[ 
https://issues.apache.org/jira/browse/CB-11606?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
 ]

Vladimir Kotikov updated CB-11606:
----------------------------------
    Description: 
If I remote debug to x64 the app side loads through the debugger. I can click 
around, do everything, no problem.
BUT once I disconnect the debug process, and then start the app on the surface, 
it flashes open, then closes... the error from that closing seems to be related 
to Windows not being defined( i assume from the base) and then creating DB 
connections off of that.

I thought maybe it was a change in the debugging setup, so I went through the 
whole process of side loading it, and the same thing happens. 
I traced it down to Cordova not including the Base.js file correctly, there 
seem to be pathing issues, but only when i run it on the surface, without the 
debugger... so I'm confused.
Of course, since i side loaded it onto the x64 surface, I thought, I could 
sideload the app onto the Surface RT, which i did, and guess what, it works 
fine there. 
So why would the same app, side loaded on RT work, but not on x64.
Is there something different in the Base file its trying to use, maybe it 
exists for one but not the other?

If I run the index.html in chrome, i can see more errors, so debugging with 
that I see a few more things.

Here is the code in the cordova.js file thats messing up the include (line 1449 
in the cordova js i have)
{noformat}
    if (!window.WinJS) {
            var scriptElem = document.createElement("script");

            if (navigator.appVersion.indexOf('MSAppHost/3.0') !== -1) {
                // Windows 10 UWP
                scriptElem.src = '/www/WinJS/js/base.js';
            } else if (navigator.appVersion.indexOf("Windows Phone 8.1;") !== 
-1) {
                // windows phone 8.1 + Mobile IE 11
                scriptElem.src = "//Microsoft.Phone.WinJS.2.1/js/base.js";
            } else if (navigator.appVersion.indexOf("MSAppHost/2.0;") !== -1) {
                // windows 8.1 + IE 11
                scriptElem.src = "//Microsoft.WinJS.2.0/js/base.js";
            } else {
                // windows 8.0 + IE 10
                scriptElem.src = "//Microsoft.WinJS.1.0/js/base.js";
            }
            scriptElem.addEventListener("load", onWinJSReady);
            document.head.appendChild(scriptElem);
        }
{noformat}
The x64 is firing this include - the else
  scriptElem.src = "//Microsoft.WinJS.1.0/js/base.js";

When I inspect it loading locally on my machine, its using
<script src="//Microsoft.WinJS.2.0/js/base.js"></script>

If i hard code a script tag to the WinJS/js/base.js that error goes away from 
the console, but then i am still seeing the error for Windows. is not defined.

Now, with the base.js fixed, its not showing errors in the windows events log, 
but its still crashing on start up.


  was:
If I remote debug to x64 the app side loads through the debugger. I can click 
around, do everything, no problem.
BUT once I disconnect the debug process, and then start the app on the surface, 
it flashes open, then closes... the error from that closing seems to be related 
to Windows not being defined( i assume from the base) and then creating DB 
connections off of that.

I thought maybe it was a change in the debugging setup, so I went through the 
whole process of side loading it, and the same thing happens. 
I traced it down to Cordova not including the Base.js file correctly, there 
seem to be pathing issues, but only when i run it on the surface, without the 
debugger... so I'm confused.
Of course, since i side loaded it onto the x64 surface, I thought, I could 
sideload the app onto the Surface RT, which i did, and guess what, it works 
fine there. 
So why would the same app, side loaded on RT work, but not on x64.
Is there something different in the Base file its trying to use, maybe it 
exists for one but not the other?

If I run the index.html in chrome, i can see more errors, so debugging with 
that I see a few more things.

