On Mon, Jan 07, 2002 at 12:28:18AM +0100, Juergen Kreileder wrote: > Nathan Meyers <[EMAIL PROTECTED]> writes: > > > I have no idea if the Blackdown folks are addressing this problem > > for their JDK1.4 release > > We would -- but so far nobody came up with a real solution. > > (Although I'm not really familiar with SDL, I doubt that it is a real > solution. AFAIK the SDL x11 video driver doesn't use any hardware > acceleration. It just uses MITSHM when it's available, Java does that > as well.)
I poked around SDL a bit - didn't learn enough to understand how well it would fit, but it wasn't looking very promising. It's very games-centered, and it's apparently about getting directly to the frame buffer and bypassing X entirely. But, as far as I can tell, it supports only one application model (an app using a visible, double-buffered window, where SDL manages the the back buffer offscreen) - and lacks the generalized offscreen bitmap support Java would need. Nathan ---------------------------------------------------------------------- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]