Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java - picking different geometries from single shape

2003-03-04 Thread Anirban Bhadore
: "Florin Herinean" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 26, 2003 5:20 PM Subject: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java As I told you, all depends on how you create the scene graph. As you have already seen, using spheres with sh

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java

2003-03-02 Thread trz
Nitin.Jain wrote: The last one probably representing a molecule size of 7000 to 8000 atoms and gives OutOfMemory exception unless I give the -Xmx option to the JVM. NOTE THAT EVEN THE GEOMETRIES OR APPEARANCE HASNT BEEN ADDED AND I CANNOT SHARE SHAPES AS EACH ATOM MAY HAVE A DIFFERENT APPEARANCE. H

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also s olution to la rge number of geometry problem)

2003-02-28 Thread Ian M Nieves
hat with some effort, I could > have improved the performance, but I don't have any figures now. > > Cheers, > > Florin > > > -Ursprüngliche Nachricht- > Von: Florin Herinean [mailto:[EMAIL PROTECTED] > Gesendet: Mittwoch, 26. Februar 2003 17:17 > An: [

[JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also s olution to la rge number of geometry problem)

2003-02-27 Thread Florin Herinean
D] Gesendet: Mittwoch, 26. Februar 2003 17:17 An: [EMAIL PROTECTED] Betreff: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also s olution to la rge number of geometry problem) Let's get some more numbers: SceneGraph displays 27000 spheres. Approach 1: 27000 TG + 2

[JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also s olution to la rge number of geometry problem)

2003-02-26 Thread Florin Herinean
Wednesday, February 26, 2003 9:47 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also s olution to la rge number of geometry problem) Let's get some more numbers: SceneGraph displays 27000 spheres. Approach 1: 27000 TG + 27000 Shape

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also s olution to la rge number of geometry problem)

2003-02-26 Thread Florin Herinean
us spheres, the optimum is : TG = sqrt(2 * n-spheres), Geom-per-shape = n-spheres/TG Cheers, Florin -Ursprüngliche Nachricht- Von: N. Vaidya [mailto:[EMAIL PROTECTED] Gesendet: Mittwoch, 26. Februar 2003 16:20 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem)

2003-02-26 Thread N. Vaidya
compromise between the two solutions. Thanks a lot to Ian for pointing that >> very clearly and to Nitin who opened that thread. Now I know how I can >> further improve the memory usage of my app. >> >> Cheers, >> >> Florin >> >> -Ursprüngliche N

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem)

2003-02-26 Thread Ian M Nieves
ge of my app. > > Cheers, > > Florin > > -Ursprüngliche Nachricht- > Von: Ian M Nieves [mailto:[EMAIL PROTECTED] > Gesendet: Mittwoch, 26. Februar 2003 12:37 > An: [EMAIL PROTECTED] > Betreff: Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to > l

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem)

2003-02-26 Thread Florin Herinean
-Ursprüngliche Nachricht- Von: Ian M Nieves [mailto:[EMAIL PROTECTED] Gesendet: Mittwoch, 26. Februar 2003 12:37 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem) Nitin, You cannot get away from the fact that your application

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem)

2003-02-26 Thread Ian M Nieves
r. am i grossly wrong somewhere...otherwise I have tried this, it is > even worse than creating number of TGs > > nitin > > -Original Message- > From: Ian M Nieves [mailto:[EMAIL PROTECTED] > Sent: Wednesday, February 26, 2003 4:38 PM > To: [EMAIL PROTECTED] > S

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem)

2003-02-26 Thread Nitin.Jain
pheres and cylinder. am i grossly wrong somewhere...otherwise I have tried this, it is even worse than creating number of TGs nitin -Original Message- From: Ian M Nieves [mailto:[EMAIL PROTECTED] Sent: Wednesday, February 26, 2003 4:38 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] AW: [JAVA3

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to large number of geometry problem)

2003-02-26 Thread Ian M Nieves
Nitin, (and ALL) I have a similar system as you do.. Lots, LOTS of repeated geometry that must be rendered. I have not yet implemented my optimal solution, but I am quite sure it will work, and I will outline it to you, and the rest of the community. First observation: My solution doesnt care if

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Artur Biesiadowski
Peter Szinek wrote: After all, i would be glad if someone could produce some benchmarks on real data in real Java3D vs. GL4java projects. I doubt that it would be a big surprise... (but who knows? Personally never made one...) Problem is that by reducing point of interest to 'real projects' you op

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Nitin.Jain
Florin, I'll give you an example which was posted few weeks back in this forum. This gives the problem of memory in certain kind of scenegraph. In this we are trying to create 'n' shape 3Ds with there individual TGs. This is for a molecular viewer where the geometry(would be shared) will be sphere

[JAVA3D] AW: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Florin Herinean
Yes, OpenGL is *THE* big standard in the CAD industry. DirectX is *THE* big standard in the gaming one. And as long Microsoft is in the market, DirectX should not be underestimated. Cheers, Florin -Ursprüngliche Nachricht- Von: josh [mailto:[EMAIL PROTECTED] Gesendet: Mittwoch, 26. Febru

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Peter Szinek
Hello Florin, Yeah, i must agree with Florin. I do not think so (assuming that you are not in the amd/intel processor developer assembler code optimization department, part time working in 'how to optimize GL4Java memory issues' project ) that you can set up a correctly working scenegraph (of any

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Ian M Nieves
I would also like to mention that I feel that Java3D encourages a more holistic approach to performance optimisation in the context of the rest of the software development process. I say this because I believe that Java3D and its relevant APIs allow cleaner working code to be written, such that th

[JAVA3D] AW: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Florin Herinean
Moving to GL4Java because of memory issues will not solve anything. I thought also some time before that j3d is a huge memory hog, with models needing for up to 250mb of memory, but after I saw that for the same models, a bare-bones native (opengl/c) viewer was using the same amount of memory made