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Subject: [JAVA3D] Java3D performance vs. Java2 code
For any specific 3D applet, are there predictable performance
differences between the traditional Java2 version of the applet versus
the Java3D-coded version of the same applet?=A0 I presume that the
detailed answer has to be apple
For any specific 3D applet, are there predictable
performance differences between the traditional Java2 version of the applet
versus the Java3D-coded version of the same applet? I presume that the
detailed answer has to be applet-specific, but can any generalities be
made??