Re: [JAVA2D] BufferStrategy & acceleration

2006-05-08 Thread java2d
Thanks Dmitri, I've posted the details on the javagaming.org thread. Keith [Message sent by forum member 'commanderkeith' (commanderkeith)] http://forums.java.net/jive/thread.jspa?messageID=111880 === To unsubscribe, send e

Re: [JAVA2D] BufferStrategy & acceleration

2006-05-08 Thread Dmitri Trembovetski
Hi Keith, here's a copy of my reply on javagaming.org: What java version are you seeing this on? Also, what OS/video board? Is this full-screen or windowed application I could imagine a situation where buffer strategy takes all available video memory so there's not enough left for a

[JAVA2D] BufferStrategy & acceleration

2006-05-07 Thread java2d
Hi, I posted this at: http://www.javagaming.org/forums/index.php?topic=13604.0 and was told to ask you guys about this. I use a big VolatileImage to pre-render the static background of my game, and this image is painted onto a 2-buffer BufferStrategy since this improves performance (on windows