trz wrote:
Michael
Pfeiffer wrote:
Sorry, what you give aren't information but
opinions. Or in other words:
you only tell us that "people say, J3D is dead". There is no
information
about the source where you get this information from (beside the
strange
"we know it because
I have following scenegraph:
BG
|
TG
| |
| Shape3D
|
PointLight
When I rotate the TG a bit the PointLight goes off and when I rotate the
TG to the initial rotation it goes on. Rotation and translation works
right with the Shape3D. Changing the location of the TG doesn't switch
the
Hi, someone knows how can I
get primitives using a pick with a plane?
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If
Mark McKay wrote:
The j3d.org packages include examples of overlay classes, which kind-of
allow you to fake it. What these do is however a mere convenience: they
just insert the relevant 2d objects in the 3d universe at a z=0 position
for your viewpoint.
What do you mean? Does this write
Justin Couch wrote:
Mark McKay wrote:
The j3d.org packages include examples of overlay classes, which kind-of
allow you to fake it. What these do is however a mere convenience:
they
just insert the relevant 2d objects in the 3d universe at a z=0
position
for your viewpoint.
What do you mean?