Re: [JAVA3D] Java3D coordinate system

2005-07-25 Thread Zak Nixon
ROTECTED]> To: Sent: Monday, July 25, 2005 4:38 AM Subject: Re: [JAVA3D] Java3D coordinate system > > And that would be the Transform3D of what object ? > > The parent node of everything I place in the scene ? > > This would be the transform of everything which is not part of

Re: [JAVA3D] Java3D coordinate system

2005-07-25 Thread Mike Goldwater
dwater > -Original Message- > From: Discussion list for Java 3D API. We have moved to > https://java3d.dev.java.net/ [mailto:[EMAIL PROTECTED] On > Behalf Of Zak Nixon > Sent: 25 July 2005 09:42 > To: [email protected] > Subject: Re: [JAVA3D] Java3D coo

Re: [JAVA3D] Java3D coordinate system

2005-07-25 Thread Zak Nixon
And that would be the Transform3D of what object ? The parent node of everything I place in the scene ? Zak - Original Message - From: "Mike Goldwater" <[EMAIL PROTECTED]> To: Sent: Monday, July 25, 2005 2:46 AM Subject: Re: [JAVA3D] Java3D coordinate system > Try

Re: [JAVA3D] Java3D coordinate system

2005-07-25 Thread Mike Goldwater
n > Sent: 25 July 2005 00:57 > To: [email protected] > Subject: [JAVA3D] Java3D coordinate system > > In Java3D, the coordinate system is Y-up by default. > Is there anyway to change this without having to change the > coordinates of all my objects to that syste

[JAVA3D] Java3D coordinate system

2005-07-24 Thread Zak Nixon
In Java3D, the coordinate system is Y-up by default. Is there anyway to change this without having to change the coordinates of all my objects to that system? I need it to be Z-up instead. Thanks Zak === To unsubscribe, send

[JAVA3D] Java3D sounds

2005-05-01 Thread tony burrows
I know there are problems but I'd like to try using the Java3D sound nodes. I've got some code which will load a background sound and play it once. The trouble is that it plays even when the node is disabled. It won't loop continuously when enabled with infinite loops. It doesn't play if not add

[JAVA3D] Java3d 1.4 and DIRECTX Support

2005-04-28 Thread Frank Jackel
Hi, we try to develope a java3d application for visualisation. We start with java3d 1.3.1 and then we changed to java3d 1.4. No sample is working, our application is not running. Is there no support for DirectX in java3d after 1.3.2 Version ? If not, is there a workaround, like a 3.party tool for s

Re: [JAVA3D] JAVA3D-INTEREST Digest - 30 Mar 2005 to 6 Apr 2005 (#2005-61)

2005-04-07 Thread Sonny Pondrom
I plan on doing something like this someday. I think that Billboard is the object that will do it. On Apr 7, 2005, at 1:00 AM, Automatic digest processor wrote: From: Automatic digest processor <[EMAIL PROTECTED]> Date: April 7, 2005 1:00:29 AM CDT To: Recipients of JAVA3D-INTEREST digests Sub

Re: [JAVA3D] {JAVA3D] VRML97 Loader & Applets

2005-02-16 Thread Flavio Gonzaga
Hi Rolf, Thanks for the answer. For sure putting the loader libs in different jars is be a great idea. And that was exactly the main point for the SecurityException problem. I was signing my Applet jar but not the other jar files. So I signed all jars and everything worked fine. Thanks for helping

Re: [JAVA3D] {JAVA3D] VRML97 Loader & Applets

2005-02-16 Thread Rolf Gabler-Mieck
Hi Flavio, so far as I know, every user of your applet needs the vrml97.jar in the classpath (or int the lib/ext/ folder) so put the vrml97.jar in your ext-folder and it'll work on your mashine. this prevents user to get everytime loading your applet also loadin 700kb extra data each time the cash

Re: [JAVA3D] Java3D on mobile phones

2005-02-10 Thread Kevin Werner
Because Java3D uses the standard j2sdk, it is not supported on mobile devices. A new JRE (sometimes known as the kilobyte JRE among a host of other names) has been built for use on mobile devices (J2ME) because of it's small footprint...although you can run J2ME apps using the J2SDK if you are con

Re: [JAVA3D] Java3D on mobile phones

2005-02-10 Thread Flavio Gonzaga
Hi, I think that the only 3D API provided for mobile plaftforms is the JSR 184 (M3G files): http://www.jcp.org/en/jsr/detail?id=184 There is a very interesting information about loading 3D models into mobile API: http://fivedots.coe.psu.ac.th/~ad/jg/objm3g/index.html Regards. Flavio Gonzaga O

