On Tue, Sep 10, 2019 at 8:01 AM Robin Murphy wrote:
>
> On 07/09/2019 18:50, Rob Clark wrote:
> > From: Rob Clark
> >
> > When games, browser, or anything using a lot of GPU buffers exits, there
> > can be many hundreds or thousands of buffers to unmap and free. If the
> > GPU is otherwise suspe
On 07/09/2019 18:50, Rob Clark wrote:
From: Rob Clark
When games, browser, or anything using a lot of GPU buffers exits, there
can be many hundreds or thousands of buffers to unmap and free. If the
GPU is otherwise suspended, this can cause arm-smmu to resume/suspend
for each buffer, resulting
From: Rob Clark
When games, browser, or anything using a lot of GPU buffers exits, there
can be many hundreds or thousands of buffers to unmap and free. If the
GPU is otherwise suspended, this can cause arm-smmu to resume/suspend
for each buffer, resulting 5-10 seconds worth of reprogramming the