Re: [JAVA3D] Not entirely off-topic

2002-01-06 Thread Daniel Selman
Dola, Use the methods on the Node base-class: void getLocalToVworld(SceneGraphPath path, Transform3D t) Retrieves the local coordinates to virtual world coordinates transform for the particular path in the scene graph ending with this node. void getLocalToVworld(Transform3D t) Retrieves the lo

Re: [JAVA3D] Not entirely off-topic

2002-01-04 Thread Dola Woolfe
Hi, Following up my own message. Is there a way (I'm guessing, yes) to determing the location of the projection of a point given it's 3 real coordinates? If yes, can someone show me how to do this? Thanks! Pavel --- Dola Woolfe <[EMAIL PROTECTED]> wrote: > Hi, > > Suppose I have a cube which I

[JAVA3D] Not entirely off-topic

2002-01-03 Thread Dola Woolfe
Hi, Suppose I have a cube which I think of as coordinate axes. Of course, the cube is to be spun, zoomed, etc. I want to place labels, ticks, and tick labels next to the axes. Matlab, for instance, does a pretty good job, but not always. I have no idea how to calculate where to place the numbers