[JAVA3D] Java3D on mobile phones

2005-02-09 Thread Fadi Chehimi
Hi, i wonder if Java 3D (the full API) is supported on mobile platforms (mobile phones). i know that Mobile Java 3D Graphics (M3G) is available. but i need to know if there is any support for J3D. Thanx Fadi _ Express yourself with coo

Re: [JAVA3D] JAVA3D-INTEREST Digest - 27 Dec 2004 to 1 Jan 2005 (#2005-1)

2005-01-02 Thread Sonny Pondrom
I believe the Java3D is a perspective drawing which distorts the view. There is a way to get true distances, but I have not been interested in that feature. Drawing applications usually have an option to change the type of view. On Jan 2, 2005, at 1:00 AM, Automatic digest processor wrote:

Re: [JAVA3D] JAVA3D-INTEREST Digest - 10 Dec 2004 to 11 Dec 2004 (#2004-308)

2004-12-13 Thread Gilson Laurent
Hello > OK, I'll bite. If the Java3D-specific discussions have moved to the > javadesktop.org, and Xj3D-specific discussions have moved to the > associated list at Web3d.org, then why would anyone still want to be > subscribed to this mailing list? Are you telling people that this list > is in fa

Re: [JAVA3D] JAVA3D-INTEREST Digest - 10 Dec 2004 to 11 Dec 2004 (#2004-308)

2004-12-12 Thread David McLure
Automatic digest processor wrote: Subject: JAVA3D-INTEREST Digest - 10 Dec 2004 to 11 Dec 2004 (#2004-308) From: Automatic digest processor <[EMAIL PROTECTED]> Date: Sun, 12 Dec 2004 0

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-17 Thread Mike Goldwater
ds Mike Mike Goldwater Auric Hydrates Ltd From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Alessandro Borges Sent: 13 October 2004 13:31 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!   Yes, the

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-14 Thread Mike Goldwater
frame but on OpenGL it is quite spectacular.   Regards Mike Mike Goldwater   From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Alessandro Borges Sent: 13 October 2004 13:31 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3D Win D3D & OpenGL

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-13 Thread Alessandro Borges
ED] On Behalf Of Mike GoldwaterSent: 12 October 2004 14:45To: [EMAIL PROTECTED]Subject: Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!   Hi,   I have an Acer AMD64 with 2GB but with an ATI Radeon 9700. From the hints I thought it might be worth trying the D3D version. I have just

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-13 Thread Mike Goldwater
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Goldwater Sent: 12 October 2004 14:45 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!   Hi,   I have an Acer AMD64 with 2GB but with an ATI Radeon 9700. From the hints I thought it might be worth trying

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread michaelpfeiffer
On Tue, 12 Oct 2004 06:20:20 -0600, M. Halpin <[EMAIL PROTECTED]> wrote: I afraid, when Apple-users don't ask Apple again and again and again, this feature never will be available... Do you know who the appropriate person is to complain to? Start a movement. :) I'm not a good person for this job,

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread Mike Goldwater
(7956) 359001 e-mail: [EMAIL PROTECTED] [EMAIL PROTECTED]> web: http://www.wellwhiz.com       -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of John Wright Sent: 12 October 2004 15:14 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3D

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread John Wright
OpenGL directly supports drawing quads. DirectX breaks a quad into two triangles, thus if you use a lot of quads DirectX will be slower and potentially will not look "correct". As noted before, the ATI cards typically have had poor OpenGL drivers and thus better performance using DirectX but it va

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread Mike Goldwater
list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Alessandro Borges Sent: 11 October 2004 19:37 To: [EMAIL PROTECTED] Subject: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!   Yes!!! One of the biggest  advantages of Java3D over the others 3D engines is the D3D support.

