Have you tried with the new IUP version?
Best,
Scuri
On Fri, Jan 20, 2017 at 9:27 PM, Andrew Robinson
wrote:
> Hello Antonio,
>
> I just changed IupSetAttribute(gbox,'SIZELIN','0');
> and IupSetAttribute(gbox,'SIZECOL','2'); to
> IupSetAttribute(gbox,'SIZELIN','-1');
> and IupSetAttribute(g
Hello Antonio,
I just changed IupSetAttribute(gbox,'SIZELIN','0'); and
IupSetAttribute(gbox,'SIZECOL','2'); to IupSetAttribute(gbox,'SIZELIN','-1');
and IupSetAttribute(gbox,'SIZECOL','-1'); and it will not render anything. I
tried different things but nothing works except the original code.
Than
In C that means something else. I understand that didactically would be
interesting but it is something that should be learned. Actually many
beginners will use the other form, the same as I did in the example you
sent me (see attached file also). Like this:
Ihandle* label = IupLabel(
Ihandl
How would you tell beginners to the C language, what is the proper way to
define a pointer to an array of pointers in C? "*" means "pointer", and "**"
means a pointer to a pointer, but IupGridBox doesn't require a pointer to a
pointer, it requires a pointer to the first pointer in a series of point
Hi,
That's not just documentation, it implies in a change in the API. If you
take a look at the "iup.h" header you will see that all boxes have the same
constructors just like gridbox.
Best,
Scuri
On Thu, Jan 19, 2017 at 4:03 PM, Andrew Robinson
wrote:
> You are a very responsive develope
You are a very responsive developer, Antonio! I have yet to see anyone like
you in any other group like IUP. I just hope that even when you someday leave
this group, that nothing will change about it. You saved me the work of having
to do my own GUI layout handler. I will give you future feedback o
Hi,
I added a new option for SIZECOL and SIZELIN, they can now be -1. If so
all controls will be considered when computing the gridbox size.
Also I fixed an error in gridbox alignment.
Just committed to SVN.
IUP 3.21 should be released next week.
Best,
Scuri
On Sun, Jan 15, 2017 at
Ok. Got it.
Best,
Scuri
On Sun, Jan 15, 2017 at 1:11 PM, Andrew Robinson
wrote:
> int fnSrcFile(void) { return IUP_DEFAULT }
> int fnDstFile(void) { return IUP_DEFAULT }
> int fnBtnOk(void) { return IUP_DEFAULT }
> int fnBtnQuit(void) { return IUP_CLOSE }
> int main(int argc, char **argv) {
>
int fnSrcFile(void) { return IUP_DEFAULT }
int fnDstFile(void) { return IUP_DEFAULT }
int fnBtnOk(void) { return IUP_DEFAULT }
int fnBtnQuit(void) { return IUP_CLOSE }
int main(int argc, char **argv) {
Ihandle *dlg, *hTxt, *guiPtr;
struct stGui {
Ihandle *lbl1;
Ihandle *lbl2;
Ihandle *txt1;
Hi,
Can you send me the code for that example. I may have an idea.
Best,
Scuri
On Sun, Jan 8, 2017 at 3:16 PM, Andrew Robinson wrote:
> Hello,
>
> This is just feedback of user satisfaction. It is not a complaint, it is
> just an opinion and requires no response. I'm hoping someone will
>
Hi, Andrew.
Yes, I understand you. I also have tryed IUP with its "automatically
positioning and sizing"... but I prefered to use CX and CY (and
related expand, floating, rastersize in a CBOX container).
Although I confirm that Antonio has recommended me only use the standard
... "iup.hbox and iu
Hi John,
Was I really not that clear? I thought from the title and text that you would
realize that I was only speaking of using an IupGridBox for this
demonstration. I did try using IupHbox and IupVbox but like I said, they won't
allow to you simultaneously align controls both vertically and hori
Just curious. Are you using any IupHBox or IupVBox containers in your
design?
On Sun, 2017-01-08 at 10:16 -0700, Andrew Robinson wrote:
> Hello,
>
> This is just feedback of user satisfaction. It is not a complaint,
> it is just an opinion and requires no response. I'm hoping someone
> will under
Hello,
This is just feedback of user satisfaction. It is not a complaint, it is just
an opinion and requires no response. I'm hoping someone will understand what I
am saying here and will think of a way to improve the container functionality
to bring it up to a more state-of-the-art level.
With t
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