Hi,
Just a note, with Webstart or applets the JRE can be made to
automatically install and then run you application from a single url,
similar to the Flash player.
Dave.
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Hi Ben,
You can try CyberVRML.
http://www.cybergarage.org/vrml/cv97/cv97java/index.html
This will let you read in 3DS and export as VRML which you could then
convert back to 3DS if you need to. I'm not sure how much you would lose
with all the conversions. If it doesn't do everything you want yo
Hi Josh:
Good suggestions, thank you.
But that is more work than simply to just not add the null shape to the
Switch so that's what I am opting to do (: But your suggestion is good.
cheers,
Mona
> Why not extend the Switch class with your own that implements the
> behaviour you
Hi Kampon:
I am not sure what your code is doing but it looks like you are trying
to add a new canvas when you move the point? You do not need to add a new
canvas each time you move objects... just manipulate the objects in the same
canvas.
Hope that helps.
ch
Hi Mona,
Why not extend the Switch class with your own that implements the
behaviour you expect. Then, you Switch class can maintain the indexing
your prefer, keeping track of which nodes in the underlying switch are
null.
josh
Joshua L. Richm
At first time I assign 10 points for it to show 10 points in canvas
and sphere move from one point to the other. Next I want to
change that 10 points to another positions and then let it show
in canvas agian. And like this way so on.
I can show it in the forst time when I use fix point
After I ch