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread M. Halpin
On Tue, 12 Oct 2004 12:45:05 +0200, [EMAIL PROTECTED] wrote: >> Though I do wish webstart-able packages were available for OS X... > >I afraid, when Apple-users don't ask Apple again and again and again, this >feature never will be available... > Do you know who the appropriate person is to compla

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread michaelpfeiffer
> Though I do wish webstart-able packages were available for OS X... I afraid, when Apple-users don't ask Apple again and again and again, this feature never will be available... -- +++ GMX DSL Premiumtarife 3 Monate gratis* + WLAN-Router 0,- EUR* +++ Clevere DSL-Nutzer wechseln jetzt zu GMX: htt

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread M. Halpin
Isn't it nice? The ability to use Direct3D in windows, and OpenGL everywhere else has opened a lot of interesting doors for us. I do believe this (the cross-platform & cross-renderer support) is the best part of Java3D. Though I do wish webstart-able packages were available for OS X... ===

[JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-11 Thread Alessandro Borges
Yes!!! One of the biggest  advantages of Java3D over the others 3D engines is the D3D support. As a lot of low end, as well  some high end ATI vcards, runs better using D3D, and this is a great thing for wider audiences. But we have to choose the desired package : D3D or OpenGL.  One or other. Now

[JAVA3D] Java3D enhanced debugger?

2004-09-23 Thread Kyle McDonald
Hi all. Once upon a time, I saw some glossy's about a CASE tool from SGI that included a debugger that used OpenGl to give the code developer some interesting 3D capabilities to view and watch his programs data and datastructures. unfortunately I never actually got to see the program in action so I

Re: [JAVA3D] Java3D to be used for tennis instant replays

2004-09-16 Thread Mike Pilone
-mike -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Mark McKay Sent: Thursday, September 16, 2004 1:51 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Java3D to be used for tennis instant replays Here's a cool Java3D application about t

[JAVA3D] Java3D to be used for tennis instant replays

2004-09-15 Thread Mark McKay
Here's a cool Java3D application about to take the sports world by storm: http://www.auto-ref.com/pages/711020/index.htm AutoRef is a system that uses cameras to monitor a tennis game in progress and uses computer vision algorithms to analyze the image and determine where the ball is in 3D space.

Re: [JAVA3D] java3d only supports linux and windows?

2004-09-15 Thread Richard Smith
See Java3D FAQ Intro Q9: http://www.j3d.org/faq/intro.html#platforms and list of downloads: http://www.j3d.org/download.html -- ,-_|\ Richard Smith - Technical Specialist / \ Sun Microsystems Australia

Re: [JAVA3D] java3d only supports linux and windows?

2004-09-15 Thread cs
cs,您好! I find another reply as follow: Here is apple's Java3D and JAI link: http://docs.info.apple.com/article.html?artnum=120289 The situation is quite opposite. Apple doesn't support JOGL but Java3D. JOGL was ported to Apple by the JOGL community but not supported directly by Apple. so java3d

[JAVA3D] java3d only supports linux and windows?

2004-09-15 Thread cs
JAVA3D-INTEREST,您好! http://www.javalobby.org/thread.jspa?forumID=61&threadID=14447&start=0&mode=flat Scott HongRe: Java3D and the Client-side Posted: Sep 14, 2004 11:29 AM Java3D also has the advantages that it supports all major platforms including Windows, Mac OS X, Linux, Solaris, AIX, IR

Re: [JAVA3D] AW: [JAVA3D] Java3D , coordinates of a rotated object!

2004-08-31 Thread Mike Pilone
, don't forget the view transform. You may have to multiply it in if you care. -mike -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Joerg Plewe Sent: Tuesday, August 31, 2004 2:30 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] AW: [J

[JAVA3D] AW: [JAVA3D] Java3D , coordinates of a rotated object!

2004-08-30 Thread Joerg Plewe
transformed coordinates, you'll have to transform them yourself. - J -Ursprüngliche Nachricht- Von: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Im Auftrag von Klaus-Dieter Weimer Gesendet: Montag, 30. August 2004 16:27 An: [EMAIL PROTECTED] Betreff: [JAVA3D] Java3D , coordinates

[JAVA3D] Java3D , coordinates of a rotated object!

2004-08-30 Thread Klaus-Dieter Weimer
Hello, actually we have the problem that we want to know the coordinates of an object which has already been rotated by MouseRotate. Is there a way to come to the new coordinates We started with a LineArray which contains the vertices and edges of our 3D-object. The LineArray is part of the

Re: [JAVA3D] JAVA3D-INTEREST Digest - 16 Jul 2004 to 19 Jul 2004 (#2004-186) JAVA3D-INTEREST Digest

2004-07-20 Thread Henzil Browne
This last JAVA3D-INTEREST Digest contained several attachments with viruses! Automatic digest processor wrote: Subject: JAVA3D-INTEREST Digest - 16 Jul 2004 to 19 Jul 2004 (#2004-186) From: Automatic digest processo

