Dola,
Use the methods on the Node base-class:
void getLocalToVworld(SceneGraphPath path, Transform3D t)
Retrieves the local coordinates to virtual world coordinates transform for
the particular path in the scene graph ending with this node.
void getLocalToVworld(Transform3D t)
Retrieves the lo
Hi,
Following up my own message. Is there a way (I'm
guessing, yes) to determing the location of the
projection of a point given it's 3 real coordinates?
If yes, can someone show me how to do this?
Thanks!
Pavel
--- Dola Woolfe <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Suppose I have a cube which I
Hi,
Suppose I have a cube which I think of as coordinate
axes. Of course, the cube is to be spun, zoomed, etc.
I want to place labels, ticks, and tick labels next to
the axes. Matlab, for instance, does a pretty good
job, but not always.
I have no idea how to calculate where to place the
numbers