[JAVA3D] Space Shuttle Physics?
are the 16 float's that can be get from a Transform3D object. BR, Jaakko Holopainen === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D-INTEREST. For general help, send
Re: [JAVA3D] Space Shuttle Physics?
Thanks for your advices, here is what i have come up with. Am i approacing the correct thinking? public void update(long timer_delta) { // TODO: take into account the delta time in all calculations // get the current rotation m_transformGroup.getTransform(m_transformRotation);