnection type?
---
With regards, Oleg.
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I've tested another tablet, made test app and summarized all results I
have in bug report:
https://bugreports.qt.io/browse/QTBUG-72808
---
With regards, Oleg.
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Interest@qt-project.org
Hi Volker,
Yes, you have to add custom material because Qt3DRender::QShaderProgram s
of default materials are inside private class, so you can't change shaders'
code source.
Take a look at https://codereview.qt-project.org/#/c/182053/ (that was for
including in qt 3d, but you could easily use it
Hi all,
I have two phones:
Qualcomm Snapdragon 400 MSM8928, GPU Adreno 305, OpenGL ES 3.0, RAM 1Gb
Qualcomm APQ8064 Snapdragon S4 Pro, GPU Adreno 320, OpenGL ES 3.0, RAM 2Gb
And one tablet:
MediaTek MT8735, GPU Mali-T720 (1 core), OpenGL ES 3.1, 1280x800, Android
8.1, RAM 2Gb
According to
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