Re: [JAVA3D] Advanced terrain texturing - continued

2002-08-16 Thread John Wright
d (weeds on grass, flowers in rock cracks) and it comes together. We > should have all those elements working within a few days. > > Dave Yazel > > - Original Message - > From: "Yazel, David J." <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]>

[JAVA3D] Advanced terrain texturing - continued

2002-08-16 Thread David Yazel
lements working within a few days. Dave Yazel - Original Message - From: "Yazel, David J." <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, August 15, 2002 11:39 AM Subject: [JAVA3D] Advanced terrain texturing - continued We implemented the technique des

Re: [JAVA3D] Advanced terrain texturing - continued

2002-08-15 Thread Smith, Daniel
Title: RE: [JAVA3D] Advanced terrain texturing - continued David,     Splatting is something I've been working on for a time too, but the performance hit was too much to swallow.  I'll revisit it someday, when time allows me to get back to my project.  But, I'd love to see

[JAVA3D] Advanced terrain texturing - continued

2002-08-15 Thread Yazel, David J.
We implemented the technique described in this document: http://www.cbloom.com/3d/techdocs/splatting.txt I re-wrote our level 0 patch renderer to use layered alpha blended textures. Each of these patches is 128 meters x 128 meters. All of the level 1+ textures continued to use the pre-rendered