Re: [JAVA3D] Memory problem

2005-06-10 Thread Richard Smith
An OutOfMemory occurs when the heap has been expanded to the maximum permitted and a GC was unable to free up enough space. I suggest in the first instance observing the results of each GC. Options like -verbose:gc or -Xloggc: give some basic information, but a more detailed understanding about t

Re: [JAVA3D] Memory problem

2005-06-10 Thread Saeed Ansari
  java -Xmx256m YourClass Saeed Ansari <[EMAIL PROTECTED]> Sent by: Discussion list for Java 3D API 09.06.2005 19:13 Please respond toDiscussion list for Java 3D API To JAVA3D-INTEREST@JAVA.SUN.COM cc Subject [JAVA3D] Memory problem Hello all, I have loaded about 180 vrm

Re: [JAVA3D] Memory problem

2005-06-10 Thread Hrvoje Smolic
ond to Discussion list for Java 3D API To JAVA3D-INTEREST@JAVA.SUN.COM cc Subject [JAVA3D] Memory problem Hello all, I have loaded about 180 vrml object ( .wrl format ).When I load the textures I get the OutOfMemoryException, but without texture it works well.Each object has a 3KB texture.

Re: [JAVA3D] Memory problem

2005-06-09 Thread Saeed Ansari
Hello , I am working with IntellijIDEA, and I increased the heap size to 512MB. So now it works for 180 objects but not for 200 objects!!! And another question: Is it possible to load a vrml object and then clone this object.I have added below my source where I load objects :   BranchGroup bg=new v

Re: [JAVA3D] Memory problem

2005-06-09 Thread Laurent Gilson
Hello > I have loaded about 180 vrml object ( .wrl format ).When I load the > textures I get the OutOfMemoryException, but without texture it works > well.Each object has a 3KB texture. My RAM is 1.0 GB . java limits itself to 64 (32 ?) MB RAM (depends on the version, 1.5 has a flexible limit ...

[JAVA3D] Memory problem

2005-06-09 Thread Saeed Ansari
Hello all, I have loaded about 180 vrml object ( .wrl format ).When I load the textures I get the OutOfMemoryException, but without texture it works well.Each object has a 3KB texture. My RAM is 1.0 GB . What should I do to remove memory this problem ?   Regards, Saeed Discover Ya

[JAVA3D] memory problem with removing BranchGraphs

2003-06-03 Thread Kuba Mahdal
Hi,i have a problem with removing Branch graphs from scene.   I use SimpleUniverse and have one Branch graph in the scene.I want it dynamically replaced by other one.After i do it, memory from the first is still usedand when i do it many times i received "java.lang.outOfMemory"exception.   C

Re: [JAVA3D] Memory Problem

2003-04-02 Thread JOSEPH ROSS JEYNES
I want to be un-subscribed - Original Message - From: hterrolle To: [EMAIL PROTECTED] Sent: Saturday, March 29, 2003 12:30 PM Subject: Re: [JAVA3D] Memory Problem Hi Issac,   I develop an application. And i just find out that it take a lot of place

Re: [JAVA3D] Memory Problem

2003-03-30 Thread hterrolle
HI Anirban,   I try -Xingcg and it works well.   Thank you     -Message d'origine-De : Anirban Bhadore <[EMAIL PROTECTED]>À : [EMAIL PROTECTED] <[EMAIL PROTECTED]>Date : lundi 31 mars 2003 07:06Objet : Re: [JAVA3D] Memory Problem -Xincgc actually

[JAVA3D] AW: [JAVA3D] Memory Problem

2003-03-30 Thread Florin Herinean
ntime.   Cheers,   Florin -Ursprüngliche Nachricht-Von: hterrolle [mailto:[EMAIL PROTECTED]Gesendet: Sonntag, 30. März 2003 13:59An: [EMAIL PROTECTED]Betreff: Re: [JAVA3D] Memory Problem hi saaci,   all right. I just ask one question. can i improve my application by impo

Re: [JAVA3D] Memory Problem

2003-03-30 Thread Anirban Bhadore
otspot jvm 1.3.1 on windows. In my application I am able to release memory from around 350MB to around 10 MB !   Any comments?   thanks anirban   - Original Message - From: Isaac Brobbey To: [EMAIL PROTECTED] Sent: Sunday, March 30, 2003 7:34 AM Subject: Re: [JAVA

