Re: [JAVA3D] Deadlock with multiple Canvas3d objects in a Swing JFrame

2004-10-04 Thread Kristine Petsche
Hi Josh, I've tried leaving my PC alone as I've been starting up my application, but I still have been getting the deadlocking problem intermittently. I've debugged the code enough to know that the problem always occurs when the setVisible() call is made on the JFrame for the first time and the C

Re: [JAVA3D] Deadlock with multiple Canvas3d objects in a Swing JFrame

2004-10-01 Thread Josh Richmond
Hi Kristine, I have a very similar-sounding app and machine setup. I used to get this error more often than I do now. I found it happened most often if I started my app then started some other applications at the same time my app was started (loading graphics files, etc). It could be a deadloc

Re: [JAVA3D] Deadlock with multiple Canvas3d objects in a Swing JFrame

2004-10-01 Thread Kristine Petsche
I am running on a Windows 2000 machine, using Java 1.4.2 and Java3d 1.3.1 (Open GL version). Kristine On Thu, 30 Sep 2004 09:48:45 -0300, Alessandro Borges <[EMAIL PROTECTED]> wrote: >Kristine, > >Just curious, you are running it on Linux or Windows ? >I have a Swing/Java3D app, where a JPanel s

Re: [JAVA3D] Deadlock with multiple Canvas3d objects in a Swing JFrame

2004-09-30 Thread Alessandro Borges
Kristine, Just curious, you are running it on Linux or Windows ? I have a Swing/Java3D app, where a JPanel shows some info from the scene. It runs nicely under Linux, but goes out of sync on Windows. Alessandro --- Kristine Petsche <[EMAIL PROTECTED]> escreveu: > Hello, > > I am running an ap

[JAVA3D] Deadlock with multiple Canvas3d objects in a Swing JFrame

2004-09-29 Thread Kristine Petsche
Hello, I am running an application with a JFrame that displays some Java Swing components, as well as 4 separate Canvas 3d objects, each of which contains a Java3d scene graph. I've noticed an intermittent problem with the initial display of this frame in that sometimes the application freezes up