Re: [JAVA3D] Java3D Team...keep it simple

2002-07-03 Thread John Wright
y show the > > higher level seems more sensible. > > > > Tony > > > > -----Original Message----- > > From: Kevin Glass [mailto:[EMAIL PROTECTED]] > > Sent: 03 July 2002 09:37 > > To: [EMAIL PROTECTED] > > Subject: Re: [JAVA3D] J

Re: [JAVA3D] Java3D Team...keep it simple

2002-07-03 Thread Kevin Glass
09:37 To:[EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3DTeam...keep it simple Thats handy, I was just typing amail in agreement with that. You could relate it to the extensionsmechanism in OpenGL as it stands. It means as new features come out the tim

Re: [JAVA3D] Java3D Team...keep it simple

2002-07-03 Thread Burrows Anthony
But the more you expose the low level API, the more locked in you are to one way of doing things.  Encapsulate and only show the higher level seems more sensible.   Tony -Original Message-From: Kevin Glass [mailto:[EMAIL PROTECTED]]Sent: 03 July 2002 09:37To: [EMAIL PROTECTED

Re: [JAVA3D] Java3D Team...keep it simple

2002-07-03 Thread Kevin Glass
Thats handy, I was just typing a mail in agreement with that. You could relate it to the extensions mechanism in OpenGL as it stands. It means as new features come out the time it takes to abstract the new functionality in the API doesn't stop people using it. In Java 3D this would be the miss

Re: [JAVA3D] Java3D Team...keep it simple

2002-07-03 Thread "Schäfer, Peter"
IL PROTECTED]] > Sent: Mittwoch, 3. Juli 2002 09:49 > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Java3D Team...keep it simple > > > I agree absolutely with this opinion. I have been trying for > more than 20 years of programing to follow this idea but I > don't

Re: [JAVA3D] Java3D Team...keep it simple

2002-07-03 Thread Pereira Sieso, Rafael
o el: miércoles, 03 de julio de 2002 6:59 Para: [EMAIL PROTECTED] Asunto: [JAVA3D] Java3D Team...keep it simple I just wanted to voice my opinion on something that I have been seeing here and at javagaming.org. It seems that everyone is screaming for low level access, bypassing all of the scene

[JAVA3D] Java3D Team...keep it simple

2002-07-02 Thread Michael P. McCutcheon
I just wanted to voice my opinion on something that I have been seeing here and at javagaming.org. It seems that everyone is screaming for low level access, bypassing all of the scene graph stuff. I have heard that in the next version of Java3D, there is going to be this low level access. Howev