Re: [JAVA3D] Memory Problem

2003-03-30 Thread Brad Christiansen
Hi, In short, changing your import statemnts will have no effect on the amount of memory used or the speed of your application. Cheers, Brad This Email may contain confidential and/or privileged information and is in

Re: [JAVA3D] Memory Problem

2003-03-30 Thread Isaac Brobbey
Hi Hrotelle,       I experienced improved memory management when running applets/servlets with incremental garbage collection:     -Xincgc   you can actually see that memory is released back to the system from time to time it may be worthwhile to call       System.runFinalizatio

Re: [JAVA3D] Memory Problem

2003-03-30 Thread hterrolle
igine-De : Isaac Brobbey <[EMAIL PROTECTED]>À : [EMAIL PROTECTED] <[EMAIL PROTECTED]>Date : dimanche 30 mars 2003 04:04Objet : [JAVA3D] Memory Problem       Hi Hrotelle,     Unreferenced Objects are Garbage Collected Automatically Memory i

[JAVA3D] Memory Problem

2003-03-29 Thread Isaac Brobbey
      Hi Hrotelle,     Unreferenced Objects are Garbage Collected Automatically Memory is freed for Later Reuse Garbage Collection runs in a Low Priority Thread, either synchronously or asynchronously The finalize () Method is Inherited from Object and can be Overridden to Liberat

Re: [JAVA3D] Memory Problem

2003-03-29 Thread hterrolle
of information you need to be able to help me   -Message d'origine-De : Isaac Brobbey <[EMAIL PROTECTED]>À : [EMAIL PROTECTED] <[EMAIL PROTECTED]>Date : samedi 29 mars 2003 03:45Objet : Re: [JAVA3D] Memory Problem Hterrolle,   No that is wi

Re: [JAVA3D] Memory Problem

2003-03-28 Thread Isaac Brobbey
.           Isaac Brobbey Java2 & Java3D MS/CIT Project -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of hterrolle Sent: Friday, March 28, 2003 3:58 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Memory Problem   Hi again,   I try

[JAVA3D] Memory Problem

2003-03-28 Thread hterrolle
Hi again,   I try the solution of setting the object to null but no amelioration. But i think my problem is more about coding. So the question is:      Does the import are copied into the running code. So ! if i witre ( import java.io.* ) the code will be bigger than if i only write ( impor

Re: [JAVA3D] Memory problem

2003-03-28 Thread hterrolle
---De : Isaac Brobbey <[EMAIL PROTECTED]>À : [EMAIL PROTECTED] <[EMAIL PROTECTED]>Date : vendredi 28 mars 2003 20:04Objet : Re: [JAVA3D] Memory problem System.gc only wakes the garbage collector, if it is not started. You may explicitly set the object to null. If t

Re: [JAVA3D] Memory problem

2003-03-28 Thread Isaac Brobbey
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of hterrolle Sent: Friday, March 28, 2003 3:25 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Memory problem   Hi,   How can i make sure that old instance are remove when i use SYSTEM.GC(). because when i load

Re: [JAVA3D] AW: [JAVA3D] Memory problem

2003-03-28 Thread hterrolle
Thanks you Florin.   herve -Message d'origine-De : Florin Herinean <[EMAIL PROTECTED]>À : [EMAIL PROTECTED] <[EMAIL PROTECTED]>Date : vendredi 28 mars 2003 14:07Objet : [JAVA3D] AW: [JAVA3D] Memory problem You can't. Java Garbage Collect

[JAVA3D] AW: [JAVA3D] Memory problem

2003-03-28 Thread Florin Herinean
D]Gesendet: Freitag, 28. März 2003 12:25An: [EMAIL PROTECTED]Betreff: [JAVA3D] Memory problem Hi,   How can i make sure that old instance are remove when i use SYSTEM.GC(). because when i load 100 object and that i remove these object from the locale. I find out that the mem

[JAVA3D] Memory problem

2003-03-28 Thread hterrolle
Hi,   How can i make sure that old instance are remove when i use SYSTEM.GC(). because when i load 100 object and that i remove these object from the locale. I find out that the memory i ,not recevered by the system. If i reload 100 object and i remove it again. all the momery look used. i us