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[JAVA3D] Memory problem
Hello all,
I have loaded about 180 vrml object ( .wrl format ).When
I load the textures I get the OutOfMemoryException, but without texture
YourClass
Saeed Ansari [EMAIL PROTECTED] Sent by: Discussion list for Java 3D API JAVA3D-INTEREST@JAVA.SUN.COM
09.06.2005 19:13
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[JAVA3D] Memory problem
Hello all, I
An OutOfMemory occurs when the heap has been expanded to the maximum permitted
and a GC was unable to free up enough space. I suggest in the first instance
observing the results of each GC. Options like -verbose:gc or -Xloggc:file
give
some basic information, but a more detailed understanding
Hello all,
I have loaded about 180 vrml object ( .wrl format).When I load the textures I get the OutOfMemoryException, but without texture it works well.Each object has a 3KB texture.
My RAM is 1.0 GB .
What should I do to remove memory this problem ?
Regards,
Saeed
Discover
Hello
I have loaded about 180 vrml object ( .wrl format ).When I load the
textures I get the OutOfMemoryException, but without texture it works
well.Each object has a 3KB texture. My RAM is 1.0 GB .
java limits itself to 64 (32 ?) MB RAM (depends on the version, 1.5 has a
flexible limit ...)
Hello ,
I am working with IntellijIDEA, and I increased the heap size to 512MB. So now it works for 180 objects but not for 200 objects!!!
And another question: Is it possible to load a vrml object and then clone this object.I have added below my source where I load objects :
BranchGroupbg=new
Hi,i have a problem with removing Branch graphs
from scene.
I use SimpleUniverse and have one Branch graph in
the scene.I want it dynamically replaced by other one.After i do it,
memory from the first is still usedand when i do it many times i received
"java.lang.outOfMemory"exception.
I want to be un-subscribed
- Original Message -
From:
hterrolle
To: [EMAIL PROTECTED]
Sent: Saturday, March 29, 2003 12:30
PM
Subject: Re: [JAVA3D] Memory
Problem
Hi Issac,
I develop an application. And i just find out that it take a
lot of place. I
-De :
Isaac Brobbey [EMAIL PROTECTED]À
: [EMAIL PROTECTED]
[EMAIL PROTECTED]Date:
dimanche 30 mars 2003 04:04Objet : [JAVA3D] Memory
Problem
Hi
Hrotelle,
Unreferenced Objects
are Garbage Collected Automatically
Memory
is freed for Later Reuse
Garbage
Hi Hrotelle,
I
experienced improved memory management when running applets/servlets with
incremental garbage collection:
-Xincgc
you
can actually see that memory is released back to the system from time to time
it may be worthwhile to call
System.runFinalization();
Hi,
In short, changing your import statemnts will have no effect on the amount of memory
used or the speed of your application.
Cheers,
Brad
This Email may contain confidential and/or privileged information and is
jvm 1.3.1 on windows. In my
application I am able to release memory from around 350MB to around 10 MB
!
Any comments?
thanks
anirban
- Original Message -
From:
Isaac Brobbey
To: [EMAIL PROTECTED]
Sent: Sunday, March 30, 2003 7:34
AM
Subject: Re: [JAVA3D] Memory
.
Cheers,
Florin
-Ursprüngliche Nachricht-Von: hterrolle
[mailto:[EMAIL PROTECTED]Gesendet: Sonntag, 30. März 2003
13:59An: [EMAIL PROTECTED]Betreff: Re:
[JAVA3D] Memory Problem
hi saaci,
all right. I just ask one question. can i improve my
application by importing only
HI Anirban,
I try -Xingcg and it works well.
Thank you
-Message d'origine-De :
Anirban Bhadore [EMAIL PROTECTED]À
: [EMAIL PROTECTED]
[EMAIL PROTECTED]Date:
lundi 31 mars 2003 07:06Objet : Re: [JAVA3D] Memory
Problem
-Xincgc actually helps in reducing the pauses
of information you need to be able
to help me
-Message d'origine-De :
Isaac Brobbey [EMAIL PROTECTED]À
: [EMAIL PROTECTED]
[EMAIL PROTECTED]Date:
samedi 29 mars 2003 03:45Objet : Re: [JAVA3D] Memory
Problem
Hterrolle,
No that is will have
little effect
Hi Hrotelle,
Unreferenced
Objects are Garbage Collected Automatically
Memory
is freed for Later Reuse
Garbage
Collection runs in a Low Priority Thread, either synchronously or asynchronously
The finalize
() Method is Inherited from Object and can be Overridden to Liberate
Hi,
How can i make sure that old instance are remove when i use
SYSTEM.GC().
because when i load 100 object and that i remove these object
from the locale. I find out that the memory i ,not recevered by the system. If i
reload 100 object and i remove it again. all the momery look used. i
: Freitag, 28. März 2003
12:25An: [EMAIL PROTECTED]Betreff: [JAVA3D]
Memory problem
Hi,
How can i make sure that old instance are remove when i use
SYSTEM.GC().
because when i load 100 object and that i remove these
object from the locale. I find out that the memory i ,not recevered
Thanks you Florin.
herve
-Message d'origine-De :
Florin Herinean [EMAIL PROTECTED]À :
[EMAIL PROTECTED]
[EMAIL PROTECTED]Date:
vendredi 28 mars 2003 14:07Objet : [JAVA3D] AW: [JAVA3D] Memory
problem
You
can't. Java Garbage Collector is the only one who decides
: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED] On
Behalf Of hterrolle
Sent: Friday, March 28, 2003 3:25
AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Memory problem
Hi,
How can i make sure that old instance are remove when
i use SYSTEM.GC().
because when i load 100 object
:
Isaac Brobbey [EMAIL PROTECTED]À
: [EMAIL PROTECTED]
[EMAIL PROTECTED]Date:
vendredi 28 mars 2003 20:04Objet : Re: [JAVA3D] Memory
problem
System.gc only wakes
the garbage collector, if it is not started.
You may explicitly
set the object to null. If the objects
Hi again,
I try the solution of setting the object to null but no
amelioration. But i think my problem is more about coding. So the question
is:
Does the import are copied into the running
code.So ! if i witre ( import java.io.* )the code will be bigger
thanif i onlywrite (
Brobbey
Java2 Java3D
MS/CIT Project
-Original Message-
From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED] On
Behalf Of hterrolle
Sent: Friday, March 28, 2003 3:58 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Memory Problem
Hi again,
I try the solution
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