Re: [JAVA3D] Keyboard Behavior

2003-01-17 Thread Frederic Barachant
At 17/01/2003 10:05:00, you wrote: >About >>First it was taking 100% of my CPU even when not touching any >> button ... > >There is workaround: >simpleUniverse.getViewer().getView().setMinimumFrameCycleTime(10L); > > It drops CPU usage to a acceptable low level. >10L -> up to 100FPS >15L -> up to

Re: [JAVA3D] Keyboard Behavior

2003-01-17 Thread Alessandro Borges
I guess 10L is good number for unix/win2K, and 15-20 for Win98. Alessandro - Original Message - From: "Patrick-Emmanuel Boulanger-Nadeau" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 17, 2003 2:29 AM Subject: [JAVA3D] Keyboard Behavior > He

[JAVA3D] Keyboard Behavior

2003-01-16 Thread Patrick-Emmanuel Boulanger-Nadeau
Hello, I've built a chess scene where I want to be able to move and drag & drop pieces.. I've tried using com.sun.j3d.utils.behaviors.keyboard.KeyNavigatorBehavior but it had 2 problems. First it was taking 100% of my CPU even when not touching any button and second we could not set the key we wan