Re: [JAVA3D] AW: [JAVA3D] Gimbal lock

2004-08-26 Thread Alessandro Borges
Florin is right. But if you are tied to Euler angles, specially at initial and final position, you can do something like: // euler2Quat is method to convert a Tuple3f to Quat4f Quat4f qInit = euler2Quat(initAngle); Quat4f qEnd = euler2Quat(endAngle); Quat4f qMid = new Quat4f(); // interm

[JAVA3D] AW: [JAVA3D] Gimbal lock

2004-08-25 Thread Florin Herinean
Title: Message There is obviously no difference since you're still using quaternions like euler angles. In other words, as long as you use pitch/yaw/roll you're always have gimbal locks, regardless of what intermediate transformations you use. If you don't want gimbal locks, just stop using