Hello !
I ask this question to the xj3d specialists if this toolkit is designed only
to create an appli with loading a file(.wrl, .xdv, etc).
In the short tutorial I see an exemple uses only a loader.
Doesn't it good to allow developper to build their graph scene independently ?
I'll very
ddm wrote:
Hello !
I ask this question to the xj3d specialists if this toolkit is designed only
to create an appli with loading a file(.wrl, .xdv, etc).
In the short tutorial I see an exemple uses only a loader.
Doesn't it good to allow developper to build their graph scene independently ?
I'll
Tom Spencer wrote:
Is it the case that Sound leaves can't be placed in a switch?
That is correct, I have filed a bug in the bug database for that a long
time ago:
http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=4908425
--
Nikolai V. Christensen, Computer Engineer,
Simulation and Training
Thanks about the tutorial that I don't stop to examin !
Here is the simple code in the tutorial :
import java.awt.*;
import java.util.HashMap;
import javax.swing.*;
import org.web3d.x3d.sai.*;
/**
* A simple example of how to use SAI to load a scene and modify a value.
public class
Hi,
i wonder if Java 3D (the full API) is supported on mobile platforms (mobile
phones). i know that Mobile Java 3D Graphics (M3G) is available. but i need
to know if there is any support for J3D.
Thanx
Fadi
_
Express yourself with
Hi,
I need to do some direct writing to the color and z buffer in my 3D
application. This needs to be done directly. I've tried using the
J3DGraphics2D in the Canvas3D.postRender() method to write a
BufferedImage directly to the output buffer, but this has the
unfortunate side effect of