d (weeds on grass, flowers in rock cracks) and it comes together. We
> should have all those elements working within a few days.
>
> Dave Yazel
>
> - Original Message -
> From: "Yazel, David J." <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
lements working within a few days.
Dave Yazel
- Original Message -
From: "Yazel, David J." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 15, 2002 11:39 AM
Subject: [JAVA3D] Advanced terrain texturing - continued
We implemented the technique des
Title: RE: [JAVA3D] Advanced terrain texturing - continued
David,
Splatting is something I've been working on for a time too, but the performance hit was too much to swallow. I'll revisit it someday, when time allows me to get back to my project. But, I'd love to see
We implemented the technique described in this document:
http://www.cbloom.com/3d/techdocs/splatting.txt
I re-wrote our level 0 patch renderer to use layered alpha blended textures.
Each of these patches is 128 meters x 128 meters. All of the level 1+
textures continued to use the pre-rendered