Re: [JAVA3D] Java3d and Java Web Start

2004-06-29 Thread William Denniss
On 30/06/2004, at 7:03 AM, Mona Wong-Barnum wrote: An unexpected exception has been detected in native code outside the VM. Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6D2935EB Function=JNI_OnLoad+0x249 Library=C:\Program Files\Java\j2re1.4.1_05\bin\jpeg.dll Current Java thread:

Re: [JAVA3D] Java3d and Java Web Start

2004-06-29 Thread Mona Wong-Barnum
> An unexpected exception has been detected in native code outside the VM. > Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6D2935EB > Function=JNI_OnLoad+0x249 > Library=C:\Program Files\Java\j2re1.4.1_05\bin\jpeg.dll > Current Java thread: > at sun.awt.image.JPEGImageDecoder.rea

Re: [JAVA3D] Java3D mailing lists and forums

2004-06-29 Thread Fred Klingener
--- Ben Moxon <[EMAIL PROTECTED]> wrote: > It would be logical, I think, to merge this list with the > [EMAIL PROTECTED] list, if that is possible. ... or at least put a mention of the recommended migration path in the footers. Fred Klingener

Re: [JAVA3D] Java3D mailing lists and forums

2004-06-29 Thread Ben Moxon
It would be logical, I think, to merge this list with the [EMAIL PROTECTED] list, if that is possible. -ben -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Chien Yang Sent: 29 June 2004 15:01 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3D

Re: [JAVA3D] Java3D mailing lists and forums

2004-06-29 Thread Chien Yang
Yes, we do have similar concern. In last night BOF, at JavaOne, Kevin mentioned that we would encourage everyone to move over to java.net. We will monitor and participate in the forum at java3d.dev.java.net. thanks, Chien. [EMAIL PROTECTED] wrote: I'm also not sure which one is the right now or

Re: [JAVA3D] Java3D mailing lists and forums

2004-06-29 Thread michaelpfeiffer
I'm also not sure which one is the right now or if this one here will be discontinued. Therefore I subscribed all of them ;-) But I think it should be made more clear. > What is the position of this mailing list relative to the new > [EMAIL PROTECTED] and [EMAIL PROTECTED] mailing lists? What > a

[JAVA3D] Java3D mailing lists and forums

2004-06-29 Thread Ben Moxon
What is the position of this mailing list relative to the new [EMAIL PROTECTED] and [EMAIL PROTECTED] mailing lists? What about the java3d.dev.java.net forum? How does that relate to the JDC java3D forum? I'm a bit concerned that if we aren't careful we are going to end up with too many forum

Re: [JAVA3D] Java3d and Java Web Start

2004-06-29 Thread Franck Calzada
nt: Tuesday, June 29, 2004 11:34 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3d and Java Web Start Franck, > I'm trying to run my application (CazaPool3d) with java web start. > > Wh

Re: [JAVA3D] Java3d and Java Web Start

2004-06-29 Thread á͹´ÃÙÇì à´ÇÔÊѹ (Andrew Davison)
Franck, > I'm trying to run my application (CazaPool3d) with java web start. > > When I start the game, I have the following exception in the log. > Does anyone has an idea about this message ? I've not seen this error before, but it looks like your application is trying to access a DLL outside o

Re: [JAVA3D] Java3d and Java Web Start

2004-06-29 Thread á͹´ÃÙÇì à´ÇÔÊѹ (Andrew Davison)
Dear All, I've just added an appendix about installation using Java Web Start to the Java Gaming and Graphics online book at: http://fivedots.coe.psu.ac.th/~ad/jg/ [Scroll down to Appendix 2.] One of the examples uses Java 3D. Comments appreciated. - Andrew ==

[JAVA3D] Java3d and Java Web Start

2004-06-29 Thread Franck Calzada
  Hi,   I'm trying to run my application (CazaPool3d) with java web start.   When I start the game, I have the following exception in the log. Does anyone has an idea about this message ?   (At the bottom of the mail, you'll find the .jnlp file I'm using)   Thanks for your help,

[JAVA3D] Java3D 1.3.2 on windows

2004-06-26 Thread N. Vaidya
(Wonder what happened to my previous post !) Just wanted to let you folks know that the new 1.3.2-build3-experimental source from cvs compiled OK with VC++6.0 on Intel P4 machines with WinXP. A few conversion warnings, probably minor, while compiling Canvas3D.c but that was just about all. Initi

