Re: [PHP-DEV] Namespace issues

2008-10-21 Thread Derick Rethans
On Mon, 20 Oct 2008, Philipp Wagner wrote: > Steph Fox wrote: > > Hi Lester, > > > >> And there are no problems with those on foreign keyboards? > > > > If there are, those foreign keyboards are unable to offer either escaped > > chars or MS paths... which seems highly unlikely. > > Well, on Ge

Re: [PHP-DEV] Namespace issues

2008-10-21 Thread Stan Vassilev | FM
Hi, Guys, this is like junior school in here. Let me put some things in perspective: 1) The location of backslash on foreign keyboard is entirely irrelevant for the choice of namespace separator. Why? You already use this *every day* to escape characters in your strings and regular expressio

Re: [PHP-DEV] Namespace issues

2008-10-21 Thread Vesselin Kenashkov
The N word discussion looks neverending... solution #3 from Gregory solves the ambiguity so I dont see how it will "create such nightmares in big projects with ambigous identifiers". I'm using the :: operator for the last 6 months and I had no such issues even without the fix (I'm not naming classe

Re: [PHP-DEV] Namespace issues

2008-10-21 Thread Arvids Godjuks
2008/10/21 Stan Vassilev | FM <[EMAIL PROTECTED]> > > Hi, > > Guys, this is like junior school in here. > > Let me put some things in perspective: > > 1) The location of backslash on foreign keyboard is entirely irrelevant for > the choice of namespace separator. Why? You already use this *every d

Re: [PHP-DEV] Namespace issues

2008-10-21 Thread Steph Fox
Hi, Guys, this is like junior school in here. Yep. Let me put some things in perspective: No, let me. Greg worked his butt off the entire weekend looking for the flaws in *all* the options available to us, including a couple of new ones that never even reached the list before he rejected

RE: [PHP-DEV] Namespace issues

2008-10-21 Thread Catalin Zamfir Alexandru | KIT Software CAZ
> > Clarity and simplicity are the two chief requisites. We're all fully > aware > of that, from Engine developer to n00b, so there's really no point in > discussing it to death on-list at this stage. > Yep. I agree. I'm already tired of watching this thread. Let them agree on an implementation

Re: [PHP-DEV] Namespace issues

2008-10-21 Thread Lester Caine
Steph Fox wrote: What we're hearing here about European keyboard layouts is useful info because it gives some idea of how popular/unpopular the backslash would be as a solution and why, but it shouldn't carry as much weight as the accessibility argument against the triple colon. One is liveable

Re: [PHP-DEV] Namespace issues

2008-10-21 Thread Lester Caine
Steph Fox wrote: Have we reached a consensus? Or is this still a little open ended? Scott's trying to pull together a developer-only meeting so we can look at what's left in a bit more depth. Once we've done this it'll probably come back to the list (should, IMHO). Timezones, timezones!

RE: [PHP-DEV] str_getcsv

2008-10-21 Thread Steve Hanselman
> The "main" branch? PHP_5_X are the "stable" branches, "HEAD" is the > development branch (at least in theory ...) So stuff is added to HEAD > and merged bacxk when it's stable enough and need (and somebody cares) > > +1 from me, though... > > johannes Now, if we could work the phrase "namespaces

Re: [PHP-DEV] str_getcsv

2008-10-21 Thread Pierre Joye
hi, On Tue, Oct 21, 2008 at 7:32 PM, Steve Hanselman <[EMAIL PROTECTED]> wrote: >> The "main" branch? PHP_5_X are the "stable" branches, "HEAD" is the >> development branch (at least in theory ...) So stuff is added to HEAD >> and merged bacxk when it's stable enough and need (and somebody cares)

[PHP-DEV] Destructor Order

2008-10-21 Thread Ryan Panning
I've been wondering, is such a thing even possible? Is there a good way to implement an object destruct order? Here are my thoughts: In the class definition, specify what "level" of destruction the objects should be on. How, I have no idea, I haven't thought of a good syntax. It should be an i

Re: [PHP-DEV] Destructor Order

2008-10-21 Thread Alexey Zakhlestin
On Wed, Oct 22, 2008 at 5:03 AM, Ryan Panning <[EMAIL PROTECTED]> wrote: > I've been wondering, is such a thing even possible? Is there a good way to > implement an object destruct order? Here are my thoughts: > > In the class definition, specify what "level" of destruction the objects > should be