y show the
> > higher level seems more sensible.
> >
> > Tony
> >
> > -----Original Message-----
> > From: Kevin Glass [mailto:[EMAIL PROTECTED]]
> > Sent: 03 July 2002 09:37
> > To: [EMAIL PROTECTED]
> > Subject: Re: [JAVA3D] J
09:37
To:[EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3DTeam...keep it simple
Thats handy, I was just typing amail in agreement with that.
You could relate it to the extensionsmechanism in OpenGL as it stands.
It means as new features come out the tim
But
the more you expose the low level API, the more locked in you are to one way of
doing things. Encapsulate and only show the higher level seems more
sensible.
Tony
-Original Message-From: Kevin Glass
[mailto:[EMAIL PROTECTED]]Sent: 03 July 2002 09:37To:
[EMAIL PROTECTED
Thats handy, I was just typing a mail in agreement with that.
You could relate it to the extensions mechanism in OpenGL as it stands. It
means as new features come out the time it takes to abstract the new functionality
in the API doesn't stop people using it. In Java 3D this would be the miss
IL PROTECTED]]
> Sent: Mittwoch, 3. Juli 2002 09:49
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Java3D Team...keep it simple
>
>
> I agree absolutely with this opinion. I have been trying for
> more than 20 years of programing to follow this idea but I
> don't
o el: miércoles, 03 de julio de 2002 6:59
Para: [EMAIL PROTECTED]
Asunto: [JAVA3D] Java3D Team...keep it simple
I just wanted to voice my opinion on something that I have been seeing
here and at javagaming.org. It seems that everyone is screaming for low
level access, bypassing all of the scene
I just wanted to voice my opinion on something that I have been seeing
here and at javagaming.org. It seems that everyone is screaming for low
level access, bypassing all of the scene graph stuff. I have heard that
in the next version of Java3D, there is going to be this low level access.
Howev