Re: [JAVA3D] java3d and EAI

2004-06-01 Thread Alan Hudson
Franck Calzada wrote: Hi, Yes, I'm aware of the VM issue (found out this week end... and was disappointed) But I found something on sourceforge this morning: FreeWRL VRML/X3D browser FreeWRL is an Open Source, cross platform VRML2 and X3D compliant browser

Re: [JAVA3D] java3d and EAI

2004-06-01 Thread Franck Calzada
From: Discussion list for Java 3D API <[EMAIL PROTECTED]>@SUNGARD On Behalf Of Jeremy Pitten <[EMAIL PROTECTED]> Sent: Tuesday, June 01, 2004 5:16 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] java3d and EAI

Re: [JAVA3D] java3d and EAI

2004-06-01 Thread Jeremy Pitten
if the new version of the eai incorportated in the X3D specs ( its now called the Scene Access Interface SAI) is going to be a success. - Original Message - From: "Franck Calzada" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, June 01, 2004 1:51 PM Subj

Re: [JAVA3D] java3d and EAI

2004-06-01 Thread Franck Calzada
PROTECTED]>@SUNGARD On Behalf Of Jonathan Merritt <[EMAIL PROTECTED]> Sent: Friday, May 28, 2004 11:22 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] java3d and EAI Hello, I once created a simulation of stre

Re: [JAVA3D] Java3D on dual monitors

2004-05-28 Thread Gilson Laurent
Hello > If I move it from the left monitor (where > it is created) onto the right monitor before the scene is attached and > visible in the frame, I receive > java.lang.IllegalArgumentException: adding a container to a container on > a different GraphicsDevice You could remember the GraphicsConfi

Re: [JAVA3D] java3d and EAI

2004-05-28 Thread Jonathan Merritt
I do. -ben -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Franck Calzada Sent: 28 May 2004 09:53 To: [EMAIL PROTECTED] Subject: [JAVA3D] java3d and EAI Hi all, Does anyone have experience with EAI / VRML and JAVA3D? If so, do you think it's

Re: [JAVA3D] java3d and EAI

2004-05-28 Thread Ben Moxon
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Franck Calzada Sent: 28 May 2004 09:53 To: [EMAIL PROTECTED] Subject: [JAVA3D] java3d and EAI Hi all, Does anyone have experience with EAI / VRML and JAVA3D? If so, do you think it's a good technology? Is it gonna be e

[JAVA3D] java3d and EAI

2004-05-28 Thread Franck Calzada
Hi all, Does anyone have experience with EAI / VRML and JAVA3D? If so, do you think it's a good technology? Is it gonna be enhanced? Is it the best way to get/set information from/to a vrml file? Thanks for your comments, Franck Confidentiality Notice: This email and any files transmitted with

[JAVA3D] Java3D on dual monitors

2004-05-27 Thread Mark Sholund
I am getting an exception on a dual monitor (ATI FIreGL X1 card) system that I would like advice on handling. I have a large scene graph that takes a few seconds to create. While it is being created, the enclosing window is visible on the screen to show progress. If I leave the window where it i

Re: [JAVA3D] Java3D Sound

2004-05-25 Thread Michael Pfeiffer
On Tue, 25 May 2004 16:29:15 -0300, Leandro L Dihl <[EMAIL PROTECTED]> wrote: MediaContainer song = new MediaContainer("roar.au"); The MediaContainer expects a URL (or an InputStream) and "roar.au" doesn't looks like a URL for me. Try it with a preceding "file:" -- http://www.3dchat.org - Welcome T

Re: [JAVA3D] Java3D Sound

2004-05-25 Thread Brobbey,Isaac
execption:"Exception in thread "main" javax.media.j3d.SoundException: MediaContainer: setURL - bad URL". are you sure it sees the sound file ? i doubt if the path to the file or classpath may be wrong , or the machine may be looking at the wrong place for the file. ---Isaac

[JAVA3D] Java3D Sound

2004-05-25 Thread Leandro L Dihl
hi all! I am trying to create a PointSound using the following code: MediaContainer song = new MediaContainer("roar.au"); PointSound sound = new PointSound(song, 20.0f); sound.setSchedulingBounds(new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0)); roar.au is in my current directory.When i

Re: [JAVA3D] Java3D in Matlab?

2004-04-30 Thread Skygoth
Yup, if I instantiate the GUI using Eclipse or a command line, I get the full GUI with a model visible and everything. If I instantiate it in Matlab, I see no model. My behaviors are working, though -- I put some System.out.println's in there to test, and they are working fine. So it's just that

Re: [JAVA3D] Java3D in Matlab?

