On Mon, Jan 07, 2002 at 12:28:18AM +0100, Juergen Kreileder wrote:
> Nathan Meyers <[EMAIL PROTECTED]> writes:
> 
> > I have no idea if the Blackdown folks are addressing this problem
> > for their JDK1.4 release 
> 
> We would -- but so far nobody came up with a real solution.
> 
> (Although I'm not really familiar with SDL, I doubt that it is a real
> solution.  AFAIK the SDL x11 video driver doesn't use any hardware
> acceleration.  It just uses MITSHM when it's available, Java does that
> as well.)

I poked around SDL a bit - didn't learn enough to understand how well it
would fit, but it wasn't looking very promising. It's very games-centered,
and it's apparently about getting directly to the frame buffer and
bypassing X entirely.  But, as far as I can tell, it supports only one
application model (an app using a visible, double-buffered window, where
SDL manages the the back buffer offscreen) - and lacks the generalized
offscreen bitmap support Java would need.

Nathan


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