Thanks Dmitri,
I've posted the details on the javagaming.org thread.
Keith
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Hi Keith,
here's a copy of my reply on javagaming.org:
What java version are you seeing this on? Also, what OS/video board?
Is this full-screen or windowed application
I could imagine a situation where buffer strategy takes all
available video memory so there's not enough left for a
Hi,
I posted this at:
http://www.javagaming.org/forums/index.php?topic=13604.0
and was told to ask you guys about this.
I use a big VolatileImage to pre-render the static background of my game, and
this image is painted onto a 2-buffer BufferStrategy since this improves
performance (on windows