Hi, Maybe I'm being a newbie here but I'm having a weird one...
I have a "planar" surface of many triangles with varying height (random "rough" surface). I am shining a SpotLight down on to it. Without attenuation set on the light this is fine. When I set any attenuation (even 1, 0, 0) it appears wrong. I get about 2/3 of the spotlight circle lit correctly, and the other third seems to just be lit with the emmissive colour and nothing else. An example is here: http://www.anyware.co.uk/marc/j3dlights.jpg Now either (a) I'm doing something wrong, (b) Java3d light calculations are freaking, or (c) there's a bug in my OpenGL drivers. I think my drivers (latest NVIDIA drivers) will be using my card's T&L features so perhaps this is the problem. However I haven't seen any problems in games such as Return to Castle Wolfenstein which I imagine uses these features... Thanks for any info. Cheers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ W<A> ~~~~~ (o) Wangjammer5 (Marc Palmer) ( ) Wangjammer7 www.wangjammers.org = Java Consultants (Web|Smartcards|Crypto) ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".