2004-04-30 Thread Alessandro Borges
check the classpath and Java3D binary libs of your aplication. Chack if your app is really assembling the scene graph inside. --- Skygoth <[EMAIL PROTECTED]> escreveu: > Hello, I have been designing an interface for some > specific work my group has been doing in Matlab, and > we recently decided

[JAVA3D] Java3D in Matlab?

2004-04-29 Thread Skygoth
Hello, I have been designing an interface for some specific work my group has been doing in Matlab, and we recently decided to move over to Java3D. I re-designed the interface in Eclipse, then went to work on moving it over to Matlab, and discovered that the Matlab environment doesn't seem to work

Re: [JAVA3D] Java3D and FullScreen?

2004-04-29 Thread Jeremy Booth
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Andy wrote: | Hi, anyone can provide me the code for making a Java3D application full | screen enabled without any border decorations? Hi ~ You might also want to take a look at my full screen demo at http://www.computerbooth.com/ (in the java 3D stuff

Re: [JAVA3D] Java3D and FullScreen?

2004-04-28 Thread David Grace
-Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Andy Sent: Thursday, 29 April 2004 12:05 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3D and FullScreen? But what do you mean by invisible frame? is it the Window class in the API? Andy Da

Re: [JAVA3D] Java3D and FullScreen?

2004-04-28 Thread Andy
: Thursday, 29 April 2004 7:10 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Java3D and FullScreen? Hi, anyone can provide me the code for making a Java3D application full screen enabled without any border decorations? Because my code generates errors saying that this window is displayable which is not

Re: [JAVA3D] Java3D and FullScreen?

2004-04-28 Thread David Grace
only call setUndecorated(true); on a frame which has never been made visible. David. -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Andy Sent: Thursday, 29 April 2004 7:10 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Java3D and FullScreen? Hi

[JAVA3D] Java3D and FullScreen?

2004-04-28 Thread Andy
Hi, anyone can provide me the code for making a Java3D application full screen enabled without any border decorations? Because my code generates errors saying that this window is displayable which is not able to take away the decorations: GraphicsEnvironment env = GraphicsEnvironment.getLocalGraph

Re: [JAVA3D] Java3D and Mouse Listener question

2004-04-28 Thread Andy
Thanks to all your reply, I will change my design to using thread then, cuz it sounds much easier for me to program in threads this way.  :) Andy Florin Herinean wrote: Being afraid of threads is pretty stupid. Threads are what makes things to happen smooth and to promptly react regardless

Re: [JAVA3D] Java3D and Mouse Listener question

2004-04-28 Thread Florin Herinean
D API [mailto:[EMAIL PROTECTED] Behalf Of Andy Sent: Mittwoch, 28. April 2004 15:37 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3D and Mouse Listener question Thank you for replying. I need to check the mouse position constantly even it's not moving, for example, if I move my mouse t

Re: [JAVA3D] Java3D and Mouse Listener question

2004-04-28 Thread Nicholas Pappas
> Someone > suggests me to use a thread to check constantly inside the method Me. ;) > Loop > Check mouse position > IF mouse position is in the area, do something > ELSE do nothing > End Loop Sure, you can do exactly that in Java; just the way you mentioned it.

Re: [JAVA3D] Java3D and Mouse Listener question

2004-04-28 Thread Andy
list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Andy Sent: Dienstag, 27. April 2004 20:12 To: [EMAIL PROTECTED] Subject: [JAVA3D] Java3D and Mouse Listener question Hi all, I am currently have a program that has a cube, and a camera. I use mouse event listener to check if the mouse moves

[JAVA3D] Java3D and JSDT

2004-04-28 Thread Erik Eriksson
Hi,   I’m in a hurry trying to complete a demo app.   JSDT will be used to distribute data to different hosts running the same J3D app. Example of data can be position data for some object.   A Behavior has been created, it will be called periodically.   That Behavior should use a J

Re: [JAVA3D] Java3D and Mouse Listener question

2004-04-28 Thread Florin Herinean
Behalf Of Andy Sent: Dienstag, 27. April 2004 20:12 To: [EMAIL PROTECTED] Subject: [JAVA3D] Java3D and Mouse Listener question Hi all, I am currently have a program that has a cube, and a camera. I use mouse event listener to check if the mouse moves to the edge of the program, if yes, then it m

