[JAVA3D] Collision Problem

2004-03-24 Thread David Murtagh
BEGIN:VCALENDAR PRODID:-//Novell Inc//NetMail ModWeb// VERSION:2.0 METHOD:REQUEST BEGIN:VEVENT ATTENDEE;CN=David Murtagh;PARTSTAT=ACCEPTED;ROLE=CHAIR; RSVP=TRUE:MAILTO:[EMAIL PROTECTED] ATTENDEE;[EMAIL PROTECTED];ROLE=REQ-PARTICIPANT; RSVP=TRUE:MAILTO:[EMAIL PROTECTED] ORGANIZER;CN=David

[JAVA3D] collision detection and .3ds objects

2004-03-14 Thread David Murtagh
Hi all, Has anyone ever implemented collision detection with a .3ds object imported in a scene. I have a wall which is a java 3d Box and a .3ds object in the scene which I want to stop going through the wall. Is the collision detection just implemented the same way?? Cheers, Dave.

Re: [JAVA3D] removing object at run time

2004-03-04 Thread David Murtagh
Hi, I have a main BranchGroup "objRoot" and I have a BranchGroup for adding each object. I also have a main TG and a TG for each object where all the rotation, scaling, etc info is. The code for adding and deleting is shown below. Cheers, Dave. // public void

Re: [JAVA3D] removing object at run time

2004-03-03 Thread David Murtagh
I have the ALLOW_DETACH capability set for the Branch Group but i also have other capabilities set for it, this wouldnt matter, would it? -Original Message- From: David Murtagh <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Date: Wed, 3 Mar 2004 20:20:23 + Subject: [JAVA3D] re

[JAVA3D] removing object at run time

2004-03-03 Thread David Murtagh
Anyone have any idea why I keep getting this error when i try and remove an object at run time using a "remove" button on a canvas. "no capability to write children" I can add objects at run time but cant remove them. I have the detach capability set on the branch group that i used to add the obje

[JAVA3D] Frustration!!!

2004-02-14 Thread David Murtagh
Hi all, Anyone give me any pointers as to why nothing is appearing in my scene. Its probably something easy but its driving me mad. Thanks, Dave. Wall Class: import java.applet.*; import java.awt.*; import java.awt.Frame; import java.awt.event.*; import com.sun.j3d.utils.applet.MainFrame; import

Re: [JAVA3D] java 3d room

2004-02-09 Thread David Murtagh
]> Sent: Sunday, February 08, 2004 6:20 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] java 3d room David Murtagh wrote: >Hi all, > >Im new enough to java 3d and could do with

[JAVA3D] java 3d room

2004-02-08 Thread David Murtagh
Hi all, Im new enough to java 3d and could do with any help! Anyone have any ideas bout making a wall/room in java 3d. Have tried this code but it wont work properly. Any help is gratefully accepted, Thanks. Code: public void buildWall(int from, int to) {