I'm having trouble compositing transparent CMYK images with JAI, so
I'm wondering how frightfully ill-advised it would be -
performance-wise - to simply loop through the pixels on a
BufferedImage and composite them manually.
-Adam
I tried but nothing special happened, at least with my small test code.
Cheers,
Mik.
[Message sent by forum member 'mikofclassx' (mikofclassx)]
http://forums.java.net/jive/thread.jspa?messageID=206807
===
To unsubscribe,
Michele, you may wish to try turning on OpenGL extension limits in your nVidia
Control Panel. I've found that my particular JRE (6.0) acts a little funky
when given free reins with extension limits, and it works like a charm when the
setting is changed from the default.
I'm not sure it will
- Original Message -
From: Chris Campbell [EMAIL PROTECTED]
To: Michele Puccini [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Sent: Tuesday, February 27, 2007 4:48 AM
Subject: Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders
Hi Chris,
thanks for this followup. It's always a pleasure
Campbell
[EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, February 26, 2007 7:44 AM
Subject: Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders
Hi Mik,
All I can do is reiterate what I've said before... Our OGL pipeline
is only as good as the underlying drivers. We've done a ton of work
==
==
- Original Message - From: Chris Campbell
[EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, February 22, 2007 6:46 PM
Subject: Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders
Hi Mik,
On Feb 22, 2007, at 2:11 AM, Michele Puccini
-705153 Fax.(+39)-0587-705153 WEB: http://www.classx.it
- Original Message -
From: Chris Campbell [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, February 22, 2007 6:46 PM
Subject: Re: [JAVA2D] java2d
- Original Message -
From: Michele Puccini [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 21, 2007 7:41 PM
Subject: java2d Compositing - OpenGL fragment shaders
A little followup..
the fragment shader code of my previous email was bloody wrong as the docs
say
Hello all at java2d,
Hello Chris,
after bouncing my head for some time over OpenGL, alpha compositing,
accumulated and premultiplied alpha I decided (curiosity) to take a look at
the j2se6 source code just to see what happens behind the scenes.
All I discovered (surprise ?) is that the OpenGL
[JAVA2D] java2d Compositing - OpenGL fragment shaders
Hello all at java2d,
Hello Chris,
after bouncing my head for some time over OpenGL, alpha compositing,
accumulated and premultiplied alpha I decided (curiosity) to take a look
at
the j2se6 source code just to see what happens behind the scenes
Message -
From: Michael Toula
To: [EMAIL PROTECTED]
Sent: Thursday, February 22, 2007 12:27 PM
Subject: Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders
Michele,
I guess the reason why you implement it using a fragment shader is to see a
speed increase.
What speed
: www.dalim.com
**
Michele Puccini [EMAIL PROTECTED]
Sent by: Discussion list for Java 2D API [EMAIL PROTECTED]
22/02/07 13:00
Please respond to
Michele Puccini [EMAIL PROTECTED]
To
[EMAIL PROTECTED]
cc
Subject
Re: [JAVA2D] java2d Compositing - OpenGL fragment
Hi Mik,
On Feb 22, 2007, at 2:11 AM, Michele Puccini wrote:
A little followup..
the fragment shader code of my previous email was bloody wrong as
the docs
say:
Notice that the fragment shader has no access to the frame buffer.
This
implies that operations such as blending occur only after the
BTW, if you're following this thread on the forum (and not the mailing list), I
posted a long reply on a separate thread:
http://forums.java.net/jive/thread.jspa?threadID=23376tstart=0
Thanks,
Chris
[Message sent by forum member 'campbell' (campbell)]
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