I see ok. I will give that a shot. Thank you.
Just to provide some context as to what is happening I am seeing some
issues where a ray very close to the edge between two adjacent triangles
isn't hitting either one due to this issue.
When I force symmetry to work the problem is solved.
On
I'm sorry, but I'm not quite following what you're expecting versus what
you're seeing. e.g. if I compile that with --target=avx2, I see a series of
three multiplies followed by FMA instructions, which seems about as good as
it gets.
Is it that you're expecting that if you have code that does