Re: [JAVA3D] Java3D and Mouse Listener question

2004-04-27 Thread Nicholas Pappas
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 ~ There is no direct function, that I know of, that will do this automatically. ~ You could write your own class that does this though. The program will want to implement the mouse listener and extend the thread class. Inside a while(true)

[JAVA3D] Java3D and Mouse Listener question

2004-04-27 Thread Andy
Hi all, I am currently have a program that has a cube, and a camera. I use mouse event listener to check if the mouse moves to the edge of the program, if yes, then it moves the camera. But if I move my mouse to the edge and stop there, it just checks whenever the mouse moves or not, otherwise, i

Re: [JAVA3D] java3d savers

2004-04-05 Thread bob
It is not necessary for access to openGL or direct3D .dll's? Lars -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Mark McKay Sent: maandag 5 april 2004 19:09 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] java3d savers bob wrote:

Re: [JAVA3D] java3d savers

2004-04-05 Thread Mark McKay
bob wrote: Hi, Nice demos. Am I correct to include that in that case I might as well put my applet tool in my site, since your solution needs the JRE and java3d classes as well? Also your applet demands full access to machine and network (with a note that strongly advises against it, I took the r

Re: [JAVA3D] java3d savers

2004-04-05 Thread bob
anyway :-) ), is that always necessary?    Thanks,   Lars  -Original Message-From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]On Behalf Of Julie StromerSent: maandag 5 april 2004 17:12To: [EMAIL PROTECTED]Subject: Re: [JAVA3D] java3d saversHi,Well, running an

Re: [JAVA3D] java3d savers

2004-04-05 Thread Julie Stromer
Hi, Well, running an applet requires the user to have java installed, so to run java 3D, the user would have to have java 3D installed.   We have demos of java3D models on our website, that load with java webstart and include a brief "set up" guide to making sure they have java and java 3D ins

Re: [JAVA3D] Java3D distribution/installation (Was Compiling)

2004-04-05 Thread bob
Thanks Jeremy, I will check it out. Sorry for not replying before. Regards, lars -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Jeremy Booth Sent: maandag 22 maart 2004 15:31 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3D distribution

Re: [JAVA3D] java3d savers

2004-04-05 Thread bob
Sent: maandag 5 april 2004 15:46 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] java3d savers Hi, Java3D has it's own file format you can save into that keeps the scenegraph nicely in tact. The format is called *.j3f and can then be loaded (as a j3f) with java web start for over the web display.

Re: [JAVA3D] java3d savers

2004-04-05 Thread Julie Stromer
Hi, Java3D has it's own file format you can save into that keeps the scenegraph nicely in tact. The format is called *.j3f and can then be loaded (as a j3f) with java web start for over the web display. You might have to go looking a bit for the class / method that does this saving. Julie > H

[JAVA3D] java3d savers

2004-04-05 Thread bob
Hi all, Does anyone know if there is code available to save java3d object in other formats like VRML (as oposite to load from)? I am still looking for a way to demonstrate my tool within a website without burdening the user with to much extra installs etcetera. (I am not ready to go as far as to s

Re: [JAVA3D] Java3D distribution/installation (Was Compiling)

2004-03-22 Thread Jeremy Booth
Hi Install Anywhere by ZeroG automates the JRE install too, I used it a few times for Java3D applications and whilst it does increase the d/l size, it offers you the option of building an installer that asks for a JRE rather than including one, so those who know what they are doing can try it, an

Re: [JAVA3D] Java3D native skinning

2004-03-12 Thread Mark McKay
Silvère Martin-Michiellot wrote: At 21:22 09/03/2004 -0500, you wrote: Silvère Martin-Michiellot wrote: I'd like to look at your package. Where is it? Your homepage seems to have been down since October. Send me a personal email at [EMAIL PROTECTED] with your email address, I'll send you a co

Re: [JAVA3D] Java3D on linux (RH9.0)

2004-03-12 Thread Adnan Vora
I can confirm it now.. Java3D for Linux does not work with the IBM JDK (1.4.2).. it does work with the Blackdown (same version no.) Thanks all for your help.. Adnan. On Thu, 2004-03-11 at 14:14, Michael Schnieders wrote: > Are you using the Blackdown, Sun or IBM JDK 1.4.2? I don't think Java3D r

Re: [JAVA3D] Java3D on linux (RH9.0)

