I'm trying to get a reference to an extended BranchGroup class, "Entity",  after a canvaspick.
 
I can get the scenegraphpath to the Shape3D, and I'm sure from there I can get the node of the branchgroup, but what I need is a reference to my Entity class.
 
I want to avoid iterating through the entire list of "Entity" objects (which are created dynamically) for obvious performance reasons, so if anyone has a clue...
 
I've seen a few mentions of "UserData".  I'm not familiar with that property, but can I store a reference to my Entity object there?
 
Scott
Virtopia 2 3D Project
 

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