Here is the code in the cordova.js file thats messing up the include (line 1449 
in the cordova js i have)

if (!window.WinJS) {
            var scriptElem = document.createElement("script");

            if (navigator.appVersion.indexOf('MSAppHost/3.0') !== -1) {
                // Windows 10 UWP
                scriptElem.src = '/www/WinJS/js/base.js';
            } else if (navigator.appVersion.indexOf("Windows Phone 8.1;") !== 
-1) {
                // windows phone 8.1 + Mobile IE 11
                scriptElem.src = "//Microsoft.Phone.WinJS.2.1/js/base.js";
            } else if (navigator.appVersion.indexOf("MSAppHost/2.0;") !== -1) {
                // windows 8.1 + IE 11
                scriptElem.src = "//Microsoft.WinJS.2.0/js/base.js";
            } else {
                // windows 8.0 + IE 10
                scriptElem.src = "//Microsoft.WinJS.1.0/js/base.js";
            }
            scriptElem.addEventListener("load", onWinJSReady);
            document.head.appendChild(scriptElem);
        }

The x64 is firing this include - the else
  scriptElem.src = "//Microsoft.WinJS.1.0/js/base.js";

When I inspect it loading locally on my machine, its using
<script src="//Microsoft.WinJS.2.0/js/base.js"></script>

If i hard code a script tag to the WinJS/js/base.js that error goes away from 
the console, but then i am still seeing the error for Windows. is not defined.

Now, with the base.js fixed, its not showing errors in the windows events log, 
but its still crashing on start up.



> Cordova.js not including the WinJS Base.js file correctly
> ---------------------------------------------------------
>
>                 Key: CB-11606
>                 URL: https://issues.apache.org/jira/browse/CB-11606
>             Project: Apache Cordova
>          Issue Type: Bug
>          Components: CordovaJS, Windows
>            Reporter: linda zhong
>            Priority: Minor
>
> If I remote debug to x64 the app side loads through the debugger. I can click 
> around, do everything, no problem.
> BUT once I disconnect the debug process, and then start the app on the 
> surface, it flashes open, then closes... the error from that closing seems to 
> be related to Windows not being defined( i assume from the base) and then 
> creating DB connections off of that.
> I thought maybe it was a change in the debugging setup, so I went through the 
> whole process of side loading it, and the same thing happens. 
> I traced it down to Cordova not including the Base.js file correctly, there 
> seem to be pathing issues, but only when i run it on the surface, without the 
> debugger... so I'm confused.
> Of course, since i side loaded it onto the x64 surface, I thought, I could 
> sideload the app onto the Surface RT, which i did, and guess what, it works 
> fine there. 
> So why would the same app, side loaded on RT work, but not on x64.
> Is there something different in the Base file its trying to use, maybe it 
> exists for one but not the other?
> If I run the index.html in chrome, i can see more errors, so debugging with 
> that I see a few more things.
> Here is the code in the cordova.js file thats messing up the include (line 
> 1449 in the cordova js i have)
> {noformat}
>     if (!window.WinJS) {
>             var scriptElem = document.createElement("script");
>             if (navigator.appVersion.indexOf('MSAppHost/3.0') !== -1) {
>                 // Windows 10 UWP
>                 scriptElem.src = '/www/WinJS/js/base.js';
>             } else if (navigator.appVersion.indexOf("Windows Phone 8.1;") !== 
> -1) {
>                 // windows phone 8.1 + Mobile IE 11
>                 scriptElem.src = "//Microsoft.Phone.WinJS.2.1/js/base.js";
>             } else if (navigator.appVersion.indexOf("MSAppHost/2.0;") !== -1) 
> {
>                 // windows 8.1 + IE 11
>                 scriptElem.src = "//Microsoft.WinJS.2.0/js/base.js";
>             } else {
>                 // windows 8.0 + IE 10
>                 scriptElem.src = "//Microsoft.WinJS.1.0/js/base.js";
>             }
>             scriptElem.addEventListener("load", onWinJSReady);
>             document.head.appendChild(scriptElem);
>         }
> {noformat}
> The x64 is firing this include - the else
>   scriptElem.src = "//Microsoft.WinJS.1.0/js/base.js";
> When I inspect it loading locally on my machine, its using
> <script src="//Microsoft.WinJS.2.0/js/base.js"></script>
> If i hard code a script tag to the WinJS/js/base.js that error goes away from 
> the console, but then i am still seeing the error for Windows. is not defined.
> Now, with the base.js fixed, its not showing errors in the windows events 
> log, but its still crashing on start up.



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