2004-03-11 Thread Adnan Vora
MAIL PROTECTED] > Subject: Re: [JAVA3D] Java3D on linux (RH9.0) > > > Are you using the Blackdown, Sun or IBM JDK 1.4.2? I don't think > Java3D runs > under the latest IBM Linux JRE. > > _ > One-click acces

Re: [JAVA3D] Java3D on linux (RH9.0)

2004-03-11 Thread Michael Schnieders
Are you using the Blackdown, Sun or IBM JDK 1.4.2? I don't think Java3D runs under the latest IBM Linux JRE. _ One-click access to Hotmail from any Web page – download MSN Toolbar now! http://clk.atdmt.com/AVE/go/onm00200413ave/direct/

Re: [JAVA3D] Java3D on linux (RH9.0)

2004-03-11 Thread Adnan Vora
Video card: ATI Rage 128 Pro Ultra No i didnt change any XFree86 libraries 'cos my Xfree86 version is higher than the one recommended at blackdown.. On Thu, 2004-03-11 at 12:54, Michael Pfeiffer wrote: > What graphics card do you use? And did you change anything at your XFree86 > / DRI drivers

Re: [JAVA3D] Java3D on linux (RH9.0)

2004-03-11 Thread Michael Pfeiffer
What graphics card do you use? And did you change anything at your XFree86 / DRI drivers? On Thu, 11 Mar 2004 11:55:30 -0500, Adnan Vora <[EMAIL PROTECTED]> wrote: Sorry I didnt actually mention the error in my previous email. Here it is: (when i try to run the HelloUniverse demo) java.lang.NoSuch

Re: [JAVA3D] Java3D on linux (RH9.0)

2004-03-11 Thread Adnan Vora
Sorry I didnt actually mention the error in my previous email. Here it is: (when i try to run the HelloUniverse demo) java.lang.NoSuchMethodError: sun.awt.X11GraphicsConfig: method getVisual()I not found at javax.media.j3d.NativeConfigTemplate3D.getBestConfiguration(NativeConfigTemplate3D.java:129

Re: [JAVA3D] Java3D on linux (RH9.0)

2004-03-11 Thread Michael Pfeiffer
It would be nice if you would tell us what error you get exactly. I'm running J3D 1.3.1 with RedHat 7.3 without problems and it worked with 9.0 too. On Thu, 11 Mar 2004 11:26:16 -0500, Adnan Vora <[EMAIL PROTECTED]> wrote: Hi all, Not sure if this is the right group for this post, but has anyone

Re: [JAVA3D] Java3D on linux (RH9.0)

2004-03-11 Thread "Schäfer, Peter"
Works fine for me (currently Suse 9.0, Sun JDK 1.4.2, Blackdown Java3D 1.3.1) What's your problem ? > -Original Message- > From: Adnan Vora [mailto:[EMAIL PROTECTED] > Sent: Donnerstag, 11. März 2004 17:26 > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Java3D on linux (R

[JAVA3D] Java3D on linux (RH9.0)

2004-03-11 Thread Adnan Vora
Hi all, Not sure if this is the right group for this post, but has anyone managed to get a working version of Java3D on a linux system. I'm having problems getting Java3D (version 1.3) to run on my linux system using JDK 1.4.2.. as far as i know, i do have all the libraries etc. that blackdown lis

Re: [JAVA3D] Fast Java Math (was [JAVA3D] Java3D native skinning)

2004-03-10 Thread Silvère Martin-Michiellot
At 21:38 09/03/2004 -0500, you wrote: Silvère Martin-Michiellot wrote: Two remarks: Don't expect anything from Sun on this. (After all you could also ask for networking... and this would finally require many extensions) Java is quite fast now and native, well, is native. Over the past couple of ye

Re: [JAVA3D] Java3D native skinning

2004-03-10 Thread Silvère Martin-Michiellot
At 21:22 09/03/2004 -0500, you wrote: Silvère Martin-Michiellot wrote: I did produce a package to do some skinning supporting HANIM spec. If you want to add support for mesh deformation, well that is ok for me. :) Two remarks: Don't expect anything from Sun on this. (After all you could also ask f

[JAVA3D] Fast Java Math (was [JAVA3D] Java3D native skinning)

2004-03-09 Thread Mark McKay
Silvère Martin-Michiellot wrote: Two remarks: Don't expect anything from Sun on this. (After all you could also ask for networking... and this would finally require many extensions) Java is quite fast now and native, well, is native. Over the past couple of years, I've come to really like the clea

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