I'm having trouble adjusting the view. I wish to draw a single scene graph within my Canvas3D such that it is always entirely visable, no matter what the dimensions of my Canvas3D are. (Ie, if I position the viewer in a place so that he can see the entire thing, I'd like him to continue seeing the whole thing even if the window size changes.) As a result, the scale should be min(canvasWidth, canvasHeight) / 2.0, rather than the default canvasWidth / 2.0. I've tried doing this by putting a component listener on the Canvas3d to detect when it resizes, and then execute the following: if (view != null) { Dimension d = mainCanvas.getSize(); if (d.width < d.height) view.setScreenScale(1.0); else view.setScreenScale((double)d.height / (double)d.width); } Unfortunately, this does nothing. I've also tried setting the scale explicity from a text control: String s = text_size.getText(); double d; try { d = Double.parseDouble(s); } catch (Exception e) { d = 1.0; } view.setScreenScalePolicy(View.SCALE_EXPLICIT); view.setScreenScale(d); mainCanvas.repaint(); I've noticed that when setScreenScale() is passed anything above about .0625 then the view acts as if it was View.SCALE_SCREEN_SIZE, and below this number, nothing is rendered at all. Any help on how to set the scale would be greatly appreciated. Mark McKay =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".