An OutOfMemory occurs when the heap has been expanded to the maximum permitted
and a GC was unable to free up enough space. I suggest in the first instance
observing the results of each GC. Options like -verbose:gc or -Xloggc:
give
some basic information, but a more detailed understanding about t
java -Xmx256m YourClass
Saeed Ansari <[EMAIL PROTECTED]> Sent by: Discussion list for Java 3D API
09.06.2005 19:13
Please respond toDiscussion list for Java 3D API
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Subject
[JAVA3D] Memory problem
Hello all, I have loaded about 180 vrm
ond to
Discussion list for Java 3D API
To
JAVA3D-INTEREST@JAVA.SUN.COM
cc
Subject
[JAVA3D] Memory problem
Hello all,
I have loaded about 180 vrml object ( .wrl format ).When
I load the textures I get the OutOfMemoryException, but without texture
it works well.Each object has a 3KB texture.
Hello ,
I am working with IntellijIDEA, and I increased the heap size to 512MB. So now it works for 180 objects but not for 200 objects!!!
And another question: Is it possible to load a vrml object and then clone this object.I have added below my source where I load objects :
BranchGroup bg=new v
Hello
> I have loaded about 180 vrml object ( .wrl format ).When I load the
> textures I get the OutOfMemoryException, but without texture it works
> well.Each object has a 3KB texture. My RAM is 1.0 GB .
java limits itself to 64 (32 ?) MB RAM (depends on the version, 1.5 has a
flexible limit ...
Hello all,
I have loaded about 180 vrml object ( .wrl format ).When I load the textures I get the OutOfMemoryException, but without texture it works well.Each object has a 3KB texture.
My RAM is 1.0 GB .
What should I do to remove memory this problem ?
Regards,
Saeed
Discover Ya
Hi,i have a problem with removing Branch graphs
from scene.
I use SimpleUniverse and have one Branch graph in
the scene.I want it dynamically replaced by other one.After i do it,
memory from the first is still usedand when i do it many times i received
"java.lang.outOfMemory"exception.
C
I want to be un-subscribed
- Original Message -
From:
hterrolle
To: [EMAIL PROTECTED]
Sent: Saturday, March 29, 2003 12:30
PM
Subject: Re: [JAVA3D] Memory
Problem
Hi Issac,
I develop an application. And i just find out that it take a
lot of place
HI Anirban,
I try -Xingcg and it works well.
Thank you
-Message d'origine-De :
Anirban Bhadore <[EMAIL PROTECTED]>À
: [EMAIL PROTECTED]
<[EMAIL PROTECTED]>Date :
lundi 31 mars 2003 07:06Objet : Re: [JAVA3D] Memory
Problem
-Xincgc actually
ntime.
Cheers,
Florin
-Ursprüngliche Nachricht-Von: hterrolle
[mailto:[EMAIL PROTECTED]Gesendet: Sonntag, 30. März 2003
13:59An: [EMAIL PROTECTED]Betreff: Re:
[JAVA3D] Memory Problem
hi saaci,
all right. I just ask one question. can i improve my
application by impo
otspot jvm 1.3.1 on windows. In my
application I am able to release memory from around 350MB to around 10 MB
!
Any comments?
thanks
anirban
- Original Message -
From:
Isaac Brobbey
To: [EMAIL PROTECTED]
Sent: Sunday, March 30, 2003 7:34
AM
Subject: Re: [JAVA
Hi,
In short, changing your import statemnts will have no effect on the amount of memory
used or the speed of your application.
Cheers,
Brad
This Email may contain confidential and/or privileged information and is
in
Hi Hrotelle,
I
experienced improved memory management when running applets/servlets with
incremental garbage collection:
-Xincgc
you
can actually see that memory is released back to the system from time to time
it may be worthwhile to call
System.runFinalizatio
igine-De :
Isaac Brobbey <[EMAIL PROTECTED]>À
: [EMAIL PROTECTED]
<[EMAIL PROTECTED]>Date :
dimanche 30 mars 2003 04:04Objet : [JAVA3D] Memory
Problem
Hi
Hrotelle,
Unreferenced Objects
are Garbage Collected Automatically
Memory
i
Hi Hrotelle,
Unreferenced
Objects are Garbage Collected Automatically
Memory
is freed for Later Reuse
Garbage
Collection runs in a Low Priority Thread, either synchronously or asynchronously
The finalize
() Method is Inherited from Object and can be Overridden to Liberat
of information you need to be able
to help me
-Message d'origine-De :
Isaac Brobbey <[EMAIL PROTECTED]>À
: [EMAIL PROTECTED]
<[EMAIL PROTECTED]>Date :
samedi 29 mars 2003 03:45Objet : Re: [JAVA3D] Memory
Problem
Hterrolle,
No that is wi
.
Isaac Brobbey
Java2 & Java3D
MS/CIT Project
-Original Message-
From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED] On
Behalf Of hterrolle
Sent: Friday, March 28, 2003 3:58 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Memory Problem
Hi again,
I try
Hi again,
I try the solution of setting the object to null but no
amelioration. But i think my problem is more about coding. So the question
is:
Does the import are copied into the running
code. So ! if i witre ( import java.io.* ) the code will be bigger
than if i only write ( impor
---De :
Isaac Brobbey <[EMAIL PROTECTED]>À
: [EMAIL PROTECTED]
<[EMAIL PROTECTED]>Date :
vendredi 28 mars 2003 20:04Objet : Re: [JAVA3D] Memory
problem
System.gc only wakes
the garbage collector, if it is not started.
You may explicitly
set the object to null. If t
From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED] On
Behalf Of hterrolle
Sent: Friday, March 28, 2003 3:25
AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Memory problem
Hi,
How can i make sure that old instance are remove when
i use SYSTEM.GC().
because when i load
Thanks you Florin.
herve
-Message d'origine-De :
Florin Herinean <[EMAIL PROTECTED]>À :
[EMAIL PROTECTED]
<[EMAIL PROTECTED]>Date :
vendredi 28 mars 2003 14:07Objet : [JAVA3D] AW: [JAVA3D] Memory
problem
You
can't. Java Garbage Collect
D]Gesendet: Freitag, 28. März 2003
12:25An: [EMAIL PROTECTED]Betreff: [JAVA3D]
Memory problem
Hi,
How can i make sure that old instance are remove when i use
SYSTEM.GC().
because when i load 100 object and that i remove these
object from the locale. I find out that the mem
Hi,
How can i make sure that old instance are remove when i use
SYSTEM.GC().
because when i load 100 object and that i remove these object
from the locale. I find out that the memory i ,not recevered by the system. If i
reload 100 object and i remove it again. all the momery look used. i us
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