[JAVA2D] Compositing

2008-08-04 Thread Adam Augusta
I'm having trouble compositing transparent CMYK images with JAI, so I'm wondering how frightfully ill-advised it would be - performance-wise - to simply loop through the pixels on a BufferedImage and composite them manually. -Adam

Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders

2007-03-08 Thread java2d
I tried but nothing special happened, at least with my small test code. Cheers, Mik. [Message sent by forum member 'mikofclassx' (mikofclassx)] http://forums.java.net/jive/thread.jspa?messageID=206807 === To unsubscribe,

Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders

2007-03-07 Thread java2d
Michele, you may wish to try turning on OpenGL extension limits in your nVidia Control Panel. I've found that my particular JRE (6.0) acts a little funky when given free reins with extension limits, and it works like a charm when the setting is changed from the default. I'm not sure it will

Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders

2007-02-27 Thread Michele Puccini
- Original Message - From: Chris Campbell [EMAIL PROTECTED] To: Michele Puccini [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Sent: Tuesday, February 27, 2007 4:48 AM Subject: Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders Hi Chris, thanks for this followup. It's always a pleasure

Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders

2007-02-26 Thread Chris Campbell
Campbell [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, February 26, 2007 7:44 AM Subject: Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders Hi Mik, All I can do is reiterate what I've said before... Our OGL pipeline is only as good as the underlying drivers. We've done a ton of work

Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders

2007-02-25 Thread Chris Campbell
== == - Original Message - From: Chris Campbell [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, February 22, 2007 6:46 PM Subject: Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders Hi Mik, On Feb 22, 2007, at 2:11 AM, Michele Puccini

Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders

2007-02-23 Thread Michele Puccini
-705153 Fax.(+39)-0587-705153 WEB: http://www.classx.it - Original Message - From: Chris Campbell [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, February 22, 2007 6:46 PM Subject: Re: [JAVA2D] java2d

[JAVA2D] java2d Compositing - OpenGL fragment shaders

2007-02-22 Thread Michele Puccini
- Original Message - From: Michele Puccini [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 21, 2007 7:41 PM Subject: java2d Compositing - OpenGL fragment shaders A little followup.. the fragment shader code of my previous email was bloody wrong as the docs say

[JAVA2D] java2d Compositing - OpenGL fragment shaders

2007-02-22 Thread Michele Puccini
Hello all at java2d, Hello Chris, after bouncing my head for some time over OpenGL, alpha compositing, accumulated and premultiplied alpha I decided (curiosity) to take a look at the j2se6 source code just to see what happens behind the scenes. All I discovered (surprise ?) is that the OpenGL

Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders

2007-02-22 Thread Michael Toula
[JAVA2D] java2d Compositing - OpenGL fragment shaders Hello all at java2d, Hello Chris, after bouncing my head for some time over OpenGL, alpha compositing, accumulated and premultiplied alpha I decided (curiosity) to take a look at the j2se6 source code just to see what happens behind the scenes

Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders

2007-02-22 Thread Michele Puccini
Message - From: Michael Toula To: [EMAIL PROTECTED] Sent: Thursday, February 22, 2007 12:27 PM Subject: Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders Michele, I guess the reason why you implement it using a fragment shader is to see a speed increase. What speed

Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders

2007-02-22 Thread Michael Toula
: www.dalim.com ** Michele Puccini [EMAIL PROTECTED] Sent by: Discussion list for Java 2D API [EMAIL PROTECTED] 22/02/07 13:00 Please respond to Michele Puccini [EMAIL PROTECTED] To [EMAIL PROTECTED] cc Subject Re: [JAVA2D] java2d Compositing - OpenGL fragment

Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders

2007-02-22 Thread Chris Campbell
Hi Mik, On Feb 22, 2007, at 2:11 AM, Michele Puccini wrote: A little followup.. the fragment shader code of my previous email was bloody wrong as the docs say: Notice that the fragment shader has no access to the frame buffer. This implies that operations such as blending occur only after the

Re: [JAVA2D] java2d Compositing - OpenGL fragment shaders

2007-02-22 Thread java2d
BTW, if you're following this thread on the forum (and not the mailing list), I posted a long reply on a separate thread: http://forums.java.net/jive/thread.jspa?threadID=23376tstart=0 Thanks, Chris [Message sent by forum member 'campbell' (campbell)]