This raises an interesting point and it's an issue that i think i
dealt with in CLucene. I modified the way the clucene tokenstream
works with some large performance increases. I change the tokenstream
interface to the following:
from Token next(); to
boolean next(Token t);
then the document writ
Hi,
I have been discussing with Otis about incorporating CLucene into the
ASF incubation program. We need a sponsor and mentor for this
transition and we would like to ask if there is anybody interested?
CLucene is a port of the Lucene search engine to C++. Most of the
Lucene 1.4.3 features are n
Also, the snowball stemmer is available in the contributions of clucene.
ben
On 1/10/06, Steven Rowe <[EMAIL PROTECTED]> wrote:
> Hola José,
>
> Did you know that Java Lucene already has a contributed Snowball-based
> stemmer/analyzer, very similar to yours?
>
> http://svn.apache.org/viewcvs.cgi/
Hi,
I'm the author of CLucene (a c++ port of lucene). I've been following
the 'using byte count as prefix' discussion and I think this
discussion sort of ties into something we are trying to achieve.
We are trying to optimise the way the index writing works, and we also
want to be able to index
What we really need is the ability to add "leading zeroes" to a VInt.
I really like this idea! A VInt can then be written with a static length.
Then in clucene we can implement our stream optimisations without any
changes to the code logic.
What's the chance of this making it into Lucene 2.0? L
ncompatible, it would be a great help for us.
ben
On 5/11/06, Doug Cutting <[EMAIL PROTECTED]> wrote:
Ben van Klinken wrote:
> What's the chance of this making it into Lucene 2.0? Let me know if
> there's anything i can do to get this into Lucene 2.
Lucene 2.0 is all but out
Hi,
Lucy is certainly an interesting project. There is a great advantage
of having a C language lucene which doesn't conform as closely to the
java lucene api (as CLucene does). I imagine there are many
optimisations available. But CLucene does offer something to
developers, among other things: a