On Thu, Oct 31, 2019 at 02:31:02PM -0700, Rob Clark wrote:
> From: Rob Clark
>
> When games, browser, or anything using a lot of GPU buffers exits, there
> can be many hundreds or thousands of buffers to unmap and free. If the
> GPU is otherwise suspended, this can cause arm-smmu to
From: Rob Clark
When games, browser, or anything using a lot of GPU buffers exits, there
can be many hundreds or thousands of buffers to unmap and free. If the
GPU is otherwise suspended, this can cause arm-smmu to resume/suspend
for each buffer, resulting 5-10 seconds worth of reprogramming